--- /dev/null
+/////////////////////////////////////////////////////////////////////////////
+// Name: gauge.cpp
+// Purpose: wxGauge class
+// Author: Julian Smart
+// Modified by:
+// Created: 01/02/97
+// RCS-ID: $Id$
+// Copyright: (c) Julian Smart and Markus Holzem
+// Licence: wxWindows licence
+/////////////////////////////////////////////////////////////////////////////
+
+#ifdef __GNUG__
+#pragma implementation "gauge.h"
+#endif
+
+// For compilers that support precompilation, includes "wx.h".
+#include "wx/wxprec.h"
+
+#ifdef __BORLANDC__
+#pragma hdrstop
+#endif
+
+#ifndef WX_PRECOMP
+#include "wx/defs.h"
+#endif
+
+#if USE_GAUGE
+
+#include "wx/gauge.h"
+#include "wx/msw/private.h"
+
+/* gas gauge graph control messages--class "zYzGauge" */
+#define ZYZG_SETRANGE (WM_USER + 0)
+#define ZYZG_GETRANGE (WM_USER + 1)
+#define ZYZG_SETPOSITION (WM_USER + 2)
+#define ZYZG_GETPOSITION (WM_USER + 3)
+#define ZYZG_SETORIENTATION (WM_USER + 4)
+#define ZYZG_GETORIENTATION (WM_USER + 5)
+#define ZYZG_SETFGCOLOR (WM_USER + 6)
+#define ZYZG_GETFGCOLOR (WM_USER + 7)
+#define ZYZG_SETBKCOLOR (WM_USER + 8)
+#define ZYZG_GETBKCOLOR (WM_USER + 9)
+#define ZYZG_SETWIDTH3D (WM_USER + 10)
+#define ZYZG_GETWIDTH3D (WM_USER + 11)
+#define ZYZG_SETBEZELFACE (WM_USER + 12)
+#define ZYZG_GETBEZELFACE (WM_USER + 13)
+#define ZYZG_SETDELTAPOS (WM_USER + 14)
+
+
+/* orientations for ZYZG_WW_ORIENTATION */
+#define ZYZG_ORIENT_LEFTTORIGHT 0
+#define ZYZG_ORIENT_RIGHTTOLEFT 1
+#define ZYZG_ORIENT_BOTTOMTOTOP 2
+#define ZYZG_ORIENT_TOPTOBOTTOM 3
+
+
+/* gauge styles */
+#define ZYZGS_3D 0x8000L /* control will be 3D */
+
+/* public function prototypes */
+BOOL FAR PASCAL gaugeInit(HINSTANCE hInstance);
+
+#define USE_PROGRESS_BAR 1
+
+#if defined(__WIN95__) && !defined(__GNUWIN32__)
+#include <commctrl.h>
+#endif
+
+#if !USE_SHARED_LIBRARY
+IMPLEMENT_DYNAMIC_CLASS(wxGauge, wxControl)
+#endif
+
+bool wxGauge::Create(wxWindow *parent, const wxWindowID id,
+ const int range,
+ const wxPoint& pos,
+ const wxSize& size,
+ const long style,
+ const wxValidator& validator,
+ const wxString& name)
+{
+ static bool wxGaugeInitialised = FALSE;
+
+ if ( !wxGaugeInitialised )
+ {
+ if (!gaugeInit((HWND) wxGetInstance()))
+ wxFatalError("Cannot initalize Gauge library");
+ wxGaugeInitialised = TRUE;
+ }
+
+ SetName(name);
+ SetValidator(validator);
+
+ if (parent) parent->AddChild(this);
+ m_rangeMax = range;
+
+ SetBackgroundColour(parent->GetDefaultBackgroundColour()) ;
+ SetForegroundColour(parent->GetDefaultForegroundColour()) ;
+
+ m_useProgressBar = FALSE;
+ m_windowStyle = style;
+
+ if ( id == -1 )
+ m_windowId = (int)NewControlId();
+ else
+ m_windowId = id;
+
+ int x = pos.x;
+ int y = pos.y;
+ int width = size.x;
+ int height = size.y;
+
+ // Use the Win95 progress bar if possible, but not if
+ // we request a vertical gauge.
