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+<meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1" />
+<meta name="generator" content="Docutils 0.3.1: http://docutils.sourceforge.net/" />
+<title>The wxPython Manual</title>
+<meta name="author" content="Patrick K. O'Brien" />
+<meta name="organization" content="Orbtech" />
+<meta name="date" content="2003-07-02" />
+<link rel="stylesheet" href="default.css" type="text/css" />
+</head>
+<body>
+<div class="document" id="the-wxpython-manual">
+<h1 class="title">The wxPython Manual</h1>
+<h2 class="subtitle" id="a-guide-to-wxpython-for-python-programmers">A guide to wxPython for Python programmers</h2>
+<table class="docinfo" frame="void" rules="none">
+<col class="docinfo-name" />
+<col class="docinfo-content" />
+<tbody valign="top">
+<tr><th class="docinfo-name">Author:</th>
+<td>Patrick K. O'Brien</td></tr>
+<tr><th class="docinfo-name">Contact:</th>
+<td><a class="first last reference" href="mailto:pobrien@orbtech.com">pobrien@orbtech.com</a></td></tr>
+<tr><th class="docinfo-name">Organization:</th>
+<td><a class="first last reference" href="http://www.orbtech.com/">Orbtech</a></td></tr>
+<tr><th class="docinfo-name">Date:</th>
+<td>2003-07-02</td></tr>
+<tr><th class="docinfo-name">Revision:</th>
+<td>1.2</td></tr>
+<tr class="field"><th class="docinfo-name">License:</th><td class="field-body">wxWindows Free Documentation Licence, Version 3</td>
+</tr>
+</tbody>
+</table>
+<div class="contents topic" id="contents">
+<p class="topic-title"><a name="contents">Contents</a></p>
+<ul class="simple">
+<li><a class="reference" href="#introduction" id="id1" name="id1">Introduction</a></li>
+<li><a class="reference" href="#what-is-wxpython" id="id2" name="id2">What is wxPython?</a></li>
+<li><a class="reference" href="#wxpython-requirements" id="id3" name="id3">wxPython requirements</a><ul>
+<li><a class="reference" href="#ms-windows" id="id4" name="id4">MS-Windows</a></li>
+<li><a class="reference" href="#linux-or-unix" id="id5" name="id5">Linux or Unix</a></li>
+<li><a class="reference" href="#mac-os-x" id="id6" name="id6">Mac OS X</a></li>
+</ul>
+</li>
+<li><a class="reference" href="#what-is-wxwindows" id="id7" name="id7">What is wxWindows?</a></li>
+<li><a class="reference" href="#why-another-cross-platform-development-tool" id="id8" name="id8">Why another cross-platform development tool?</a></li>
+<li><a class="reference" href="#wxpython-overview" id="id9" name="id9">wxPython Overview</a></li>
+<li><a class="reference" href="#utilities-and-libraries-supplied-with-wxpython" id="id10" name="id10">Utilities and libraries supplied with wxPython</a></li>
+<li><a class="reference" href="#creating-and-deleting-wxpython-objects" id="id11" name="id11">Creating and deleting wxPython objects</a></li>
+<li><a class="reference" href="#app-overview" id="id12" name="id12">App overview</a><ul>
+<li><a class="reference" href="#application-initialization" id="id13" name="id13">Application initialization</a></li>
+<li><a class="reference" href="#application-shutdown" id="id14" name="id14">Application shutdown</a></li>
+</ul>
+</li>
+<li><a class="reference" href="#sizer-overview" id="id15" name="id15">Sizer overview</a><ul>
+<li><a class="reference" href="#the-idea-behind-sizers" id="id16" name="id16">The idea behind sizers</a></li>
+<li><a class="reference" href="#common-features" id="id17" name="id17">Common features</a><ul>
+<li><a class="reference" href="#a-minimal-size" id="id18" name="id18">A minimal size</a></li>
+<li><a class="reference" href="#a-border" id="id19" name="id19">A border</a></li>
+<li><a class="reference" href="#an-alignment" id="id20" name="id20">An alignment</a></li>
+<li><a class="reference" href="#a-stretch-factor" id="id21" name="id21">A stretch factor</a></li>
+</ul>
+</li>
+<li><a class="reference" href="#boxsizer" id="id22" name="id22">BoxSizer</a></li>
+<li><a class="reference" href="#staticboxsizer" id="id23" name="id23">StaticBoxSizer</a></li>
+<li><a class="reference" href="#gridsizer" id="id24" name="id24">GridSizer</a></li>
+<li><a class="reference" href="#flexgridsizer" id="id25" name="id25">FlexGridSizer</a></li>
+<li><a class="reference" href="#notebooksizer" id="id26" name="id26">NotebookSizer</a></li>
+<li><a class="reference" href="#programming-with-boxsizer" id="id27" name="id27">Programming with BoxSizer</a></li>
+<li><a class="reference" href="#programming-with-gridsizer" id="id28" name="id28">Programming with GridSizer</a></li>
+<li><a class="reference" href="#programming-with-flexgridsizer" id="id29" name="id29">Programming with FlexGridSizer</a></li>
+<li><a class="reference" href="#programming-with-notebooksizer" id="id30" name="id30">Programming with NotebookSizer</a></li>
+<li><a class="reference" href="#programming-with-staticboxsizer" id="id31" name="id31">Programming with StaticBoxSizer</a></li>
+<li><a class="reference" href="#dialog-createbuttonsizer" id="id32" name="id32">Dialog.CreateButtonSizer</a></li>
+</ul>
+</li>
+<li><a class="reference" href="#date-and-time-classes-overview" id="id33" name="id33">Date and time classes overview</a><ul>
+<li><a class="reference" href="#all-date-time-classes-at-a-glance" id="id34" name="id34">All date/time classes at a glance</a></li>
+<li><a class="reference" href="#datetime-characteristics" id="id35" name="id35">DateTime characteristics</a></li>
+<li><a class="reference" href="#difference-between-datespan-and-timespan" id="id36" name="id36">Difference between DateSpan and TimeSpan</a></li>
+<li><a class="reference" href="#date-arithmetics" id="id37" name="id37">Date arithmetics</a></li>
+<li><a class="reference" href="#time-zone-considerations" id="id38" name="id38">Time zone considerations</a></li>
+<li><a class="reference" href="#daylight-saving-time-dst" id="id39" name="id39">Daylight saving time (DST)</a></li>
+<li><a class="reference" href="#datetime-and-holidays" id="id40" name="id40">DateTime and Holidays</a></li>
+</ul>
+</li>
+<li><a class="reference" href="#classes-by-category" id="id41" name="id41">Classes by category</a></li>
+<li><a class="reference" href="#id-constants" id="id42" name="id42">ID constants</a></li>
+<li><a class="reference" href="#source-document" id="id43" name="id43">Source document</a></li>
+<li><a class="reference" href="#submitting-changes-to-the-source-document" id="id44" name="id44">Submitting changes to the source document</a></li>
+<li><a class="reference" href="#contributors" id="id45" name="id45">Contributors</a></li>
+<li><a class="reference" href="#license" id="id46" name="id46">License</a></li>
+</ul>
+</div>
+<div class="section" id="introduction">
+<h1><a class="toc-backref" href="#id1" name="introduction">Introduction</a></h1>
+<p>This is a guide to the wxPython GUI toolkit, written <strong>by</strong> a Python
+programmer <strong>for</strong> his fellow Python programmers. It began as a
+simple translation of the wxWindows documentation (which is written
+for C++ programmers), and evolved from there. And while there's
+nothing wrong with C++...</p>
+<p>Okay, you got me there. I hate C++. That's why I use Python. If you
+like C++, go read the wxWindows documentation. If you'd rather read a
+guide that's written with Python programmers in mind, keep reading
+this one. If you like it, feel free to send me freshly roasted coffee
+beans, dark chocolate, and large denomination currency. Better yet,
+buy huge quantities of my wxPython book (written with Robin Dunn) and
+send one to each of your friends, relatives, and coworkers.</p>
+</div>
+<div class="section" id="what-is-wxpython">
+<h1><a class="toc-backref" href="#id2" name="what-is-wxpython">What is wxPython?</a></h1>
+<p>wxPython is a GUI toolkit for the Python programming language. It
+allows Python programmers to create programs with a robust, highly
+functional graphical user interface, simply and easily. It is
+implemented as a Python extension module (native code) that wraps the
+popular wxWindows cross platform GUI library, which is written in C++.</p>
+<p>Like Python and wxWindows, wxPython is Open Source, which means that
+it is free for anyone to use and the source code is available for
+anyone to look at and modify. And anyone can contribute fixes or
+enhnacments to the project.</p>
+<p>wxPython is a cross-platform toolkit. This means that the same
+program will run on multiple platforms without modification.
