+class wxGauge: public wxControl
+{
+ DECLARE_DYNAMIC_CLASS(wxGauge)
+
+ public:
+ inline wxGauge(void) { m_rangeMax = 0; m_gaugePos = 0; m_useProgressBar = TRUE; }
+
+ inline wxGauge( wxWindow *parent, wxWindowID id,
+ int range,
+ const wxPoint& pos = wxDefaultPosition,
+ const wxSize& size = wxDefaultSize,
+ long style = wxGA_HORIZONTAL,
+ const wxValidator& validator = wxDefaultValidator,
+ const wxString& name = wxGaugeNameStr )
+ {
+ Create(parent, id, range, pos, size, style, validator, name);
+ }
+ bool Create( wxWindow *parent, wxWindowID id,
+ int range,
+ const wxPoint& pos = wxDefaultPosition,
+ const wxSize& size = wxDefaultSize,
+ long style = wxGA_HORIZONTAL,
+ const wxValidator& validator = wxDefaultValidator,
+ const wxString& name = wxGaugeNameStr );
+ void SetShadowWidth( int WXUNUSED(w) ) {};
+ void SetBezelFace( int WXUNUSED(w) ) {};
+ void SetRange( int r );
+ void SetValue( int pos );
+ int GetShadowWidth(void) const { return 0; };
+ int GetBezelFace(void) const { return 0; };
+ int GetRange(void) const;
+ int GetValue(void) const;
+
+ // Are we a Win95/GTK progress bar, or a normal gauge?
+ inline bool GetProgressBar(void) const { return m_useProgressBar; }
+
+ // implementation
+
+ void ApplyWidgetStyle();
+
+ int m_rangeMax;
+ int m_gaugePos;
+ bool m_useProgressBar;
+};
+