// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
-#ifndef __WXHASHH__
-#define __WXHASHH__
+#ifndef _WX_WXHASHH__
+#define _WX_WXHASHH__
#ifdef __GNUG__
#pragma interface "hash.h"
unsigned int key_type;
wxList **hash_table;
- wxHashTable(const int the_key_type = wxKEY_INTEGER, const int size = 1000);
+ wxHashTable(int the_key_type = wxKEY_INTEGER, int size = 1000);
~wxHashTable(void);
+
+ // copy ctor and assignment operator
+ wxHashTable(const wxHashTable& table) { DoCopy(table); }
+ wxHashTable& operator=(const wxHashTable& table) { Clear(); DoCopy(table); return *this; }
+ void DoCopy(const wxHashTable& table);
+
+ void Destroy(void); // Robert Roebling
- bool Create(const int the_key_type = wxKEY_INTEGER, const int size = 1000);
+ bool Create(int the_key_type = wxKEY_INTEGER, int size = 1000);
// Note that there are 2 forms of Put, Get.
// With a key and a value, the *value* will be checked
// e.g. 1 + 2 = 3, 2 + 1 = 3.
// key and value are NOT necessarily the same
- void Put(const long key, const long value, wxObject *object);
- void Put(const long key, const char *value, wxObject *object);
+ void Put(long key, long value, wxObject *object);
+ void Put(long key, const wxChar *value, wxObject *object);
// key and value are the same
- void Put(const long value, wxObject *object);
- void Put(const char *value, wxObject *object);
+ void Put(long value, wxObject *object);
+ void Put(const wxChar *value, wxObject *object);
// key and value not the same
- wxObject *Get(const long key, const long value) const;
- wxObject *Get(const long key, const char *value) const;
+ wxObject *Get(long key, long value) const;
+ wxObject *Get(long key, const wxChar *value) const;
// key and value are the same
- wxObject *Get(const long value) const;
- wxObject *Get(const char *value) const;
+ wxObject *Get(long value) const;
+ wxObject *Get(const wxChar *value) const;
// Deletes entry and returns data if found
- wxObject *Delete(const long key);
- wxObject *Delete(const char *key);
+ wxObject *Delete(long key);
+ wxObject *Delete(const wxChar *key);
- wxObject *Delete(const long key, const int value);
- wxObject *Delete(const long key, const char *value);
+ wxObject *Delete(long key, int value);
+ wxObject *Delete(long key, const wxChar *value);
// Construct your own integer key from a string, e.g. in case
// you need to combine it with something
- long MakeKey(const char *string) const;
+ long MakeKey(const wxChar *string) const;
// Way of iterating through whole hash table (e.g. to delete everything)
// Not necessary, of course, if you're only storing pointers to
void BeginFind(void);
wxNode *Next(void);
- void DeleteContents(const bool flag);
+ void DeleteContents(bool flag);
void Clear(void);
};
#endif
- // __WXHASHH__
+ // _WX_WXHASHH__