+Currently supported platforms are 32-bit Microsoft Windows, most Unix
+or unix-like systems, and Macintosh OS X.</p>
+<p>Since the language is Python, wxPython programs are simple, easy to
+write and easy to understand.</p>
+</div>
+<div class="section" id="wxpython-requirements">
+<h1><a class="toc-backref" href="#id3" name="wxpython-requirements">wxPython requirements</a></h1>
+<p>To make use of wxPython, you currently need one of the following
+setups.</p>
+<div class="section" id="ms-windows">
+<h2><a class="toc-backref" href="#id4" name="ms-windows">MS-Windows</a></h2>
+<ul class="simple">
+<li>A 486 or higher PC running MS Windows.</li>
+<li>At least ?? MB of disk space.</li>
+</ul>
+</div>
+<div class="section" id="linux-or-unix">
+<h2><a class="toc-backref" href="#id5" name="linux-or-unix">Linux or Unix</a></h2>
+<ul class="simple">
+<li>Almost any C++ compiler, including GNU C++ (EGCS 1.1.1 or above).</li>
+<li>Almost any Unix workstation, and one of: GTK+ 1.2, GTK+ 2.0, Motif
+1.2 or higher, Lesstif.</li>
+<li>At least ?? MB of disk space.</li>
+</ul>
+</div>
+<div class="section" id="mac-os-x">
+<h2><a class="toc-backref" href="#id6" name="mac-os-x">Mac OS X</a></h2>
+<ul class="simple">
+<li>A PowerPC Mac running Mac OS X 10.x.</li>
+<li>At least ?? MB of disk space.</li>
+</ul>
+</div>
+</div>
+<div class="section" id="what-is-wxwindows">
+<h1><a class="toc-backref" href="#id7" name="what-is-wxwindows">What is wxWindows?</a></h1>
+<p>wxWindows is a C++ framework providing GUI (Graphical User Interface)
+and other facilities on more than one platform. Version 2 currently
+supports all desktop versions of MS Windows, Unix with GTK+, Unix with
+Motif, and MacOS. An OS/2 port is in progress.</p>
+<p>wxWindows was originally developed at the Artificial Intelligence
+Applications Institute, University of Edinburgh, for internal use, and
+was first made publicly available in 1992. Version 2 is a vastly
+improved version written and maintained by Julian Smart, Robert
+Roebling, Vadim Zeitlin, Vaclav Slavik and many others.</p>
+<p>Please note that in the following, "MS Windows" often refers to all
+platforms related to Microsoft Windows, including 16-bit and 32-bit
+variants, unless otherwise stated. All trademarks are acknowledged.</p>
+</div>
+<div class="section" id="why-another-cross-platform-development-tool">
+<h1><a class="toc-backref" href="#id8" name="why-another-cross-platform-development-tool">Why another cross-platform development tool?</a></h1>
+<p>wxWindows was developed to provide a cheap and flexible way to
+maximize investment in GUI application development. While a number of
+commercial class libraries already existed for cross-platform
+development, none met all of the following criteria:</p>
+<ul class="simple">
+<li>low price</li>
+<li>source availability</li>
+<li>simplicity of programming</li>
+<li>support for a wide range of compilers</li>
+</ul>
+<p>Since wxWindows was started, several other free or almost-free GUI
+frameworks have emerged. However, none has the range of features,
+flexibility, documentation and the well-established development team
+that wxWindows has.</p>
+<p>As open source software, wxWindows has benefited from comments, ideas,
+bug fixes, enhancements and the sheer enthusiasm of users. This gives
+wxWindows a certain advantage over its commercial competitors (and
+over free libraries without an independent development team), plus a
+robustness against the transience of one individual or company. This
+openness and availability of source code is especially important when
+the future of thousands of lines of application code may depend upon
+the longevity of the underlying class library.</p>
+<p>Version 2 goes much further than previous versions in terms of
+generality and features, allowing applications to be produced that are
+often indistinguishable from those produced using single-platform
+toolkits such as Motif, GTK+ and MFC.</p>
+<p>The importance of using a platform-independent class library cannot be
+overstated, since GUI application development is very time-consuming,
+and sustained popularity of particular GUIs cannot be guaranteed.