+#if defined(__WIN95__) && USE_PROGRESS_BAR
+ if ((m_windowStyle & wxGA_PROGRESSBAR) && ((m_windowStyle & wxGA_HORIZONTAL) == wxGA_HORIZONTAL))
+ m_useProgressBar = TRUE;
+#endif
+
+ if (m_useProgressBar)
+ {
+#if defined(__WIN95__) && USE_PROGRESS_BAR
+ long msFlags = WS_CHILD | WS_VISIBLE | WS_TABSTOP;
+
+ HWND wx_button =
+ CreateWindowEx(MakeExtendedStyle(m_windowStyle), PROGRESS_CLASS, NULL, msFlags,
+ 0, 0, 0, 0, (HWND) parent->GetHWND(), (HMENU)m_windowId,
+ wxGetInstance(), NULL);
+
+ m_hWnd = (WXHWND)wx_button;
+
+ // Subclass again for purposes of dialog editing mode
+ SubclassWin((WXHWND) wx_button);
+
+ SendMessage((HWND) GetHWND(), PBM_SETRANGE, 0, MAKELPARAM(0, range));
+#endif
+ }
+ else
+ {
+ long msFlags = WS_CHILD | WS_VISIBLE | WS_TABSTOP;
+/* if (m_windowStyle & wxTHREED) */
+ msFlags |= ZYZGS_3D;
+
+ HWND wx_button =
+ CreateWindowEx(MakeExtendedStyle(m_windowStyle), "zYzGauge", NULL, msFlags,
+ 0, 0, 0, 0, (HWND) parent->GetHWND(), (HMENU)m_windowId,
+ wxGetInstance(), NULL);
+
+ m_hWnd = (WXHWND)wx_button;
+
+ // Subclass again for purposes of dialog editing mode
+ SubclassWin((WXHWND)wx_button);
+
+ int wOrient = 0;
+
+ if (m_windowStyle & wxGA_HORIZONTAL)
+ wOrient = ZYZG_ORIENT_LEFTTORIGHT;
+ else
+ wOrient = ZYZG_ORIENT_BOTTOMTOTOP;
+
+ SendMessage(wx_button, ZYZG_SETORIENTATION, wOrient, 0);
+ SendMessage(wx_button, ZYZG_SETRANGE, range, 0);
+
+ SendMessage((HWND) GetHWND(), ZYZG_SETFGCOLOR, 0, RGB(GetForegroundColour().Red(), GetForegroundColour().Green(), GetForegroundColour().Blue()));
+ SendMessage((HWND) GetHWND(), ZYZG_SETBKCOLOR, 0, RGB(GetBackgroundColour().Red(), GetBackgroundColour().Green(), GetBackgroundColour().Blue()));
+ }
+
+ SetFont(* parent->GetFont());
+
+ if (width == -1)
+ width = 50;
+ if (height == -1)
+ height = 50;
+ SetSize(x, y, width, height);
+
+ ShowWindow((HWND) GetHWND(), SW_SHOW);
+
+ return TRUE;
+}
+
+void wxGauge::SetSize(const int x, const int y, const int width, const int height, const int sizeFlags)
+{
+ int currentX, currentY;
+ GetPosition(¤tX, ¤tY);
+ int x1 = x;
+ int y1 = y;
+ int w1 = width;
+ int h1 = height;
+
+ if (x == -1 || (sizeFlags & wxSIZE_ALLOW_MINUS_ONE))
+ x1 = currentX;
+ if (y == -1 || (sizeFlags & wxSIZE_ALLOW_MINUS_ONE))
+ y1 = currentY;
+
+ float control_width, control_height, control_x, control_y;
+
+ // If we're prepared to use the existing size, then...
+ if (width == -1 && height == -1 && ((sizeFlags & wxSIZE_AUTO) != wxSIZE_AUTO))
+ {
+ GetSize(&x1, &y1);
+ }
+
+ // Deal with default size (using -1 values)
+ if (width<=0)
+ w1 = DEFAULT_ITEM_WIDTH;
+
+ if (height<=0)
+ h1 = DEFAULT_ITEM_HEIGHT;
+
+ control_x = (float)x1;
+ control_y = (float)y1;
+ control_width = (float)w1;
+ control_height = (float)h1;
+
+ MoveWindow((HWND) GetHWND(), (int)control_x, (int)control_y, (int)control_width, (int)control_height, TRUE);
+
+#if WXWIN_COMPATIBILITY
+ GetEventHandler()->OldOnSize(width, height);
+#else
+ wxSizeEvent event(wxSize(width, height), m_windowId);
+ event.eventObject = this;
+ GetEventHandler()->ProcessEvent(event);
+#endif
+}
+
+void wxGauge::SetShadowWidth(const int w)
+{
+ if (m_useProgressBar)
+ {
+ }
+ else
+ SendMessage((HWND) GetHWND(), ZYZG_SETWIDTH3D, w, 0);
+}
+
+void wxGauge::SetBezelFace(const int w)
+{
+ if (m_useProgressBar)
+ {
+ }
+ else
+ SendMessage((HWND) GetHWND(), ZYZG_SETBEZELFACE, w, 0);
+}
+
+void wxGauge::SetRange(const int r)
+{
+ m_rangeMax = r;
+
+#if defined(__WIN95__) && USE_PROGRESS_BAR
+ if (m_useProgressBar)
+ SendMessage((HWND) GetHWND(), PBM_SETRANGE, 0, MAKELPARAM(0, r));
+ else
+#endif
+ SendMessage((HWND) GetHWND(), ZYZG_SETRANGE, r, 0);
+}
+
+void wxGauge::SetValue(const int pos)
+{
+ m_gaugePos = pos;
+
+#if defined(__WIN95__) && USE_PROGRESS_BAR
+ if (m_useProgressBar)
+ SendMessage((HWND) GetHWND(), PBM_SETPOS, pos, 0);
+ else
+#endif
+ SendMessage((HWND) GetHWND(), ZYZG_SETPOSITION, pos, 0);
+}
+
+int wxGauge::GetShadowWidth(void) const
+{
+ if (m_useProgressBar)
+ return 0;
+ else
+ return (int) SendMessage((HWND) GetHWND(), ZYZG_GETWIDTH3D, 0, 0);
+}
+
+int wxGauge::GetBezelFace(void) const
+{
+ if (m_useProgressBar)
+ return 0;
+ else
+ return (int) SendMessage((HWND) GetHWND(), ZYZG_GETBEZELFACE, 0, 0);
+}
+
+int wxGauge::GetRange(void) const
+{
+ if (m_useProgressBar)
+ return m_rangeMax;
+ else
+ return (int) SendMessage((HWND) GetHWND(), ZYZG_GETRANGE, 0, 0);
+}
+
+int wxGauge::GetValue(void) const
+{
+ if (m_useProgressBar)
+ return m_gaugePos;
+ else
+ return (int) SendMessage((HWND) GetHWND(), ZYZG_GETPOSITION, 0, 0);
+}
+
+void wxGauge::SetForegroundColour(const wxColour& col)
+{
+ m_foregroundColour = col ;
+ if (m_useProgressBar)
+ {
+ }
+ else
+ SendMessage((HWND) GetHWND(), ZYZG_SETFGCOLOR, 0, RGB(col.Red(), col.Green(), col.Blue()));
+}
+
+void wxGauge::SetBackgroundColour(const wxColour& col)
+{
+ m_backgroundColour = col ;
+ if (m_useProgressBar)
+ {
+ }
+ else
+ SendMessage((HWND) GetHWND(), ZYZG_SETBKCOLOR, 0, RGB(col.Red(), col.Green(), col.Blue()));
+}
+
+
+/** zyz3d.c
+ *
+ * DESCRIPTION:
+ * This module contains functions for creating nifty 3D borders
+ * around controls like zYzGauge.
