+ Sets the value of the given cell as a long.
+
+ This should only be called if CanSetValueAs() returns @true when called
+ with @c wxGRID_VALUE_NUMBER argument. Default implementation doesn't do
+ anything.
+ */
+ virtual void SetValueAsLong(int row, int col, long value);
+
+ /**
+ Sets the value of the given cell as a double.
+
+ This should only be called if CanSetValueAs() returns @true when called
+ with @c wxGRID_VALUE_FLOAT argument. Default implementation doesn't do
+ anything.
+ */
+ virtual void SetValueAsDouble(int row, int col, double value);
+
+ /**
+ Sets the value of the given cell as a boolean.
+
+ This should only be called if CanSetValueAs() returns @true when called
+ with @c wxGRID_VALUE_BOOL argument. Default implementation doesn't do
+ anything.
+ */
+ virtual void SetValueAsBool( int row, int col, bool value );
+
+ /**
+ Sets the value of the given cell as a user-defined type.
+
+ This should only be called if CanSetValueAs() returns @true when called
+ with @a typeName. Default implementation doesn't do anything.
+ */
+ virtual void SetValueAsCustom(int row, int col, const wxString& typeName,
+ void *value);
+
+ //@}
+
+
+ /**
+ Called by the grid when the table is associated with it.
+
+ The default implementation stores the pointer and returns it from its
+ GetView() and so only makes sense if the table cannot be associated
+ with more than one grid at a time.
+ */
+ virtual void SetView(wxGrid *grid);
+
+ /**
+ Returns the last grid passed to SetView().
+ */
+ virtual wxGrid *GetView() const;
+
+
+ /**
+ @name Table Structure Modifiers
+
+ Notice that none of these functions are pure virtual as they don't have
+ to be implemented if the table structure is never modified after
+ creation, i.e. neither rows nor columns are never added or deleted but
+ that you do need to implement them if they are called, i.e. if your
+ code either calls them directly or uses the matching wxGrid methods, as
+ by default they simply do nothing which is definitely inappropriate.
+ */
+ //@{
+
+ /**
+ Clear the table contents.
+
+ This method is used by wxGrid::ClearGrid().
+ */
+ virtual void Clear();
+
+ /**
+ Insert additional rows into the table.
+
+ @param pos
+ The position of the first new row.
+ @param numRows
+ The number of rows to insert.
+ */
+ virtual bool InsertRows(size_t pos = 0, size_t numRows = 1);
+
+ /**
+ Append additional rows at the end of the table.
+
+ This method is provided in addition to InsertRows() as some data models
+ may only support appending rows to them but not inserting them at
+ arbitrary locations. In such case you may implement this method only
+ and leave InsertRows() unimplemented.
+
+ @param numRows
+ The number of rows to add.
+ */
+ virtual bool AppendRows(size_t numRows = 1);
+
+ /**
+ Delete rows from the table.
+
+ @param pos
+ The first row to delete.
+ @param numRows
+ The number of rows to delete.
+ */
+ virtual bool DeleteRows(size_t pos = 0, size_t numRows = 1);
+
+ /**
+ Exactly the same as InsertRows() but for columns.
+ */
+ virtual bool InsertCols(size_t pos = 0, size_t numCols = 1);
+
+ /**
+ Exactly the same as AppendRows() but for columns.
+ */
+ virtual bool AppendCols(size_t numCols = 1);
+
+ /**
+ Exactly the same as DeleteRows() but for columns.
+ */
+ virtual bool DeleteCols(size_t pos = 0, size_t numCols = 1);
+
+ //@}
+
+ /**
+ @name Table Row and Column Labels
+
+ By default the numbers are used for labeling rows and Latin letters for
+ labeling columns. If the table has more than 26 columns, the pairs of
+ letters are used starting from the 27-th one and so on, i.e. the
+ sequence of labels is A, B, ..., Z, AA, AB, ..., AZ, BA, ..., ..., ZZ,
+ AAA, ...
+ */
+ //@{
+
+ /**
+ Return the label of the specified row.
