-#if defined(__WINDOWS__)
-#include "wx/msw/control.h"
-#elif defined(__MOTIF__)
-#include "wx/xt/control.h"
-#elif defined(__GTK__)
-#include "wx/gtk/control.h"
+#ifndef _WX_CONTROL_H_BASE_
+#define _WX_CONTROL_H_BASE_
+
+// ----------------------------------------------------------------------------
+// headers
+// ----------------------------------------------------------------------------
+
+#ifdef __GNUG__
+ #pragma interface "controlbase.h"
+#endif
+
+#if wxUSE_CONTROLS
+
+#include "wx/window.h" // base class
+
+extern const wxChar* wxControlNameStr; // the default name
+
+// ----------------------------------------------------------------------------
+// wxControl is the base class for all controls
+// ----------------------------------------------------------------------------
+
+class WXDLLEXPORT wxControlBase : public wxWindow
+{
+public:
+ // Create() function adds the validator parameter
+ bool Create(wxWindow *parent, wxWindowID id,
+ const wxPoint& pos = wxDefaultPosition,
+ const wxSize& size = wxDefaultSize,
+ long style = 0,
+ const wxValidator& validator = wxDefaultValidator,
+ const wxString& name = wxControlNameStr);
+
+ // simulates the event of given type (i.e. wxButton::Command() is just as
+ // if the button was clicked)
+ virtual void Command(wxCommandEvent &event);
+
+ // get the control alignment (left/right/centre, top/bottom/centre)
+ int GetAlignment() const { return m_windowStyle & wxALIGN_MASK; }
+
+#ifdef __WXMAC_X__
+ virtual ~wxControlBase() { } // Added min for Mac X