#endif
#include "wx/module.h"
+#include "wx/hash.h"
+#include "wx/listimpl.cpp"
+
+WX_DEFINE_LIST(wxModuleList);
IMPLEMENT_CLASS(wxModule, wxObject)
-wxList wxModule::m_modules;
+wxModuleList wxModule::m_modules;
void wxModule::RegisterModule(wxModule* module)
{
- m_modules.Append(module);
+ m_modules.Append(module);
+}
+
+void wxModule::UnregisterModule(wxModule* module)
+{
+ m_modules.DeleteObject(module);
}
// Collect up all module-derived classes, create an instance of each,
// and register them.
-bool wxModule::RegisterModules(void)
+void wxModule::RegisterModules()
{
- wxClassInfo* classInfo = wxClassInfo::first;
- while (classInfo)
+ wxNode *node;
+ wxClassInfo* classInfo;
+
+ wxClassInfo::sm_classTable->BeginFind();
+ node = wxClassInfo::sm_classTable->Next();
+ while (node)
{
- if ((classInfo != (& (wxModule::classwxModule))) &&
- classInfo->IsKindOf(CLASSINFO(wxModule)))
+ classInfo = (wxClassInfo *)node->GetData();
+ if ( classInfo->IsKindOf(CLASSINFO(wxModule)) &&
+ (classInfo != (& (wxModule::sm_classwxModule))) )
{
- wxModule* module = (wxModule*) classInfo->CreateObject();
+ wxModule* module = (wxModule *)classInfo->CreateObject();
RegisterModule(module);
}
- classInfo = classInfo->next;
+ node = wxClassInfo::sm_classTable->Next();
}
- return TRUE;
}
-bool wxModule::InitializeModules(void)
+bool wxModule::InitializeModules()
{
- // Initialize user-defined modules
- for (wxNode *node = m_modules.First(); node; node = node->Next())
+ // Initialize user-defined modules
+ wxModuleList::Node *node;
+ for ( node = m_modules.GetFirst(); node; node = node->GetNext() )
{
- if (!((wxModule*)(node->Data()))->Init())
- return FALSE;
+ if ( !node->GetData()->Init() )
+ {
+ // clean up already initialized modules - process in reverse order
+ wxModuleList::Node *n;
+ for ( n = node->GetPrevious(); n; n = n->GetPrevious() )
+ {
+ n->GetData()->OnExit();
+ }
+
+ return FALSE;
+ }
}
+
return TRUE;
}
-void wxModule::CleanUpModules(void)
+void wxModule::CleanUpModules()
{
- // Cleanup user-defined modules
- for(wxNode* node = m_modules.Last(); node; node = node->Previous())
+ // Cleanup user-defined modules
+ wxModuleList::Node *node;
+ for ( node = m_modules.GetFirst(); node; node = node->GetNext() )
{
- ((wxModule*)(node->Data()))->Exit();
- delete (wxModule*)(node->Data());
+ node->GetData()->Exit();
}
+
+ m_modules.DeleteContents(TRUE);
m_modules.Clear();
}