+Code can very quickly become obsolete if it addresses the wrong
+platform or audience. wxWindows helps to insulate the programmer from
+these winds of change. Although wxWindows may not be suitable for
+every application (such as an OLE-intensive program), it provides
+access to most of the functionality a GUI program normally requires,
+plus many extras such as network programming, PostScript output, and
+HTML rendering; and it can of course be extended as needs dictate. As
+a bonus, it provides a far cleaner and easier programming interface
+than the native APIs. Programmers may find it worthwhile to use
+wxWindows even if they are developing on only one platform.</p>
+<p>It is impossible to sum up the functionality of wxWindows in a few
+paragraphs, but here are some of the benefits:</p>
+<ul class="simple">
+<li>Low cost (free, in fact!)</li>
+<li>You get the source.</li>
+<li>Available on a variety of popular platforms.</li>
+<li>Works with almost all popular C++ compilers and Python.</li>
+<li>Over 50 example programs.</li>
+<li>Over 1000 pages of printable and on-line documentation.</li>
+<li>Includes Tex2RTF, to allow you to produce your own documentation in
+Windows Help, HTML and Word RTF formats.</li>
+<li>Simple-to-use, object-oriented API.</li>
+<li>Flexible event system.</li>
+<li>Graphics calls include lines, rounded rectangles, splines,
+polylines, etc.</li>
+<li>Constraint-based and sizer-based layouts.</li>
+<li>Print/preview and document/view architectures.</li>
+<li>Toolbar, notebook, tree control, advanced list control classes.</li>
+<li>PostScript generation under Unix, normal MS Windows printing on the
+PC.</li>
+<li>MDI (Multiple Document Interface) support.</li>
+<li>Can be used to create DLLs under Windows, dynamic libraries on Unix.</li>
+<li>Common dialogs for file browsing, printing, colour selection, etc.</li>
+<li>Under MS Windows, support for creating metafiles and copying them to
+the clipboard.</li>
+<li>An API for invoking help from applications.</li>
+<li>Ready-to-use HTML window (supporting a subset of HTML).</li>
+<li>Dialog Editor for building dialogs.</li>
+<li>Network support via a family of socket and protocol classes.</li>
+<li>Support for platform independent image processing.</li>
+<li>Built-in support for many file formats (BMP, PNG, JPEG, GIF, XPM,
+PNM, PCX).</li>
+</ul>
+</div>
+<div class="section" id="wxpython-overview">
+<h1><a class="toc-backref" href="#id9" name="wxpython-overview">wxPython Overview</a></h1>
+<p>To set a wxPython application going, you will need to derive an App
+class and override App.OnInit.</p>
+<p>An application must have a top-level Frame or Dialog window. Each
+frame may contain one or more instances of classes such as Panel,
+SplitterWindow or other windows and controls.</p>
+<p>A frame can have a MenuBar, a ToolBar, a status line, and an Icon for
+when the frame is iconized.</p>
+<p>A Panel is used to place controls (classes derived from Control) which
+are used for user interaction. Examples of controls are Button,
+CheckBox, Choice, ListBox, RadioBox, Slider.</p>
+<p>Instances of Dialog can also be used for controls, and they have the
+advantage of not requiring a separate frame.</p>
+<p>Instead of creating a dialog box and populating it with items, it is
+possible to choose one of the convenient common dialog classes, such
+as MessageDialog and FileDialog.</p>
+<p>You never draw directly onto a window. Instead, you use a device
+context (DC). DC is the base for ClientDC, PaintDC, MemoryDC,
+PostScriptDC, MemoryDC, MetafileDC and PrinterDC. If your drawing
+functions have DC as a parameter, you can pass any of these DCs to the
+function, and thus use the same code to draw to several different
+devices. You can draw using the member functions of DC, such as
+DC.DrawLine and DC.DrawText. Control colour on a window (Colour) with
+brushes (Brush) and pens (Pen).</p>
+<!-- To intercept events, you add a DECLARE_EVENT_TABLE macro to the
+window class declaration, and put a BEGIN_EVENT_TABLE
+... END_EVENT_TABLE block in the implementation file. Between these
+macros, you add event macros which map the event (such as a mouse
+click) to a member function. These might override predefined event
+handlers such as for KeyEvent and MouseEvent. -->
+<p>Most modern applications will have an on-line, hypertext help system;
+for this, you need Help and the HelpController class to control
+Help.</p>
+<p>GUI applications aren't all graphical wizardry. You'll also need
+lists and hash tables. But since you're working with Python, you
+should use the ones Python provides (list, tuple, dict), rather than
+the wxWindows versions. Same goes for the database related classes.
+The basic rule of thumb is this: If you can do it directly in Python,
+you probably should. If there is a reason not to use a Python data
+type, wxPython will provide a wrapper for the wxWindows class.</p>
+<p>You will undoubtedly need some platform-independent file functions,
+and you may find it handy to maintain and search a list of paths using
+PathList. There's a miscellany of operating system and other
+functions.</p>
+<p>See also Classes by Category for a list of classes.</p>
+</div>
+<div class="section" id="utilities-and-libraries-supplied-with-wxpython">
+<h1><a class="toc-backref" href="#id10" name="utilities-and-libraries-supplied-with-wxpython">Utilities and libraries supplied with wxPython</a></h1>
+<p>In addition to the core wxWindows library, a number of further
+libraries and utilities are supplied with each distribution.</p>
+<p>[Need to list these.]</p>
+</div>
+<div class="section" id="creating-and-deleting-wxpython-objects">
+<h1><a class="toc-backref" href="#id11" name="creating-and-deleting-wxpython-objects">Creating and deleting wxPython objects</a></h1>
+<p>[This section needs to be reviewed.]</p>
+<!-- In general, classes derived from wxWindow must dynamically
+allocated with new and deleted with delete. If you delete a window,
+all of its children and descendants will be automatically deleted,
+so you don't need to delete these descendants explicitly. -->
+<!-- When deleting a frame or dialog, use Destroy rather than delete so
+that the wxWindows delayed deletion can take effect. This waits
+until idle time (when all messages have been processed) to actually
+delete the window, to avoid problems associated with the GUI
+sending events to deleted windows. -->
+<!-- If you decide to allocate a C++ array of objects (such as wxBitmap)
+that may be cleaned up by wxWindows, make sure you delete the array
+explicitly before wxWindows has a chance to do so on exit, since
+calling delete on array members will cause memory problems. -->
+<!-- wxColour can be created statically: it is not automatically cleaned
+up and is unlikely to be shared between other objects; it is
+lightweight enough for copies to be made. -->
+<!-- Beware of deleting objects such as a wxPen or wxBitmap if they are
+still in use. Windows is particularly sensitive to this: so make
+sure you make calls like wxDC::SetPen(wxNullPen) or
+wxDC::SelectObject(wxNullBitmap) before deleting a drawing object
+that may be in use. Code that doesn't do this will probably work
+fine on some platforms, and then fail under Windows. -->
+</div>
+<div class="section" id="app-overview">
+<h1><a class="toc-backref" href="#id12" name="app-overview">App overview</a></h1>
+<p>Classes: wx.App</p>
+<div class="section" id="application-initialization">
+<h2><a class="toc-backref" href="#id13" name="application-initialization">Application initialization</a></h2>
+<p>The OnInit method defined for a class derived from wx.App will usually
+create a top window as a bare minimum.</p>
+<p>OnInit must return a boolean value to indicate whether processing
+should continue (True) or not (False). You call App.SetTopWindow to
+let wxPython know about the top window.</p>
+<p>An application closes by destroying all windows. Because all frames
+must be destroyed for the application to exit, it is advisable to use
+parent frames wherever possible when creating new frames, so that
+deleting the top level frame will automatically delete child frames.
+The alternative is to explicitly delete child frames in the top-level
+frame's CloseEvent handler.</p>
+<p>In emergencies the wx.Exit() function can be called to kill the
+application, however, normally the application shuts down
+automatically, see below.</p>
+<p>An example of defining an application follows:</p>
+<pre class="literal-block">
+import wx
+
+from frame import Frame
+
+class App(wx.App):
+ """Application class."""