+ *
+ * HISTORY:
+ * 3/14/91 cjp put in this comment
+ * 6/19/92 cjp touched it a bit
+ *
+ ** cjp */
+// COPYRIGHT:
+//
+// (C) Copyright Microsoft Corp. 1992. All rights reserved.
+//
+// You have a royalty-free right to use, modify, reproduce and
+// distribute the Sample Files (and/or any modified version) in
+// any way you find useful, provided that you agree that
+// Microsoft has no warranty obligations or liability for any
+// Sample Application Files which are modified.
+//
+
+
+/* get the includes we need */
+#include <windows.h>
+
+/* misc. control flag defines */
+#define DRAW3D_IN 0x0001
+#define DRAW3D_OUT 0x0002
+
+#define DRAW3D_TOPLINE 0x0004
+#define DRAW3D_BOTTOMLINE 0x0008
+#define DRAW3D_LEFTLINE 0x0010
+#define DRAW3D_RIGHTLINE 0x0020
+
+
+/* public function prototypes */
+void FAR PASCAL Draw3DFaceFrame(HDC, LPRECT, WORD);
+void FAR PASCAL Draw3DRect(HDC, LPRECT, WORD, WORD);
+void FAR PASCAL Draw3DLine(HDC, WORD, WORD, WORD, WORD, WORD);
+
+
+/** void FAR PASCAL Draw3DFaceFrame(HDC hdc, LPRECT rc, WORD wWidth)
+ *
+ * DESCRIPTION:
+ * This function draws a flat frame with the current button-face
+ * color.
+ *
+ * ARGUMENTS:
+ * HDC hdc : The DC to draw into.
+ *
+ * LPRECT rc : The containing rect for the new frame.
+ *
+ * WORD wWidth : The width of the frame to draw.
+ *
+ * RETURN (void FAR PASCAL):
+ * The frame will have been drawn into the DC.
+ *
+ * NOTES:
+ *
+ ** cjp */
+
+void FAR PASCAL Draw3DFaceFrame(HDC hdc, LPRECT rc, WORD wWidth)
+{
+ RECT rc1;
+ DWORD rgbOld;
+
+ /* don't go through a bunch of work if we don't have to */
+ if (!wWidth)
+ return;
+
+ /* set up color to be button-face color--so it may not be gray */
+ rgbOld = SetBkColor(hdc, GetSysColor(COLOR_BTNFACE));
+
+ /* perform CopyRect w/o bloody windows style overhead */
+ rc1 = *rc;
+
+ /* top */
+ rc1.top = rc->top;
+ rc1.left = rc->left;
+ rc1.bottom = rc->top + wWidth;
+ rc1.right = rc->right;
+
+ /* blast it out */
+ ExtTextOut(hdc, rc1.left, rc1.top, ETO_OPAQUE, &rc1, NULL, 0, NULL);
+
+ /* right */
+ rc1.left = rc->right - wWidth;
+ rc1.bottom = rc->bottom;
+
+ /* blast this part now */
+ ExtTextOut(hdc, rc1.left, rc1.top, ETO_OPAQUE, &rc1, NULL, 0, NULL);
+
+ /* left */
+ rc1.left = rc->left;
+ rc1.right = rc->left + wWidth;
+
+ /* and another part */
+ ExtTextOut(hdc, rc1.left, rc1.top, ETO_OPAQUE, &rc1, NULL, 0, NULL);
+
+ /* bottom */
+ rc1.right = rc->right;
+ rc1.top = rc->bottom - wWidth;
+
+ /* finish it off */
+ ExtTextOut(hdc, rc1.left, rc1.top, ETO_OPAQUE, &rc1, NULL, 0, NULL);
+
+ /* restore the old bk color */
+ SetBkColor(hdc, rgbOld);
+} /* Draw3DFaceFrame() */
+
+
+/** void FAR PASCAL Draw3DRect(HDC, LPRECT, WORD, WORD)
+ *
+ * DESCRIPTION:
+ * Draws a 3D rectangle that is shaded. wFlags can be used to
+ * control how the rectangle looks.
+ *
+ * ARGUMENTS:
+ * HDC hdc : Handle to the device context that will be
+ * used to display the rectangle.
+ *
+ * RECT rect : A rectangle describing the dimensions of
+ * the rectangle in device coordinates.
+ *
+ * WORD wShadowWidth : Width of the shadow in device coordinates.
+ *
+ * WORD wFlags : The following flags may be passed to describe
+ * the style of the rectangle:
+ *
+ * DRAW3D_IN : The shadow is drawn such that
+ * the box appears to be sunk in to the screen.
+ * This is default if 0 is passed.
+ *
+ * DRAW3D_OUT : The shadow is drawn such that
+ * the box appears to be sticking out of the
+ * screen.
+ *
+ * RETURN (void FAR PASCAL):
+ * The 3D looking rectangle will have been drawn into the DC.
+ *
+ * NOTES:
+ *
+ ** cjp */
+
+void FAR PASCAL Draw3DRect(HDC hdc, LPRECT lpRect,
+ WORD wShadowWidth, WORD wFlags)
+{
+ /* sanity check--don't work if you don't have to! */
+ if (!wShadowWidth || !RectVisible(hdc, lpRect))
+ return;
+
+ /* draw the top line */
+ Draw3DLine(hdc, lpRect->left, lpRect->top,
+ lpRect->right - lpRect->left,
+ wShadowWidth, DRAW3D_TOPLINE | wFlags);
+
+ /* right line */
+ Draw3DLine(hdc, lpRect->right, lpRect->top,
+ lpRect->bottom - lpRect->top,
+ wShadowWidth, DRAW3D_RIGHTLINE | wFlags);
+
+ /* bottom line */
+ Draw3DLine(hdc, lpRect->left, lpRect->bottom,
+ lpRect->right - lpRect->left,
+ wShadowWidth, DRAW3D_BOTTOMLINE | wFlags);
+
+ /* left line */
+ Draw3DLine(hdc, lpRect->left, lpRect->top,
+ lpRect->bottom - lpRect->top,
+ wShadowWidth, DRAW3D_LEFTLINE | wFlags);
+} /* Draw3DRect() */
+
+
+/** void FAR PASCAL Draw3DLine(HDC hdc, WORD x, WORD y, WORD nLen,
+ *
+ * DESCRIPTION:
+ * Draws a 3D line that can be used to make a 3D box.
