+ wxNode *node = m_images.Nth( index );
+
+ wxCHECK_MSG( node, FALSE, wxT("wrong index in image list") );
+
+ wxBitmap* newBitmap = NULL;
+ if (bitmap.IsKindOf(CLASSINFO(wxIcon)))
+#if defined(__VISAGECPP__)
+//just can't do this in VisualAge now, with all this new Bitmap-Icon stuff
+//so construct it from a bitmap object until I can figure this nonsense out. (DW)
+ newBitmap = new wxBitmap(bitmap) ;
+#else
+ newBitmap = new wxBitmap( (const wxIcon&) bitmap );
+#endif
+ else
+ newBitmap = new wxBitmap(bitmap) ;
+
+ if (index == m_images.Number()-1)
+ {
+ m_images.DeleteNode( node );
+ m_images.Append( newBitmap );
+ }
+ else
+ {
+ wxNode *next = node->Next();
+ m_images.DeleteNode( node );
+ m_images.Insert( next, newBitmap );
+ }
+
+ return TRUE;
+}
+
+bool wxImageList::Remove( int index )
+{
+ wxNode *node = m_images.Nth( index );
+
+ wxCHECK_MSG( node, FALSE, wxT("wrong index in image list") );
+
+ m_images.DeleteNode( node );
+
+ return TRUE;
+}
+
+bool wxImageList::RemoveAll()
+{
+ m_images.Clear();
+
+ return TRUE;
+}
+
+bool wxImageList::GetSize( int index, int &width, int &height ) const
+{
+ width = 0;
+ height = 0;
+
+ wxNode *node = m_images.Nth( index );
+
+ wxCHECK_MSG( node, FALSE, wxT("wrong index in image list") );
+