+
+ def OnInit(self):
+ self.frame = Frame()
+ self.frame.Show()
+ self.SetTopWindow(self.frame)
+ return True
+
+def main():
+ app = App()
+ app.MainLoop()
+
+if __name__ == '__main__':
+ main()
+</pre>
+</div>
+<div class="section" id="application-shutdown">
+<h2><a class="toc-backref" href="#id14" name="application-shutdown">Application shutdown</a></h2>
+<p>The application normally shuts down when the last of its top level
+windows is closed. This is normally the expected behaviour and means
+that it is enough to call Close() in response to the "Exit" menu
+command if your program has a single top level window. If this
+behaviour is not desirable, App.SetExitOnFrameDelete can be called to
+change it. Note that such logic doesn't apply for the windows shown
+before the program enters the main loop: in other words, you can
+safely show a dialog from App.OnInit and not be afraid that your
+application terminates when this dialog -- which is the last top level
+window for the moment -- is closed.</p>
+<p>Another aspect of the application shutdown is the OnExit which is
+called when the application exits but before wxPython cleans up its
+internal structures. You should delete all wxPython objects that you
+created by the time OnExit finishes.</p>
+<p>For example, this code may crash:</p>
+<p>[Need examples of objects needing cleanup to keep app from crashing.]</p>
+</div>
+</div>
+<div class="section" id="sizer-overview">
+<h1><a class="toc-backref" href="#id15" name="sizer-overview">Sizer overview</a></h1>
+<p>Classes: wx.Sizer, wx.GridSizer, wx.FlexGridSizer, wx.BoxSizer,
+wx.StaticBoxSizer, wx.NotebookSizer, wx.CreateButtonSizer</p>
+<table border class="table">
+<colgroup>
+<col width="21%" />
+<col width="79%" />
+</colgroup>
+<tbody valign="top">
+<tr><td>Sizer</td>
+<td>Abstract base class.</td>
+</tr>
+<tr><td>GridSizer</td>
+<td>A sizer for laying out windows in a grid with all
+fields having the same size.</td>
+</tr>
+<tr><td>FlexGridSizer</td>
+<td>A sizer for laying out windows in a flexible grid.</td>
+</tr>
+<tr><td>BoxSizer</td>
+<td>A sizer for laying out windows in a row or column.</td>
+</tr>
+<tr><td>StaticBoxSizer</td>
+<td>Same as BoxSizer, but with a surrounding static box.</td>
+</tr>
+<tr><td>NotebookSizer</td>
+<td>Sizer to use with the Notebook control.</td>
+</tr>
+</tbody>
+</table>
+<p>Sizers, as represented by the wx.Sizer class and its descendants in
+the wxPython class hierarchy, have become the method of choice to
+define the layout of controls in dialogs in wxPython because of their
+ability to create visually appealing dialogs independent of the
+platform, taking into account the differences in size and style of the
+individual controls. Editors such as wxDesigner, wxrcedit, XRCed and
+wxWorkshop create dialogs based exclusively on sizers, practically
+forcing the user to create platform independent layouts without
+compromises.</p>
+<div class="section" id="the-idea-behind-sizers">
+<h2><a class="toc-backref" href="#id16" name="the-idea-behind-sizers">The idea behind sizers</a></h2>
+<p>The layout algorithm used by sizers in wxPython is closely related to
+layout systems in other GUI toolkits, such as Java's AWT, the GTK
+toolkit or the Qt toolkit. It is based upon the idea of individual
+subwindows reporting their minimal required size and their ability to
+get stretched if the size of the parent window has changed. This will
+most often mean that the programmer does not set the start-up size of
+a dialog, the dialog will rather be assigned a sizer and this sizer
+will be queried about the recommended size. This sizer in turn will
+query its children (which can be normal windows, empty space or other
+sizers) so that a hierarchy of sizers can be constructed. Note that
+wx.Sizer does not derive from wx.Window and thus does not interfere
+with tab ordering and requires very few resources compared to a real
+window on screen.</p>
+<p>What makes sizers so well fitted for use in wxPython is the fact that
+every control reports its own minimal size and the algorithm can
+handle differences in font sizes or different window (dialog item)
+sizes on different platforms without problems. For example, if the
+standard font as well as the overall design of Linux/GTK widgets
+requires more space than on Windows, the initial dialog size will
+automatically be bigger on Linux/GTK than on Windows.</p>
+<p>There are currently five different kinds of sizers available in
+wxPython. Each represents either a certain way to lay out dialog items
+in a dialog or it fulfils a special task such as wrapping a static box
+around a dialog item (or another sizer). These sizers will be
+discussed one by one in the text below.</p>
+</div>
+<div class="section" id="common-features">
+<h2><a class="toc-backref" href="#id17" name="common-features">Common features</a></h2>
+<p>All sizers are containers, that is, they are used to lay out one
+dialog item (or several dialog items), which they contain. Such items
+are sometimes referred to as the children of the sizer. Independent
+of how the individual sizers lay out their children, all children have
+certain features in common:</p>
+<div class="section" id="a-minimal-size">
+<h3><a class="toc-backref" href="#id18" name="a-minimal-size">A minimal size</a></h3>
+<p>This minimal size is usually identical to the initial size of the
+controls and may either be set explicitly in the size field of the
+control constructor or may be calculated by wxPython, typically by
+setting the height and/or the width of the item to -1. Note that only
+some controls can calculate their size (such as a checkbox) whereas
+others (such as a listbox) don't have any natural width or height and
+thus require an explicit size. Some controls can calculate their
+height, but not their width (e.g. a single line text control):</p>
+<p>[Need graphics]</p>
+</div>
+<div class="section" id="a-border">
+<h3><a class="toc-backref" href="#id19" name="a-border">A border</a></h3>
+<p>The border is just empty space and is used to separate dialog items in
+a dialog. This border can either be all around, or at any combination
+of sides such as only above and below the control. The thickness of
+this border must be set explicitly, typically 5 points. The following
+samples show dialogs with only one dialog item (a button) and a border
+of 0, 5, and 10 pixels around the button:</p>
+<p>[Need graphics]</p>
+</div>
+<div class="section" id="an-alignment">
+<h3><a class="toc-backref" href="#id20" name="an-alignment">An alignment</a></h3>
+<p>Often, a dialog item is given more space than its minimal size plus
+its border. Depending on what flags are used for the respective dialog
+item, the dialog item can be made to fill out the available space
+entirely, i.e. it will grow to a size larger than the minimal size, or
