+bool wxDialog::Destroy()
+{
+ if (!wxPendingDelete.Member(this)) wxPendingDelete.Append(this);
+
+ return TRUE;
+}
+
+void wxDialog::OnSize( wxSizeEvent &WXUNUSED(event) )
+{
+ wxASSERT_MSG( (m_widget != NULL), "invalid dialog" );
+
+ if (GetAutoLayout())
+ {
+ Layout();
+ }
+ else
+ {
+ /* no child: go out ! */
+ if (!GetChildren().First()) return;
+
+ /* do we have exactly one child? */
+ wxWindow *child = (wxWindow *) NULL;
+ for(wxNode *node = GetChildren().First(); node; node = node->Next())
+ {
+ wxWindow *win = (wxWindow *)node->Data();
+ if (!wxIS_KIND_OF(win,wxFrame) && !wxIS_KIND_OF(win,wxDialog))
+ {
+ /* it's the second one: do nothing */
+ if (child) return;
+ child = win;
+ }
+ }
+
+ /* yes: set it's size to fill all the frame */
+ int client_x, client_y;
+ GetClientSize( &client_x, &client_y );
+ child->SetSize( 1, 1, client_x-2, client_y);
+ }
+}
+
+void wxDialog::DoSetSize( int x, int y, int width, int height, int sizeFlags )
+{
+ wxASSERT_MSG( (m_widget != NULL), "invalid dialog" );
+ wxASSERT_MSG( (m_wxwindow != NULL), "invalid dialog" );
+
+ if (m_resizing) return; /* I don't like recursions */
+ m_resizing = TRUE;
+
+ int old_x = m_x;
+ int old_y = m_y;
+ int old_width = m_width;
+ int old_height = m_height;
+
+ if ((sizeFlags & wxSIZE_USE_EXISTING) == wxSIZE_USE_EXISTING)
+ {
+ if (x != -1) m_x = x;
+ if (y != -1) m_y = y;
+ if (width != -1) m_width = width;
+ if (height != -1) m_height = height;
+ }
+ else
+ {
+ m_x = x;
+ m_y = y;
+ m_width = width;
+ m_height = height;
+ }
+
+ if ((sizeFlags & wxSIZE_AUTO_WIDTH) == wxSIZE_AUTO_WIDTH)
+ {
+ if (width == -1) m_width = 80;
+ }
+
+ if ((sizeFlags & wxSIZE_AUTO_HEIGHT) == wxSIZE_AUTO_HEIGHT)
+ {
+ if (height == -1) m_height = 26;
+ }
+
+ if ((m_minWidth != -1) && (m_width < m_minWidth)) m_width = m_minWidth;
+ if ((m_minHeight != -1) && (m_height < m_minHeight)) m_height = m_minHeight;
+ if ((m_maxWidth != -1) && (m_width > m_maxWidth)) m_width = m_maxWidth;
+ if ((m_maxHeight != -1) && (m_height > m_maxHeight)) m_height = m_maxHeight;
+
+ if ((m_x != -1) || (m_y != -1))
+ {
+ if ((m_x != old_x) || (m_y != old_y))
+ {
+ /* m_sizeSet = FALSE; */
+ gtk_widget_set_uposition( m_widget, m_x, m_y );
+ }
+ }
+
+ if ((m_width != old_width) || (m_height != old_height))
+ {
+ m_sizeSet = FALSE;
+ }
+
+ m_resizing = FALSE;
+}
+
+void wxDialog::GtkOnSize( int WXUNUSED(x), int WXUNUSED(y), int width, int height )
+{
+ // due to a bug in gtk, x,y are always 0
+ // m_x = x;
+ // m_y = y;
+
+ if ((m_height == height) && (m_width == width) && (m_sizeSet)) return;
+ if (!m_wxwindow) return;
+
+ m_width = width;
+ m_height = height;
+
+ if ((m_minWidth != -1) && (m_width < m_minWidth)) m_width = m_minWidth;
+ if ((m_minHeight != -1) && (m_height < m_minHeight)) m_height = m_minHeight;
+ if ((m_maxWidth != -1) && (m_width > m_maxWidth)) m_width = m_maxWidth;
+ if ((m_maxHeight != -1) && (m_height > m_maxHeight)) m_height = m_maxHeight;
+
+ /* we actually set the size of a frame here and no-where else */
+ gtk_widget_set_usize( m_widget, m_width, m_height );
+
+ m_sizeSet = TRUE;
+
+ wxSizeEvent event( wxSize(m_width,m_height), GetId() );
+ event.SetEventObject( this );
+ GetEventHandler()->ProcessEvent( event );
+}
+
+void wxDialog::Centre( int direction )
+{
+ wxASSERT_MSG( (m_widget != NULL), "invalid dialog" );
+
+ int x = 0;
+ int y = 0;
+
+ if ((direction & wxHORIZONTAL) == wxHORIZONTAL) x = (gdk_screen_width () - m_width) / 2;
+ if ((direction & wxVERTICAL) == wxVERTICAL) y = (gdk_screen_height () - m_height) / 2;
+
+ Move( x, y );
+}
+
+void wxDialog::OnInternalIdle()
+{
+ if (!m_sizeSet)
+ GtkOnSize( m_x, m_y, m_width, m_height );
+}
+
+bool wxDialog::Show( bool show )
+{
+ if (!show && IsModal())
+ {
+ EndModal( wxID_CANCEL );
+ }
+
+ if (show && !m_sizeSet)
+ {
+ /* by calling GtkOnSize here, we don't have to call
+ either after showing the frame, which would entail
+ much ugly flicker nor from within the size_allocate
+ handler, because GTK 1.1.X forbids that. */
+
+ GtkOnSize( m_x, m_y, m_width, m_height );
+ }
+
+ wxWindow::Show( show );
+
+ if (show) InitDialog();
+
+ return TRUE;
+}
+
+bool wxDialog::IsModal() const
+{
+ return m_modalShowing;
+}
+
+void wxDialog::SetModal( bool WXUNUSED(flag) )
+{
+/*
+ if (flag)
+ m_windowStyle |= wxDIALOG_MODAL;
+ else
+ if (m_windowStyle & wxDIALOG_MODAL) m_windowStyle -= wxDIALOG_MODAL;
+*/
+ wxFAIL_MSG( "wxDialog:SetModal obsolete now" );
+}
+
+int wxDialog::ShowModal()