+
+void wxHashTable::DoCopy(const wxHashTable& table)
+{
+ n = table.n;
+ current_position = table.current_position;
+ current_node = NULL; // doesn't matter - Next() will reconstruct it
+ key_type = table.key_type;
+
+ hash_table = new wxList *[n];
+ for (int i = 0; i < n; i++) {
+ if (table.hash_table[i] == NULL)
+ hash_table[i] = NULL;
+ else {
+ hash_table[i] = new wxList(key_type);
+ *(hash_table[i]) = *(table.hash_table[i]);
+ }
+ }
+}
+
+void wxHashTable::Put (long key, long value, wxObject * object)