+ *
+ * ARGUMENTS:
+ * HDC hdc : Handle to the device context that will be
+ * used to display the 3D line.
+ *
+ * WORD x, y : Coordinates of the beginning of the line.
+ * These coordinates are in device units and
+ * represent the _outside_ most point. Horiz-
+ * ontal lines are drawn from left to right and
+ * vertical lines are drawn from top to bottom.
+ *
+ * WORD wShadowWidth : Width of the shadow in device coordinates.
+ *
+ * WORD wFlags : The following flags may be passed to
+ * describe the style of the 3D line:
+ *
+ * DRAW3D_IN : The shadow is drawn such that
+ * the box appears to be sunk in to the screen.
+ * This is default if 0 is passed.
+ *
+ * DRAW3D_OUT : The shadow is drawn such that
+ * the box appears to be sticking out of the
+ * screen.
+ *
+ * DRAW3D_TOPLINE, _BOTTOMLINE, _LEFTLINE, and
+ * _RIGHTLINE : Specifies that a "top",
+ * "Bottom", "Left", or"Right" line is to be
+ * drawn.
+ *
+ * RETURN (void FAR PASCAL):
+ * The line will have been drawn into the DC.
+ *
+ * NOTES:
+ *
+ ** cjp */
+
+void FAR PASCAL Draw3DLine(HDC hdc, WORD x, WORD y, WORD nLen,
+ WORD wShadowWidth, WORD wFlags)
+{
+ HBRUSH hOldBrush;
+ HPEN hOldPen;
+ BOOL fDark;
+ POINT Point[ 4 ]; /* define a polgon with 4 points */
+
+ /* if width is zero, don't do nothin'! */
+ if (!wShadowWidth)
+ return;
+
+ /* define shape of polygon--origin is always the same */
+ Point[0].x = x;
+ Point[0].y = y;
+
+ /* To do this we'll simply draw a polygon with four sides, using
+ * the appropriate brush. I dare you to ask me why this isn't a
+ * switch/case!
+ */
+ if (wFlags & DRAW3D_TOPLINE)
+ {
+ /* across to right */
+ Point[1].x = x + nLen - (wShadowWidth == 1 ? 1 : 0);
+ Point[1].y = y;
+
+ /* down/left */
+ Point[2].x = x + nLen - wShadowWidth;
+ Point[2].y = y + wShadowWidth;
+
+ /* accross to left */
+ Point[3].x = x + wShadowWidth;
+ Point[3].y = y + wShadowWidth;
+
+ /* select 'dark' brush if 'in'--'light' for 'out' */
+ fDark = (wFlags & DRAW3D_IN) ? TRUE : FALSE;
+ }
+
+ /* possibly the bottom? */
+ else if (wFlags & DRAW3D_BOTTOMLINE)
+ {
+ /* across to right */
+ Point[1].x = x + nLen;
+ Point[1].y = y;
+
+ /* up/left */
+ Point[2].x = x + nLen - wShadowWidth;
+ Point[2].y = y - wShadowWidth;
+
+ /* accross to left */
+ Point[3].x = x + wShadowWidth;
+ Point[3].y = y - wShadowWidth;
+
+ /* select 'light' brush if 'in' */
+ fDark = (wFlags & DRAW3D_IN) ? FALSE : TRUE;
+ }
+
+ /* ok, it's gotta be left? */
+ else if (wFlags & DRAW3D_LEFTLINE)
+ {
+ /* down */
+ Point[1].x = x;
+ Point[1].y = y + nLen - (wShadowWidth == 1 ? 1 : 0);
+
+ /* up/right */
+ Point[2].x = x + wShadowWidth;
+ Point[2].y = y + nLen - wShadowWidth;
+
+ /* down */
+ Point[3].x = x + wShadowWidth;
+ Point[3].y = y + wShadowWidth;
+
+ /* select 'dark' brush if 'in'--'light' for 'out' */
+ fDark = (wFlags & DRAW3D_IN) ? TRUE : FALSE;
+ }
+
+ /* well maybe it's for the right side? */
+ else if (wFlags & DRAW3D_RIGHTLINE)
+ {
+ /* down */
+ Point[1].x = x;
+ Point[1].y = y + nLen;
+
+ /* up/left */
+ Point[2].x = x - wShadowWidth;
+ Point[2].y = y + nLen - wShadowWidth;
+
+ /* up */
+ Point[3].x = x - wShadowWidth;
+ Point[3].y = y + wShadowWidth;
+
+ /* select 'light' brush if 'in' */
+ fDark = (wFlags & DRAW3D_IN) ? FALSE : TRUE;
+ }
+
+ /* bad drugs? */
+ else return;
+
+ /* select NULL_PEN for no borders */
+ hOldPen = SelectObject(hdc, GetStockObject(NULL_PEN));
+
+ /* select the appropriate color for the fill */
+ if (fDark)
+ hOldBrush = SelectObject(hdc, GetStockObject(GRAY_BRUSH));
+ else
+ hOldBrush = SelectObject(hdc, GetStockObject(WHITE_BRUSH));
+
+ /* finally, draw the dern thing */
+ Polygon(hdc, (LPPOINT)&Point, 4);
+
+ /* restore what we killed */
+ SelectObject(hdc, hOldBrush);
+ SelectObject(hdc, hOldPen);
+} /* Draw3DLine() */
+
+/** EOF: zyz3d.c **/
+
+/** zyzgauge.c
+ *
+ * DESCRIPTION:
+ * Yet another 'Gas Gauge Custom Control.' This control gives you
+ * a 'progress bar' class (named zYzGauge) for use in your applications.
