public:
wxStatusBar(void);
- inline wxStatusBar(wxWindow *parent, const wxWindowID id,
+ inline wxStatusBar(wxWindow *parent, wxWindowID id,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
- const long style = 0,
+ long style = 0,
const wxString& name = wxPanelNameStr)
{
Create(parent, id, pos, size, style, name);
}
- ~wxStatusBar(void);
+ ~wxStatusBar();
- bool Create(wxWindow *parent, const wxWindowID id,
+ bool Create(wxWindow *parent, wxWindowID id,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
- const long style = 0,
+ long style = 0,
const wxString& name = wxPanelNameStr);
// Create status line
- virtual void SetFieldsCount(const int number=1, const int *widths = NULL);
- inline int GetFieldsCount(void) const { return m_nFields; }
+ virtual void SetFieldsCount(int number=1, const int widths[] = NULL);
+ inline int GetFieldsCount() const { return m_nFields; }
// Set status line text
- virtual void SetStatusText(const wxString& text, const int number = 0);
- virtual wxString GetStatusText(const int number = 0) const;
+ virtual void SetStatusText(const wxString& text, int number = 0);
+ virtual wxString GetStatusText(int number = 0) const;
// Set status line widths
- virtual void SetStatusWidths(const int n, const int *widths_field);
+ virtual void SetStatusWidths(int n, const int widths_field[]);
- virtual void DrawFieldText(wxDC& dc, const int i);
- virtual void DrawField(wxDC& dc, const int i);
+ virtual void DrawFieldText(wxDC& dc, int i);
+ virtual void DrawField(wxDC& dc, int i);
// Get the position and size of the field's internal bounding rectangle
- virtual bool GetFieldRect(const int i, wxRectangle& rect) const;
+ virtual bool GetFieldRect(int i, wxRectangle& rect) const;
- inline int GetBorderX(void) const { return m_borderX; }
- inline int GetBorderY(void) const { return m_borderY; }
- inline void SetBorderX(const int x);
- inline void SetBorderY(const int y);
+ inline int GetBorderX() const { return m_borderX; }
+ inline int GetBorderY() const { return m_borderY; }
+ inline void SetBorderX(int x);
+ inline void SetBorderY(int y);
////////////////////////////////////////////////////////////////////////
// Implementation
void OnPaint(wxPaintEvent& event);
- virtual void InitColours(void);
+ virtual void InitColours();
// Responds to colour changes
void OnSysColourChanged(wxSysColourChangedEvent& event);