+it will be moved to either the centre of the available space or to
+either side of the space. The following sample shows a listbox and
+three buttons in a horizontal box sizer; one button is centred, one is
+aligned at the top, one is aligned at the bottom:</p>
+<p>[Need graphics]</p>
+</div>
+<div class="section" id="a-stretch-factor">
+<h3><a class="toc-backref" href="#id21" name="a-stretch-factor">A stretch factor</a></h3>
+<p>If a sizer contains more than one child and it is offered more space
+than its children and their borders need, the question arises how to
+distribute the surplus space among the children. For this purpose, a
+stretch factor may be assigned to each child, where the default value
+of 0 indicates that the child will not get more space than its
+requested minimum size. A value of more than zero is interpreted in
+relation to the sum of all stretch factors in the children of the
+respective sizer, i.e. if two children get a stretch factor of 1, they
+will get half the extra space each independent of whether one control
+has a minimal sizer inferior to the other or not. The following
+sample shows a dialog with three buttons, the first one has a stretch
+factor of 1 and thus gets stretched, whereas the other two buttons
+have a stretch factor of zero and keep their initial width:</p>
+<p>[Need graphics]</p>
+<p>Within wxDesigner, this stretch factor gets set from the Option menu.</p>
+</div>
+</div>
+<div class="section" id="boxsizer">
+<h2><a class="toc-backref" href="#id22" name="boxsizer">BoxSizer</a></h2>
+<p>BoxSizer can lay out its children either vertically or horizontally,
+depending on what flag is being used in its constructor. When using a
+vertical sizer, each child can be centered, aligned to the right or
+aligned to the left. Correspondingly, when using a horizontal sizer,
+each child can be centered, aligned at the bottom or aligned at the
+top. The stretch factor described in the last paragraph is used for
+the main orientation, i.e. when using a horizontal box sizer, the
+stretch factor determines how much the child can be stretched
+horizontally. The following sample shows the same dialog as in the
+last sample, only the box sizer is a vertical box sizer now:</p>
+<p>[Need graphics]</p>
+</div>
+<div class="section" id="staticboxsizer">
+<h2><a class="toc-backref" href="#id23" name="staticboxsizer">StaticBoxSizer</a></h2>
+<p>StaticBoxSixer is the same as a BoxSizer, but surrounded by a static
+box. Here is a sample:</p>
+<p>[Need graphics]</p>
+</div>
+<div class="section" id="gridsizer">
+<h2><a class="toc-backref" href="#id24" name="gridsizer">GridSizer</a></h2>
+<p>GridSizer is a two-dimensional sizer. All children are given the same
+size, which is the minimal size required by the biggest child, in this
+case the text control in the left bottom border. Either the number of
+columns or the number or rows is fixed and the grid sizer will grow in
+the respectively other orientation if new children are added:</p>
+<p>[Need graphics]</p>
+</div>
+<div class="section" id="flexgridsizer">
+<h2><a class="toc-backref" href="#id25" name="flexgridsizer">FlexGridSizer</a></h2>
+<p>Another two-dimensional sizer derived from GridSizer. The width of
+each column and the height of each row are calculated individually
+according the minimal requirements from the respectively biggest
+child. Additionally, columns and rows can be declared to be
+stretchable if the sizer is assigned a size different from that which
+it requested. The following sample shows the same dialog as the one
+above, but using a flex grid sizer:</p>
+<p>[Need graphics]</p>
+</div>
+<div class="section" id="notebooksizer">
+<h2><a class="toc-backref" href="#id26" name="notebooksizer">NotebookSizer</a></h2>
+<p>NotebookSizer can be used with notebooks. It calculates the size of
+each notebook page and sets the size of the notebook to the size of
+the biggest page plus some extra space required for the notebook tabs
+and decorations.</p>
+<p>[Need graphics]</p>
+</div>
+<div class="section" id="programming-with-boxsizer">
+<h2><a class="toc-backref" href="#id27" name="programming-with-boxsizer">Programming with BoxSizer</a></h2>
+<p>The basic idea behind a BoxSizer is that windows will most often be
+laid out in rather simple basic geometry, typically in a row or a
+column or several hierarchies of either.</p>
+<p>As an example, we will construct a dialog that will contain a text
+field at the top and two buttons at the bottom. This can be seen as a
+top-hierarchy column with the text at the top and buttons at the
+bottom and a low-hierarchy row with an OK button to the left and a
+Cancel button to the right. In many cases (particularly dialogs under
+Unix and normal frames) the main window will be resizable by the user
+and this change of size will have to get propagated to its children.
+In our case, we want the text area to grow with the dialog, whereas
+the button shall have a fixed size. In addition, there will be a thin
+border around all controls to make the dialog look nice and - to make
+matter worse - the buttons shall be centred as the width of the dialog
+changes.</p>
+<p>It is the unique feature of a box sizer, that it can grow in both
+directions (height and width) but can distribute its growth in the
+main direction (horizontal for a row) unevenly among its children. In
+our example case, the vertical sizer is supposed to propagate all its
+height changes to only the text area, not to the button area. This is
+determined by the proportion parameter when adding a window (or
+another sizer) to a sizer. It is interpreted as a weight factor,
+i.e. it can be zero, indicating that the window may not be resized at
+all, or above zero. If several windows have a value above zero, the
+value is interpreted relative to the sum of all weight factors of the
+sizer, so when adding two windows with a value of 1, they will both
+get resized equally much and each half as much as the sizer owning
+them.</p>
+<p>Then what do we do when a column sizer changes its width? This
+behaviour is controlled by flags (the second parameter of the Add()
+function): zero or no flag indicates that the window will preserve it
+is original size, wx.GROW flag (same as wx.EXPAND) forces the window
+to grow with the sizer, and wx.SHAPED flag tells the window to change
+it is size proportionally, preserving original aspect ratio. When
+wx.GROW flag is not used, the item can be aligned within available
+space. wx.ALIGN_LEFT, wx.ALIGN_TOP, wx.ALIGN_RIGHT, wx.ALIGN_BOTTOM,
+wx.ALIGN_CENTER_HORIZONTAL and wx.ALIGN_CENTER_VERTICAL do what they
+say. wx.ALIGN_CENTRE (same as wx.ALIGN_CENTER) is defined as
+(<tt class="literal"><span class="pre">wx.ALIGN_CENTER_HORIZONTAL</span> <span class="pre">|</span> <span class="pre">wx.ALIGN_CENTER_VERTICAL</span></tt>). Default