+ * You can set the range, position, font, color, orientation, and 3d
+ * effect of the gauge by sending messages to the control.
+ *
+ * Before you can use this control, you MUST first export the window
+ * procedure for the control (or define it with the _export keyword):
+ *
+ * EXPORTS gaugeWndProc
+ *
+ * You then need initialize the class before you use it:
+ *
+ * if (!gaugeInit(hInstance))
+ * die a horrible death
+ * else
+ * you are good to go
+ *
+ * The colors used by the control default to black and white if you
+ * are running on a mono-display. They default to blue and white
+ * if you are on a color display. You enable the 3D effect by setting
+ * the ZYZGS_3D style flag in the styles field of the control (like
+ * any other control).
+ *
+ * To select your own colors, you can send the ZYZG_SETFGCOLOR and
+ * ZYZG_SETBKCOLOR messages to set the foreground (percent done) and
+ * background (percent not done) colors. The lParam is the RGB()
+ * value--wParam is ignored.
+ *
+ * In all of the following ZYZG_??? messages, the arguments are
+ * WORDS. If you are setting parameters, the value is sent as
+ * the wParam (lParam is ignored). If you are getting parameters,
+ * the value is returned as a LONG and should be cast to a *signed*
+ * integer.
+ *
+ * To set the depth of the 3D effect (if enabled), you can send the
+ * ZYZG_SETBEZELFACE and ZYZG_SETWIDTH3D messages. The bezel face
+ * is the flat top on the 3D border--its color will be that of the
+ * button-face. The 3D width is the width of the bezel itself; inside
+ * and outside. The light color is white, the dark color is gray.
+ * Both widths *can* be zero--both default to 2 which looks to me.
+ *
+ * The range of the control can be set by sending the ZYZG_SETRANGE
+ * message to the control. It can be any integer from 1 to 32767.
+ * What this specifies is the number of pieces that create a whole.
+ * The default is 100. You can get the current range setting by
+ * sending the ZYZG_GETRANGE message to the control.
+ *
+ * The position (number of pieces out of the whole have been used) is
+ * set with the ZYZG_SETPOSITION message. It can be any integer from
+ * 0 to the current range setting of the control--it will be clipped
+ * if the position is out of bounds. The default position is 0. You
+ * can get the current position at any time with the ZYZG_GETPOSITION
+ * message.
+ *
+ * You can also set the range using a delta from the current range.
+ * This is done by sending the ZYZG_SETDELTAPOS message with wParam
+ * set to a _signed_ integer value within the range of the control.
+ *
+ * The font used for the percentage text can be set using the standard
+ * WM_SETFONT message. You can get the current font at any time with
+ * the WM_GETFONT message.
+ *
+ * The orientation can be left to right, right to left, bottom to top,
+ * or top to bottom. Whatever suits your needs. You set this by
+ * sending the ZYZG_ORIENTATION message to the control with one of
+ * the following values (default is ZYZG_ORIENT_LEFTTORIGHT):
+ *
+ * ZYZG_ORIENT_LEFTTORIGHT (0)
+ * ZYZG_ORIENT_RIGHTTOLEFT (1)
+ * ZYZG_ORIENT_BOTTOMTOTOP (2)
+ * ZYZG_ORIENT_TOPTOBOTTOM (3)
+ *
+ * HISTORY:
+ * 3/12/91 cjp put in this comment
+ * 6/19/92 cjp touched it a bit
+ *
+ ** cjp */
+// COPYRIGHT:
+//
+// (C) Copyright Microsoft Corp. 1992. All rights reserved.
+//
+// You have a royalty-free right to use, modify, reproduce and
+// distribute the Sample Files (and/or any modified version) in
+// any way you find useful, provided that you agree that
+// Microsoft has no warranty obligations or liability for any
+// Sample Application Files which are modified.
+//
+
+
+/* get the includes we need */
+#ifndef __GNUWIN32__
+#include <malloc.h>
+#endif
+#include <stdio.h>
+#include <string.h>
+#include <stdlib.h>
+// #include "zyz3d.h"
+// #include "zyzgauge.h"
+
+
+/* static global variables */
+static char gszzYzGaugeClass[] = "zYzGauge";
+
+
+/* window word position definitions */
+#define ZYZG_WW_PZYZGAUGE 0
+/* #define ZYZG_WW_EXTRABYTES 2 */
+#define ZYZG_WW_EXTRABYTES 4
+
+
+/* control block structure typedef */
+typedef struct tZYZGAUGE
+{
+ WORD wRange;
+ WORD wPosition;
+ WORD wOrientation;
+ WORD wWidth3D;
+ WORD wWidthBezelFace;
+ HFONT hFont;
+ DWORD rgbTextColor;
+ DWORD rgbBkColor;
+
+} ZYZGAUGE, *PZYZGAUGE, FAR *LPZYZGAUGE;
+
+
+/* some default values for the control */
+#define ZYZG_DEF_RANGE 100
+#define ZYZG_DEF_POSITION 0
+#define ZYZG_DEF_ORIENTATION ZYZG_ORIENT_LEFTTORIGHT
+#define ZYZG_DEF_WIDTH3D 2
+#define ZYZG_DEF_BEZELFACE 2
+
+
+
+/* the default settings for drawing colors--display dependent */
+static DWORD rgbDefTextColor;
+static DWORD rgbDefBkColor;
+static BOOL fSupport3D;
+
+#if !defined(APIENTRY) // NT defines APIENTRY, 3.x not
+#define APIENTRY FAR PASCAL
+#endif
+
+#ifdef __WIN32__
+#define _EXPORT /**/
+#else
+#define _EXPORT _export
+typedef signed short int SHORT ;
+#endif
+
+/* internal function prototypes */
+static void PASCAL gaugePaint(HWND, HDC);
+/* LRESULT FAR PASCAL */
+LRESULT APIENTRY _EXPORT gaugeWndProc(HWND, UINT, WPARAM, LPARAM);
+
+
+
+/** BOOL FAR PASCAL gaugeInit(HINSTANCE hInstance)
+ *
+ * DESCRIPTION:
+ * Registers the window class for the zYzGauge control. Performs
+ * other initialization for the zYzGauge text control. This must
+ * be done before the zYzGauge control is used--or it will fail
+ * and your dialog box will not open!
