+ // all generic methods are in wxControlWithItems
+
+ // get the current selection: this can only be different from the normal
+ // selection if the popup items list is currently opened and the user
+ // selected some item in it but didn't close the list yet; otherwise (and
+ // currently always on platforms other than MSW) this is the same as
+ // GetSelection()
+ virtual int GetCurrentSelection() const { return GetSelection(); }
+
+ // set/get the number of columns in the control (as they're not supported on
+ // most platforms, they do nothing by default)
+ virtual void SetColumns(int WXUNUSED(n) = 1 ) { }
+ virtual int GetColumns() const { return 1 ; }
+
+ // emulate selecting the item event.GetInt()
+ void Command(wxCommandEvent& event);
+
+ // override wxItemContainer::IsSorted
+ virtual bool IsSorted() const { return HasFlag(wxCB_SORT); }
+
+private:
+ wxDECLARE_NO_COPY_CLASS(wxChoiceBase);
+};
+
+// ----------------------------------------------------------------------------
+// include the platform-dependent class definition
+// ----------------------------------------------------------------------------
+
+#if defined(__WXUNIVERSAL__)
+ #include "wx/univ/choice.h"
+#elif defined(__SMARTPHONE__) && defined(__WXWINCE__)
+ #include "wx/msw/wince/choicece.h"
+#elif defined(__WXMSW__)
+ #include "wx/msw/choice.h"
+#elif defined(__WXMOTIF__)
+ #include "wx/motif/choice.h"
+#elif defined(__WXGTK20__)
+ #include "wx/gtk/choice.h"
+#elif defined(__WXGTK__)
+ #include "wx/gtk1/choice.h"
+#elif defined(__WXMAC__)
+ #include "wx/osx/choice.h"
+#elif defined(__WXCOCOA__)
+ #include "wx/cocoa/choice.h"
+#elif defined(__WXPM__)
+ #include "wx/os2/choice.h"