+alignment is <tt class="literal"><span class="pre">wx.ALIGN_LEFT</span> <span class="pre">|</span> <span class="pre">wx.ALIGN_TOP</span></tt>.</p>
+<p>As mentioned above, any window belonging to a sizer may have border,
+and it can be specified which of the four sides may have this border,
+using the wx.TOP, wx.LEFT, wx.RIGHT and wx.BOTTOM constants or wx.ALL
+for all directions (and you may also use wx.NORTH, wx.WEST etc
+instead). These flags can be used in combination with the alignment
+flags above as the second parameter of the Add() method using the
+binary or operator (<tt class="literal"><span class="pre">|</span></tt>). The sizer of the border also must be made
+known, and it is the third parameter in the Add() method. This means,
+that the entire behaviour of a sizer and its children can be
+controlled by the three parameters of the Add() method.</p>
+<p>[Show code and graphic here.]</p>
+</div>
+<div class="section" id="programming-with-gridsizer">
+<h2><a class="toc-backref" href="#id28" name="programming-with-gridsizer">Programming with GridSizer</a></h2>
+<p>GridSizer is a sizer which lays out its children in a two-dimensional
+table with all table fields having the same size, i.e. the width of
+each field is the width of the widest child, the height of each field
+is the height of the tallest child.</p>
+<p>[Show code and graphic here.]</p>
+</div>
+<div class="section" id="programming-with-flexgridsizer">
+<h2><a class="toc-backref" href="#id29" name="programming-with-flexgridsizer">Programming with FlexGridSizer</a></h2>
+<p>FlexGridSizer is a sizer which lays out its children in a
+two-dimensional table with all table fields in one row having the same
+height and all fields in one column having the same width, but all
+rows or all columns are not necessarily the same height or width as in
+the GridSizer.</p>
+<p>[Show code and graphic here.]</p>
+</div>
+<div class="section" id="programming-with-notebooksizer">
+<h2><a class="toc-backref" href="#id30" name="programming-with-notebooksizer">Programming with NotebookSizer</a></h2>
+<p>NotebookSizer is a specialized sizer to make sizers work in connection
+with using notebooks. This sizer is different from any other sizer as
+you must not add any children to it - instead, it queries the notebook
+class itself. The only thing this sizer does is to determine the size
+of the biggest page of the notebook and report an adjusted minimal
+size to a more toplevel sizer.</p>
+<p>In order to query the size of notebook page, this page needs to have
+its own sizer, otherwise the NotebookSizer will ignore it. Notebook
+pages get their sizer by assigning one to them using SetSizer() and
+setting the auto-layout option to True using SetAutoLayout(). Here is
+one example showing how to add a notebook page that the notebook sizer
+is aware of:</p>
+<p>[Show code and graphic here.]</p>
+</div>
+<div class="section" id="programming-with-staticboxsizer">
+<h2><a class="toc-backref" href="#id31" name="programming-with-staticboxsizer">Programming with StaticBoxSizer</a></h2>
+<p>StaticBoxSizer is a sizer derived from BoxSizer but adds a static box
+around the sizer. Note that this static box has to be created
+separately.</p>
+<p>[Show code and graphic here.]</p>
+</div>
+<div class="section" id="dialog-createbuttonsizer">
+<h2><a class="toc-backref" href="#id32" name="dialog-createbuttonsizer">Dialog.CreateButtonSizer</a></h2>
+<p>As a convenience, the Dialog class has a CreateButtonSizer(flags)
+method that can be used to create a standard button sizer in which
+standard buttons are displayed. The following flags can be passed to
+this method:</p>
+<table border class="table">
+<colgroup>
+<col width="19%" />
+<col width="81%" />
+</colgroup>
+<tbody valign="top">
+<tr><td>wx.YES_NO</td>
+<td>add Yes/No subpanel</td>
+</tr>
+<tr><td>wx.YES</td>
+<td>return wx.ID_YES</td>
+</tr>
+<tr><td>wx.NO</td>
+<td>return wx.ID_NO</td>
+</tr>
+<tr><td>wx.NO_DEFAULT</td>
+<td>make the wx.NO button the default, otherwise wx.YES or
+wx.OK button will be default</td>
+</tr>
+<tr><td>wx.OK</td>
+<td>return wx.ID_OK</td>
+</tr>
+<tr><td>wx.CANCEL</td>
+<td>return wx.ID_CANCEL</td>
+</tr>
+<tr><td>wx.HELP</td>
+<td>return wx.ID_HELP</td>
+</tr>
+<tr><td>wx.FORWARD</td>
+<td>return wx.ID_FORWARD</td>
+</tr>
+<tr><td>wx.BACKWARD</td>
+<td>return wx.ID_BACKWARD</td>
+</tr>
+<tr><td>wx.SETUP</td>
+<td>return wx.ID_SETUP</td>
+</tr>
+<tr><td>wx.MORE</td>
+<td>return wx.ID_MORE</td>
+</tr>
+</tbody>
+</table>
+</div>
+</div>
+<div class="section" id="date-and-time-classes-overview">
+<h1><a class="toc-backref" href="#id33" name="date-and-time-classes-overview">Date and time classes overview</a></h1>
+<p>wxPython provides a set of powerful classes to work with dates and
+times. Some of the supported features of the DateTime class are:</p>
+<table border class="table">
+<colgroup>
+<col width="18%" />
+<col width="82%" />
+</colgroup>
+<tbody valign="top">
+<tr><td>Wide range</td>
+<td>The range of supported dates goes from about 4714 B.C. to
+some 480 million years in the future.</td>
+</tr>
+<tr><td>Precision</td>
+<td>Not using floating point calculations anywhere ensures that
+the date calculations don't suffer from rounding
+errors.</td>
+</tr>
+<tr><td>Many features</td>
+<td>Not only all usual calculations with dates are
+supported, but also more exotic week and year day
+calculations, work day testing, standard astronomical
+functions, conversion to and from strings in either
+strict or free format.</td>
+</tr>
+<tr><td>Efficiency</td>
+<td>Objects of DateTime are small (8 bytes) and working
+with them is fast</td>
+</tr>
+</tbody>
+</table>
+<div class="section" id="all-date-time-classes-at-a-glance">
+<h2><a class="toc-backref" href="#id34" name="all-date-time-classes-at-a-glance">All date/time classes at a glance</a></h2>
+<p>There are 3 main classes: except DateTime itself which represents an
+absolute moment in time, there are also two classes - TimeSpan and
+DateSpan which represent the intervals of time.</p>
+<p>There are also helper classes which are used together with DateTime:
+DateTimeHolidayAuthority which is used to determine whether a given
+date is a holiday or not and DateTimeWorkDays which is a derivation of
+this class for which (only) Saturdays and Sundays are the holidays.
+See more about these classes in the discussion of the holidays.</p>
+</div>
+<div class="section" id="datetime-characteristics">
+<h2><a class="toc-backref" href="#id35" name="datetime-characteristics">DateTime characteristics</a></h2>
+<p>DateTime stores the time as a signed number of milliseconds since the
+Epoch which is fixed, by convention, to Jan 1, 1970 - however this is
+not visible to the class users (in particular, dates prior to the
+Epoch are handled just as well (or as bad) as the dates after it).