+ *
+ * ARGUMENTS:
+ * HINSTANCE hInstance : Instance handle to register class with.
+ *
+ * RETURN (BOOL FAR):
+ * The return value is TRUE if the zYzGauge class was successfully
+ * registered. It is FALSE if the initialization fails.
+ *
+ * NOTES:
+ *
+ ** cjp */
+
+//#pragma alloc_text(init, gaugeInit)
+
+BOOL FAR PASCAL gaugeInit(HINSTANCE hInstance)
+{
+ static BOOL fRegistered = FALSE;
+ WNDCLASS wc;
+ HDC hdc;
+
+ /* assume already registered if not first instance */
+ if (fRegistered)
+ return (TRUE);
+
+ /* fill in the class structure for the zyzgauge control */
+ wc.hCursor = LoadCursor(NULL, IDC_ARROW);
+ wc.hIcon = NULL;
+ wc.lpszMenuName = NULL;
+ wc.lpszClassName = gszzYzGaugeClass;
+ wc.hbrBackground = (HBRUSH)(COLOR_WINDOW + 1);
+ wc.hInstance = hInstance;
+
+#ifdef ZYZGAUGE_DLL
+ wc.style = CS_GLOBALCLASS | CS_HREDRAW | CS_VREDRAW;
+#else
+ wc.style = CS_HREDRAW | CS_VREDRAW;
+#endif
+
+ wc.lpfnWndProc = gaugeWndProc;
+ wc.cbClsExtra = 0;
+ wc.cbWndExtra = ZYZG_WW_EXTRABYTES;
+
+ /* attempt to register it--return FALSE if fail */
+ if (!RegisterClass(&wc))
+ return (FALSE);
+
+ /* Get a DC to determine whether device is mono or not, and set
+ * default foreground/background colors as appropriate.
+ */
+ if ((hdc = CreateIC("DISPLAY", NULL, NULL, 0L)))
+ {
+ /* check for mono-display */
+ if ((GetDeviceCaps(hdc, BITSPIXEL) == 1) &&
+ (GetDeviceCaps(hdc, PLANES) == 1))
+ {
+ /* using a mono DC--white foreground, black background */
+ rgbDefTextColor = RGB(255, 255, 255);
+ rgbDefBkColor = RGB(0, 0, 0);
+ }
+
+ /* good! we have color: blue foreground, white background */
+ else
+ {
+ rgbDefTextColor = RGB(0, 0, 255);
+ rgbDefBkColor = RGB(255, 255, 255);
+ }
+
+ /* need at _least_ 8 for two shades of gray (>=VGA) */
+ fSupport3D = (GetDeviceCaps(hdc, NUMCOLORS) >= 8) ? TRUE : FALSE;
+
+ /* get rid of the DC (IC) */
+ DeleteDC(hdc);
+ }
+
+ /* uh-oh... can't get DC (IC)... fail */
+ else
+ {
+ /* unregister the class */
+ UnregisterClass(gszzYzGaugeClass, hInstance);
+ return (FALSE);
+ }
+
+ /* return success */
+ return (fRegistered = TRUE);
+} /* gaugeInit() */
+
+
+/** static void PASCAL gaugePaint(HWND hwnd, HDC hdc)
+ *
+ * DESCRIPTION:
+ * This function is responsible for painting the zYzGauge control.
+ *
+ * ARGUMENTS:
+ * HWND hwnd : The window handle for the gauge.
+ *
+ * HDC hdc : The DC for the gauge's window.
+ *
+ * RETURN (void):
+ * The control will have been painted.
+ *
+ * NOTES:
+ *
+ ** cjp */
+
+static void PASCAL gaugePaint(HWND hwnd, HDC hdc)
+{
+ PZYZGAUGE pgauge;
+ WORD iRange, iPos;
+ WORD Offset = 1;
+ DWORD dwExtent;
+ RECT rc1, rc2;
+ HFONT hFont;
+ char ach[ 6 ];
+ WORD dx, dy, wGomerX, wGomerY;
+/* Win32s has no GetTextExtent(); let's try GetTextExtentPoint() instead,
+ * which needs a SIZE* parameter */
+#if defined(__WIN32__)
+ SIZE size;
+#endif
+
+ /* get pointer to the control's control block */
+// pgauge = (PZYZGAUGE)GetWindowWord(hwnd, ZYZG_WW_PZYZGAUGE);
+ pgauge = (PZYZGAUGE)GetWindowLong(hwnd, ZYZG_WW_PZYZGAUGE);
+
+ /* set the colors into for the gauge into the control */
+ SetTextColor(hdc, pgauge->rgbTextColor);
+ SetBkColor(hdc, pgauge->rgbBkColor);
+
+ /* draw black rectangle for gauge */
+ GetClientRect(hwnd, &rc1);
+
+ /* draw a black border on the _outside_ */
+ FrameRect(hdc, &rc1, GetStockObject(BLACK_BRUSH));
+
+ /* we want to draw _just inside_ the black border */
+ InflateRect(&rc1, -1, -1);
+
+ /* one line thick so far... */
+// Offset = (WORD) 1;
+
+ /* for 3D stuff, we need to have at least two shades of gray */
+ if ((GetWindowLong(hwnd, GWL_STYLE) & ZYZGS_3D) && fSupport3D)
+ {
+ Draw3DRect(hdc, &rc1, pgauge->wWidth3D, DRAW3D_OUT);
+ InflateRect(&rc1, ~(pgauge->wWidth3D), ~(pgauge->wWidth3D));
+
+ Draw3DFaceFrame(hdc, &rc1, pgauge->wWidthBezelFace);
+ InflateRect(&rc1, ~(pgauge->wWidthBezelFace), ~(pgauge->wWidthBezelFace));
+
+ Draw3DRect(hdc, &rc1, pgauge->wWidth3D, DRAW3D_IN);
