#include "wx/dcmemory.h"
#include "wx/image.h"
#include "wx/module.h"
+#include "wx/log.h"
#include "wx/gtk/win_gtk.h"
m_owner->GetSize(width, height);
}
-void wxWindowDC::DoFloodFill( wxCoord WXUNUSED(x), wxCoord WXUNUSED(y),
- const wxColour &WXUNUSED(col), int WXUNUSED(style) )
+extern bool wxDoFloodFill(wxDC *dc, wxCoord x, wxCoord y,
+ const wxColour & col, int style);
+
+bool wxWindowDC::DoFloodFill(wxCoord x, wxCoord y,
+ const wxColour& col, int style)
{
- wxFAIL_MSG( wxT("wxWindowDC::DoFloodFill not implemented") );
+ return wxDoFloodFill(this, x, y, col, style);
}
bool wxWindowDC::DoGetPixel( wxCoord x1, wxCoord y1, wxColour *col ) const
use_bitmap = bitmap;
}
-#ifdef __WXGTK20__
- useMask = FALSE;
-#endif
-
/* apply mask if any */
GdkBitmap *mask = (GdkBitmap *) NULL;
if (use_bitmap.GetMask()) mask = use_bitmap.GetMask()->GetBitmap();
if (useMask && mask)
{
GdkBitmap *new_mask = (GdkBitmap*) NULL;
+#ifndef __WXGTK20__ // TODO fix crash
if (!m_currentClippingRegion.IsNull())
{
GdkColor col;
gdk_draw_rectangle( new_mask, gc, TRUE, 0, 0, ww, hh );
gdk_gc_unref( gc );
}
-
+#endif
if (is_mono)
{
if (new_mask)
gdk_gc_set_clip_mask( m_penGC, mask );
gdk_gc_set_clip_origin( m_penGC, xx, yy );
}
+
if (new_mask)
gdk_bitmap_unref( new_mask );
}
if (useMask && mask)
{
GdkBitmap *new_mask = (GdkBitmap*) NULL;
+#ifndef __WXGTK20__ // TODO fix crash
if (!m_currentClippingRegion.IsNull())
{
GdkColor col;
gdk_draw_rectangle( new_mask, gc, TRUE, 0, 0, bm_ww, bm_hh );
gdk_gc_unref( gc );
}
-
+#endif
if (is_mono)
{
if (new_mask)
if (!m_window) return;
+ // VZ: the code below results in infinite recursion and crashes when
+ // dc.Clear() is done from OnPaint() so I disable it for now.
+ // I don't know what the correct fix is but Clear() surely should not
+ // reenter OnPaint()!
+#if 0
/* - we either are a memory dc or have a window as the
owner. anything else shouldn't happen.
- we don't use gdk_window_clear() as we don't set
if (m_owner)
{
- int width,height;
- m_owner->GetSize( &width, &height );
- gdk_draw_rectangle( m_window, m_bgGC, TRUE, 0, 0, width, height );
+ m_owner->Clear();
return;
}
gdk_draw_rectangle( m_window, m_bgGC, TRUE, 0, 0, width, height );
return;
}
+#else // 1
+ int width,height;
+ GetSize( &width, &height );
+ gdk_draw_rectangle( m_window, m_bgGC, TRUE, 0, 0, width, height );
+#endif // 0/1
}
void wxWindowDC::SetFont( const wxFont &font )