+But it does mean that the best resolution which can be achieved with
+this class is 1 millisecond.</p>
+<p>The size of DateTime object is 8 bytes because it is represented as a
+64 bit integer. The resulting range of supported dates is thus
+approximatively 580 million years, but due to the current limitations
+in the Gregorian calendar support, only dates from Nov 24, 4714BC are
+supported (this is subject to change if there is sufficient interest
+in doing it).</p>
+<p>Finally, the internal representation is time zone independent (always
+in GMT) and the time zones only come into play when a date is broken
+into year/month/day components. See more about timezones below.</p>
+<p>Currently, the only supported calendar is Gregorian one (which is used
+even for the dates prior to the historic introduction of this calendar
+which was first done on Oct 15, 1582 but is, generally speaking,
+country, and even region, dependent). Future versions will probably
+have Julian calendar support as well and support for other calendars
+(Maya, Hebrew, Chinese...) is not ruled out.</p>
+</div>
+<div class="section" id="difference-between-datespan-and-timespan">
+<h2><a class="toc-backref" href="#id36" name="difference-between-datespan-and-timespan">Difference between DateSpan and TimeSpan</a></h2>
+<p>While there is only one logical way to represent an absolute moment in
+the time (and hence only one DateTime class), there are at least two
+methods to describe a time interval.</p>
+<p>First, there is the direct and self-explaining way implemented by
+TimeSpan: it is just a difference in milliseconds between two moments
+in time. Adding or subtracting such an interval to DateTime is always
+well-defined and is a fast operation.</p>
+<p>But in daily life other, calendar-dependent time interval
+specifications are used. For example, 'one month later' is commonly
+used. However, it is clear that this is not the same as TimeSpan of
+60*60*24*31 seconds because 'one month later' Feb 15 is Mar 15 and not
+Mar 17 or Mar 16 (depending on whether the year is leap or not).</p>
+<p>This is why there is another class for representing such intervals
+called DateSpan. It handles these sort of operations in the most
+natural way possible, but note that manipulating with intervals of
+this kind is not always well-defined. Consider, for example, Jan 31 +
+'1 month': this will give Feb 28 (or 29), i.e. the last day of
+February and not the non-existent Feb 31. Of course, this is what is
+usually wanted, but you still might be surprised to notice that now
+subtracting back the same interval from Feb 28 will result in Jan 28
+and not Jan 31 we started with!</p>
+<p>So, unless you plan to implement some kind of natural language parsing
+in the program, you should probably use TimeSpan instead of DateSpan
+(which is also more efficient). However, DateSpan may be very useful
+in situations when you do need to understand what 'in a month' means
+(of course, it is just DateTime.Now() + DateSpan.Month()).</p>
+</div>
+<div class="section" id="date-arithmetics">
+<h2><a class="toc-backref" href="#id37" name="date-arithmetics">Date arithmetics</a></h2>
+<p>Many different operations may be performed with the dates, however not
+all of them make sense. For example, multiplying a date by a number
+is an invalid operation, even though multiplying either of the time
+span classes by a number is perfectly valid.</p>
+<p>Here is what can be done:</p>
+<table border class="table">
+<colgroup>
+<col width="19%" />
+<col width="81%" />
+</colgroup>
+<tbody valign="top">
+<tr><td>Addition</td>
+<td>a TimeSpan or DateSpan can be added to DateTime resulting in
+a new DateTime object and also 2 objects of the same
+span class can be added together giving another object
+of the same class.</td>
+</tr>
+<tr><td>Subtraction</td>
+<td>the same types of operations as above are allowed and,
+additionally, a difference between two DateTime
+objects can be taken and this will yield TimeSpan.</td>
+</tr>
+<tr><td>Multiplication</td>
+<td>a TimeSpan or DateSpan object can be multiplied by an
+integer number resulting in an object of the same
+type.</td>
+</tr>
+<tr><td>Unary minus</td>
+<td>a TimeSpan or DateSpan object may finally be negated
+giving an interval of the same magnitude but of
+opposite time direction.</td>
+</tr>
+</tbody>
+</table>
+</div>
+<div class="section" id="time-zone-considerations">
+<h2><a class="toc-backref" href="#id38" name="time-zone-considerations">Time zone considerations</a></h2>
+<p>Although the time is always stored internally in GMT, you will usually
+work in the local time zone. Because of this, all DateTime
+constructors and setters which take the broken down date assume that
+these values are for the local time zone. Thus, DateTime(1,
+DateTime.Jan, 1970) will not correspond to the DateTime Epoch unless
+you happen to live in the UK.</p>
+<p>All methods returning the date components (year, month, day, hour,
+minute, second...) will also return the correct values for the local
+time zone by default. So, generally, doing the natural things will
+lead to natural and correct results.</p>
+<p>If you only want to do this, you may safely skip the rest of this
+section. However, if you want to work with different time zones, you
+should read it to the end.</p>
+<p>In this (rare) case, you are still limited to the local time zone when
+constructing DateTime objects, i.e. there is no way to construct a
+DateTime corresponding to the given date in, say, Pacific Standard
+Time. To do it, you will need to call ToTimezone or MakeTimezone
+methods to adjust the date for the target time zone. There are also
+special versions of these functions ToGMT and MakeGMT for the most
+common case - when the date should be constructed in GMT.</p>
+<p>You also can just retrieve the value for some time zone without
+converting the object to it first. For this you may pass TimeZone
+argument to any of the methods which are affected by the time zone
+(all methods getting date components and the date formatting ones, for
+example). In particular, the Format() family of methods accepts a
+TimeZone parameter and this allows to simply print time in any time
+zone.</p>
+<p>To see how to do it, the last issue to address is how to construct a
+TimeZone object which must be passed to all these methods. First of
+all, you may construct it manually by specifying the time zone offset
+in seconds from GMT, but usually you will just use one of the symbolic
+time zone names and let the conversion constructor do the
+job. I.e. you would just write</p>
+<p>wxDateTime dt(...whatever...);
+printf("The time is %s in local time zone", dt.FormatTime().c_str());
+printf("The time is %s in GMT", dt.FormatTime(wxDateTime::GMT).c_str());</p>
+</div>
+<div class="section" id="daylight-saving-time-dst">
+<h2><a class="toc-backref" href="#id39" name="daylight-saving-time-dst">Daylight saving time (DST)</a></h2>
+<p>DST (a.k.a. 'summer time') handling is always a delicate task which is
+better left to the operating system which is supposed to be configured
+by the administrator to behave correctly. Unfortunately, when doing
+calculations with date outside of the range supported by the standard
+library, we are forced to deal with these issues ourselves.</p>
+<p>Several functions are provided to calculate the beginning and end of