+ InflateRect(&rc1, ~(pgauge->wWidth3D), ~(pgauge->wWidth3D));
+
+ /* draw a black border on the _inside_ */
+ FrameRect(hdc, &rc1, GetStockObject(BLACK_BRUSH));
+
+ /* we want to draw _just inside_ the black border */
+ InflateRect(&rc1, -1, -1);
+
+ /* add all the other pixels into the border width */
+ Offset += (2 * pgauge->wWidth3D) + pgauge->wWidthBezelFace + 1;
+ }
+
+ /* dup--one rc for 'how much filled', one rc for 'how much empty' */
+ rc2 = rc1;
+
+ /* get the range--make sure it's a valid range */
+ if ((iRange = pgauge->wRange) <= 0)
+ iRange = 1;
+
+ /* get the position--greater than 100% would be bad */
+ if ((iPos = pgauge->wPosition) > iRange)
+ iPos = iRange;
+
+ /* compute the actual size of the gauge */
+ dx = rc1.right - rc1.left;
+ dy = rc1.bottom - rc1.top;
+ wGomerX = (WORD)((DWORD)iPos * dx / iRange);
+ wGomerY = (WORD)((DWORD)iPos * dy / iRange);
+
+ /* get the orientation and munge rects accordingly */
+ switch (pgauge->wOrientation)
+ {
+ case ZYZG_ORIENT_RIGHTTOLEFT:
+ rc1.left = rc2.right = rc1.right - wGomerX;
+ break;
+
+ case ZYZG_ORIENT_BOTTOMTOTOP:
+ rc1.top = rc2.bottom = rc1.bottom - wGomerY;
+ break;
+
+ case ZYZG_ORIENT_TOPTOBOTTOM:
+ rc1.bottom = rc2.top += wGomerY;
+ break;
+
+ default:
+ rc1.right = rc2.left += wGomerX;
+ break;
+ } /* switch () */
+
+ /* select the correct font */
+ hFont = SelectObject(hdc, pgauge->hFont);
+
+ /* build up a string to blit out--ie the meaning of life: "42%" */
+ wsprintf(ach, "%3d%%", (WORD)((DWORD)iPos * 100 / iRange));
+/* Win32s has no GetTextExtent(); let's try GetTextExtentPoint() instead */
+#if defined(__WIN32__)
+ GetTextExtentPoint(hdc, ach, wGomerX = lstrlen(ach), &size);
+ dwExtent = size.cx;
+#else
+ dwExtent = GetTextExtent(hdc, ach, wGomerX = lstrlen(ach));
+#endif
+
+
+ /* Draw the finished (ie the percent done) side of box. If
+ * ZYZG_WW_POSITION is 42, (in range of 0 to 100) this ExtTextOut
+ * draws the meaning of life (42%) bar.
+ */
+ ExtTextOut(hdc, (dx - LOWORD(dwExtent)) / 2 + Offset,
+ (dy - HIWORD(dwExtent)) / 2 + Offset,
+ ETO_OPAQUE | ETO_CLIPPED, &rc2, ach, wGomerX, NULL);
+
+ /* Reverse fore and back colors for drawing the undone (ie the non-
+ * finished) side of the box.
+ */
+ SetBkColor(hdc, pgauge->rgbTextColor);
+ SetTextColor(hdc, pgauge->rgbBkColor);
+
+ ExtTextOut(hdc, (dx - LOWORD(dwExtent)) / 2 + Offset,
+ (dy - HIWORD(dwExtent)) / 2 + Offset,
+ ETO_OPAQUE | ETO_CLIPPED, &rc1, ach, wGomerX, NULL);
+
+ /* unselect the font */
+ SelectObject(hdc, hFont);
+} /* gaugePaint() */
+
+
+/** LRESULT FAR PASCAL gaugeWndProc(HWND hwnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
+ *
+ * DESCRIPTION:
+ * This is the control's window procedure. Its purpose is to handle
+ * special messages for this custom control.
+ *
+ * The special control messages for the gauge control are:
+ *
+ * ZYZG_SETRANGE : Sets the range of the gauge. In other
+ * words, the number of parts that make a
+ * whole.
+ *
+ * ZYZG_GETRANGE : Returns the current range of the gauge.
+ *
+ * ZYZG_SETORIENTATION : Sets the orientation of the gauge. This
+ * can be one of the ZYZG_ORIENT_?? msgs.
+ *
+ * ZYZG_GETORIENTATION : Gets the current orientation of the
+ * gauge.
+ *
+ * ZYZG_SETPOSITION : Sets the current position of the gauge.
+ * In other words, how many pieces of the
+ * whole have been used.
+ *
+ * ZYZG_GETPOSITION : Gets the current position of the gauge.
+ *
+ * ZYZG_SETDELTAPOS : Sets the position of the gauge +/- the
+ * specified amount.
+ *
+ * ZYZG_SETFGCOLOR : Sets the foreground (percent done) color.
+ *
+ * ZYZG_GETFGCOLOR : Gets the foreground (percent done) color.
+ *
+ * ZYZG_SETBKCOLOR : Sets the background (percent not done)
+ * color.
+ *
+ * ZYZG_GETBKCOLOR : Gets the background (percent not done)
+ * color.
+ *
+ * WM_SETFONT : Sets the font to use for the percentage
+ * text of the gauge.
+ *
+ * WM_GETFONT : Gets the current font in use by the
+ * gauge.
