-#if WXWIN_COMPATIBILITY
-void wxEvtHandler::OldOnMenuCommand(int cmd)
-{
- if (GetNextHandler()) GetNextHandler()->OldOnMenuCommand(cmd);
-}
-
-void wxEvtHandler::OldOnMenuSelect(int cmd)
-{
- if (GetNextHandler()) GetNextHandler()->OldOnMenuSelect(cmd);
-}
-
-void wxEvtHandler::OldOnInitMenuPopup(int pos)
-{
- if (GetNextHandler()) GetNextHandler()->OldOnInitMenuPopup(pos);
-}
-
-void wxEvtHandler::OldOnScroll(wxCommandEvent& event)
-{
- if (GetNextHandler()) GetNextHandler()->OldOnScroll(event);
-}
-
-void wxEvtHandler::OldOnPaint(void)
-{
- if (GetNextHandler()) GetNextHandler()->OldOnPaint();
-}
-void wxEvtHandler::OldOnSize(int width, int height)
-{
- if (GetNextHandler()) GetNextHandler()->OldOnSize(width, height);
-}
-
-void wxEvtHandler::OldOnMove(int x, int y)
-{
- if (GetNextHandler()) GetNextHandler()->OldOnMove(x, y);
-}
-
-void wxEvtHandler::OldOnMouseEvent(wxMouseEvent& event)
-{
- if (GetNextHandler()) GetNextHandler()->OldOnMouseEvent(event);
-}
-
-void wxEvtHandler::OldOnChar(wxKeyEvent& event)
-{
- if (GetNextHandler()) GetNextHandler()->OldOnChar(event);
-}
-
-// Under Windows, we can intercept character input per dialog or frame
-bool wxEvtHandler::OldOnCharHook(wxKeyEvent& event)
+void wxEvtHandler::Connect( int id, int lastId,
+ int eventType,
+ wxObjectEventFunction func,
+ wxObject *userData )