+DST in the given year and to determine whether it is in effect at the
+given moment or not, but they should not be considered as absolutely
+correct because, first of all, they only work more or less correctly
+for only a handful of countries (any information about other ones
+appreciated!) and even for them the rules may perfectly well change in
+the future.</p>
+<p>The time zone handling methods use these functions too, so they are
+subject to the same limitations.</p>
+</div>
+<div class="section" id="datetime-and-holidays">
+<h2><a class="toc-backref" href="#id40" name="datetime-and-holidays">DateTime and Holidays</a></h2>
+<p>[TODO]</p>
+</div>
+</div>
+<div class="section" id="classes-by-category">
+<h1><a class="toc-backref" href="#id41" name="classes-by-category">Classes by category</a></h1>
+<p>Not done yet.</p>
+</div>
+<div class="section" id="id-constants">
+<h1><a class="toc-backref" href="#id42" name="id-constants">ID constants</a></h1>
+<p>wxPython provides the following predefined ID constants:</p>
+<p>ID_ABORT
+ID_ABOUT
+ID_ANY
+ID_APPLY
+ID_BACKWARD
+ID_CANCEL
+ID_CLEAR
+ID_CLOSE
+ID_CLOSE_ALL
+ID_CONTEXT_HELP
+ID_COPY
+ID_CUT
+ID_DEFAULT
+ID_DUPLICATE
+ID_EXIT
+ID_FILE1
+ID_FILE2
+ID_FILE3
+ID_FILE4
+ID_FILE5
+ID_FILE6
+ID_FILE7
+ID_FILE8
+ID_FILE9
+ID_FILTERLISTCTRL
+ID_FIND
+ID_FORWARD
+ID_HELP
+ID_HELP_COMMANDS
+ID_HELP_CONTENTS
+ID_HELP_CONTEXT
+ID_HELP_PROCEDURES
+ID_IGNORE
+ID_MORE
+ID_NEW
+ID_NO
+ID_NOTOALL
+ID_OK
+ID_OPEN
+ID_PASTE
+ID_PREVIEW
+ID_PRINT
+ID_PRINT_SETUP
+ID_REDO
+ID_RESET
+ID_RETRY
+ID_REVERT
+ID_SAVE
+ID_SAVEAS
+ID_SELECTALL
+ID_SEPARATOR
+ID_SETUP
+ID_STATIC
+ID_TREECTRL
+ID_UNDO
+ID_YES
+ID_YESTOALL</p>
+</div>
+<div class="section" id="source-document">
+<h1><a class="toc-backref" href="#id43" name="source-document">Source document</a></h1>
+<p>The source document is named wxPythonManual.txt and can be found by
+clicking the link at the bottom of this page (assuming you are viewing
+the html file). It is written using a fantastic formatting convention
+called reStructuredText. The wxPythonManual.html file is created
+using the Docutils utilities, which can turn reStructuredText
+documents into html, xml, pdf, and even OpenOffice files.</p>
+</div>
+<div class="section" id="submitting-changes-to-the-source-document">
+<h1><a class="toc-backref" href="#id44" name="submitting-changes-to-the-source-document">Submitting changes to the source document</a></h1>
+<p>Some items in the source text file look like this:</p>
+<pre class="literal-block">
+.. This is text from the wxWindows documentation that needs to be
+ translated into something appropriate for the wxPython version.
+ The two dots followed by uniformly indented text turns this
+ paragraph into a reStructuredText comment, so it doesn't appear
+ in any output file, such as the html file.
+</pre>
+<p>They have been commented out and are awaiting editorial review and a
+rewrite so that they make sense in the context of wxPython. Feel free
+to send me suggestions for rewording these, or any other parts of this
+document that you think need improving. I will be eternally grateful
+to you and will show my gratitude by adding your name to the list of
+contributors. (Contributors who also send me gifts of coffee,
+chocolate, or currency will have their names listed in bold.)</p>
+</div>
+<div class="section" id="contributors">
+<h1><a class="toc-backref" href="#id45" name="contributors">Contributors</a></h1>
+<p>Individuals who contributed to this documentation (in order by last
+name):</p>
+<ul class="simple">
+<li>Robin Dunn</li>
+<li>Patrick K. O'Brien</li>
+<li>Robert Roebling</li>
+<li>Julian Smart</li>
+<li>Vadim Zeitlin</li>
+</ul>
+</div>
+<div class="section" id="license">
+<h1><a class="toc-backref" href="#id46" name="license">License</a></h1>
+<p>This document began as a translation of the wxWindows documentation.
+As such, it adheres to the same license, which is provided here:</p>
+<pre class="literal-block">
+ wxWindows Free Documentation Licence, Version 3
+ ===============================================
+
+ Copyright (c) 1998 Julian Smart, Robert Roebling et al
+
+ Everyone is permitted to copy and distribute verbatim copies
+ of this licence document, but changing it is not allowed.
+
+ WXWINDOWS FREE DOCUMENTATION LICENCE
+ TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION
+
+ 1. Permission is granted to make and distribute verbatim copies of this
+ manual or piece of documentation provided any copyright notice and this
+ permission notice are preserved on all copies.
+
+ 2. Permission is granted to process this file or document through a
+ document processing system and, at your option and the option of any third
+ party, print the results, provided a printed document carries a copying
+ permission notice identical to this one.
+
+ 3. Permission is granted to copy and distribute modified versions of this
+ manual or piece of documentation under the conditions for verbatim
+ copying, provided also that any sections describing licensing conditions
+ for this manual, such as, in particular, the GNU General Public Licence,
+ the GNU Library General Public Licence, and any wxWindows Licence are
+ included exactly as in the original, and provided that the entire
+ resulting derived work is distributed under the terms of a permission
+ notice identical to this one.
+
+ 4. Permission is granted to copy and distribute translations of this
+ manual or piece of documentation into another language, under the above
+ conditions for modified versions, except that sections related to
+ licensing, including this paragraph, may also be included in translations
+ approved by the copyright holders of the respective licence documents in
+ addition to the original English.
+
+ WARRANTY DISCLAIMER
+
+ 5. BECAUSE THIS MANUAL OR PIECE OF DOCUMENTATION IS LICENSED FREE OF CHARGE,
+ THERE IS NO WARRANTY FOR IT, TO THE EXTENT PERMITTED BY APPLICABLE LAW.
+ EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT HOLDERS AND/OR OTHER
+ PARTIES PROVIDE THIS MANUAL OR PIECE OF DOCUMENTATION "AS IS" WITHOUT
+ WARRANTY OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT
+ LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A
+ PARTICULAR PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF
+ THE MANUAL OR PIECE OF DOCUMENTATION IS WITH YOU. SHOULD THE MANUAL OR
+ PIECE OF DOCUMENTATION PROVE DEFECTIVE, YOU ASSUME THE COST OF ALL
+ NECESSARY SERVICING, REPAIR OR CORRECTION.
+
+ 6. IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING WILL
+ ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MAY MODIFY AND/OR
+ REDISTRIBUTE THE MANUAL OR PIECE OF DOCUMENTATION AS PERMITTED ABOVE, BE
+ LIABLE TO YOU FOR DAMAGES, INCLUDING ANY GENERAL, SPECIAL, INCIDENTAL OR
+ CONSEQUENTIAL DAMAGES ARISING OUT OF THE USE OR INABILITY TO USE THE
+ MANUAL OR PIECE OF DOCUMENTATION (INCLUDING BUT NOT LIMITED TO LOSS OF
+ DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
+ PARTIES OR A FAILURE OF A PROGRAM BASED ON THE MANUAL OR PIECE OF
+ DOCUMENTATION TO OPERATE WITH ANY OTHER PROGRAMS), EVEN IF SUCH HOLDER OR
+ OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.
+
+
+</pre>
+</div>
+</div>
+<hr class="footer" />
+<div class="footer">
+Generated on: 2004-02-04 23:31 UTC.
+</div>
+</body>
+</html>