+ *
+ * NOTES:
+ *
+ ** cjp */
+
+/* LRESULT FAR PASCAL */
+
+LRESULT APIENTRY _EXPORT gaugeWndProc(HWND hwnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
+{
+ HFONT hFont;
+ PAINTSTRUCT ps;
+ PZYZGAUGE pgauge;
+ RECT rc;
+
+// pgauge = (PZYZGAUGE)GetWindowWord(hwnd, ZYZG_WW_PZYZGAUGE);
+ pgauge = (PZYZGAUGE)GetWindowLong(hwnd, ZYZG_WW_PZYZGAUGE);
+
+ /* break to get DefWindowProc() */
+ switch (uMsg)
+ {
+ case WM_CREATE:
+ /* need to allocate a control block */
+// pgauge = (PZYZGAUGE)LocalAlloc(LPTR, sizeof(ZYZGAUGE));
+ pgauge = (PZYZGAUGE)malloc(sizeof(ZYZGAUGE));
+ if (!pgauge)
+ return (0L);
+
+ /* hang on to this control block */
+// SetWindowWord(hwnd, ZYZG_WW_PZYZGAUGE, (WORD)pgauge);
+ SetWindowLong(hwnd, ZYZG_WW_PZYZGAUGE, (LONG)pgauge);
+
+ /* fill control block with defaults */
+ pgauge->wRange = ZYZG_DEF_RANGE;
+ pgauge->wPosition = ZYZG_DEF_POSITION;
+ pgauge->wOrientation = ZYZG_DEF_ORIENTATION;
+ pgauge->wWidth3D = ZYZG_DEF_WIDTH3D;
+ pgauge->wWidthBezelFace = ZYZG_DEF_BEZELFACE;
+ pgauge->rgbTextColor = rgbDefTextColor;
+ pgauge->rgbBkColor = rgbDefBkColor;
+
+ /* use system font */
+ SendMessage(hwnd, WM_SETFONT, (WPARAM)NULL, 0L);
+
+ /* go to DefWindowProc() to finish the job */
+ break;
+
+ case WM_DESTROY:
+ /* get rid of the control's memory */
+ if (pgauge)
+// LocalFree((HANDLE)pgauge);
+ free(pgauge);
+ break;
+
+ case ZYZG_GETPOSITION:
+ return (pgauge->wPosition);
+
+ case ZYZG_GETRANGE:
+ return (pgauge->wRange);
+
+ case ZYZG_GETORIENTATION:
+ return (pgauge->wOrientation);
+
+ case ZYZG_GETWIDTH3D:
+ return (pgauge->wWidth3D);
+
+ case ZYZG_GETBEZELFACE:
+ return (pgauge->wWidthBezelFace);
+
+ case ZYZG_GETBKCOLOR:
+ return (pgauge->rgbTextColor);
+
+ case ZYZG_GETFGCOLOR:
+ return (pgauge->rgbBkColor);
+
+ case ZYZG_SETBKCOLOR:
+ pgauge->rgbBkColor = lParam;
+ return (0L);
+
+ case ZYZG_SETFGCOLOR:
+ pgauge->rgbTextColor = lParam;
+ return (0L);
+
+
+ case ZYZG_SETPOSITION:
+ pgauge->wPosition = wParam;
+
+zyzgForceRepaint:
+ GetClientRect(hwnd, &rc);
+ if ((GetWindowLong(hwnd, GWL_STYLE) & ZYZGS_3D) && fSupport3D)
+ {
+ wParam = (2 * pgauge->wWidth3D) +
+ pgauge->wWidthBezelFace + 2;
+ }
+
+ else
+ wParam = 1;
+
+ InflateRect(&rc, ~(wParam), ~(wParam));
+ InvalidateRect(hwnd, &rc, FALSE);
+ UpdateWindow(hwnd);
+ return (0L);
+
+ case ZYZG_SETRANGE:
+ pgauge->wRange = wParam;
+ goto zyzgForceRepaint;
+
+ case ZYZG_SETORIENTATION:
+ pgauge->wOrientation = wParam;
+ goto zyzgForceRepaint;
+
+ case ZYZG_SETWIDTH3D:
+ pgauge->wWidth3D = wParam;
+
+zyzgForceRepaint3D:
+ InvalidateRect(hwnd, NULL, FALSE);
+ UpdateWindow(hwnd);
+ return (0L);
+
+ case ZYZG_SETBEZELFACE:
+ pgauge->wWidthBezelFace = wParam;
+ goto zyzgForceRepaint3D;
+
+ case ZYZG_SETDELTAPOS:
+/* Watcom doesn't like the following line so removing typecasts */
+/* (int)pgauge->wPosition += (int)wParam; */
+ pgauge->wPosition += wParam;
+ goto zyzgForceRepaint;
+
+ case WM_PAINT:
+ BeginPaint(hwnd, &ps);
+ gaugePaint(hwnd, ps.hdc);
+ EndPaint(hwnd, &ps);
+ return (0L);
+
+ case WM_GETFONT:
+ hFont = pgauge->hFont;
+
+ /* if system font, then return NULL handle */
+ return (long)((hFont == GetStockObject(SYSTEM_FONT)) ? NULL : hFont);
+
+ case WM_SETFONT:
+ /* if NULL hFont, use system font */
+ if (!(hFont = (HFONT)wParam))
+ hFont = GetStockObject(SYSTEM_FONT);
+
+ pgauge->hFont = hFont;
+
+ /* redraw if indicated in message */
+ if ((BOOL)lParam)
+ {
+ InvalidateRect(hwnd, NULL, TRUE);
+ UpdateWindow(hwnd);
+ }
+ return (0L);
+ } /* switch () */
+
+ /* let the dialog mangler take care of this message */
+ return (DefWindowProc(hwnd, uMsg, wParam, lParam));
+} /* gaugeWndProc() */
+
+
+/** EOF: zyzgauge.c **/
+
+#endif // USE_GAUGE