+ */
+ virtual wxString GetRowLabelValue(int row);
+
+ /**
+ Return the label of the specified column.
+ */
+ virtual wxString GetColLabelValue(int col);
+
+ /**
+ Set the given label for the specified row.
+
+ The default version does nothing, i.e. the label is not stored. You
+ must override this method in your derived class if you wish
+ wxGrid::SetRowLabelValue() to work.
+ */
+ virtual void SetRowLabelValue(int row, const wxString& label);
+
+ /**
+ Exactly the same as SetRowLabelValue() but for columns.
+ */
+ virtual void SetColLabelValue(int col, const wxString& label);
+
+ //@}
+
+
+ /**
+ @name Attributes Management
+
+ By default the attributes management is delegated to
+ wxGridCellAttrProvider class. You may override the methods in this
+ section to handle the attributes directly if, for example, they can be
+ computed from the cell values.
+ */
+ //@{
+
+ /**
+ Associate this attributes provider with the table.
+
+ The table takes ownership of @a attrProvider pointer and will delete it
+ when it doesn't need it any more. The pointer can be @NULL, however
+ this won't disable attributes management in the table but will just
+ result in a default attributes being recreated the next time any of the
+ other functions in this section is called. To completely disable the
+ attributes support, should this be needed, you need to override
+ CanHaveAttributes() to return @false.
+ */
+ void SetAttrProvider(wxGridCellAttrProvider *attrProvider);
+
+ /**
+ Returns the attribute provider currently being used.
+
+ This function may return @NULL if the attribute provider hasn't been
+ neither associated with this table by SetAttrProvider() nor created on
+ demand by any other methods.
+ */
+ wxGridCellAttrProvider *GetAttrProvider() const;
+
+ /**
+ Return the attribute for the given cell.
+
+ By default this function is simply forwarded to
+ wxGridCellAttrProvider::GetAttr() but it may be overridden to handle
+ attributes directly in the table.
+ */
+ virtual wxGridCellAttr *GetAttr(int row, int col,
+ wxGridCellAttr::wxAttrKind kind);
+
+ /**
+ Set attribute of the specified cell.
+
+ By default this function is simply forwarded to
+ wxGridCellAttrProvider::SetAttr().
+
+ The table takes ownership of @a attr, i.e. will call DecRef() on it.
+ */
+ virtual void SetAttr(wxGridCellAttr* attr, int row, int col);
+
+ /**
+ Set attribute of the specified row.
+
+ By default this function is simply forwarded to
+ wxGridCellAttrProvider::SetRowAttr().
+
+ The table takes ownership of @a attr, i.e. will call DecRef() on it.
+ */
+ virtual void SetRowAttr(wxGridCellAttr *attr, int row);
+
+ /**
+ Set attribute of the specified column.
+
+ By default this function is simply forwarded to
+ wxGridCellAttrProvider::SetColAttr().
+
+ The table takes ownership of @a attr, i.e. will call DecRef() on it.
+ */
+ virtual void SetColAttr(wxGridCellAttr *attr, int col);
+
+ //@}
+
+ /**
+ Returns true if this table supports attributes or false otherwise.
+
+ By default, the table automatically creates a wxGridCellAttrProvider
+ when this function is called if it had no attribute provider before and
+ returns @true.
+ */
+ virtual bool CanHaveAttributes();
+};
+
+
+
+/**
+ @class wxGrid
+
+ wxGrid and its related classes are used for displaying and editing tabular
+ data. They provide a rich set of features for display, editing, and
+ interacting with a variety of data sources. For simple applications, and to
+ help you get started, wxGrid is the only class you need to refer to
+ directly. It will set up default instances of the other classes and manage
+ them for you. For more complex applications you can derive your own classes
+ for custom grid views, grid data tables, cell editors and renderers. The
+ @ref overview_grid has examples of simple and more complex applications,
+ explains the relationship between the various grid classes and has a
+ summary of the keyboard shortcuts and mouse functions provided by wxGrid.
+
+ A wxGridTableBase class holds the actual data to be displayed by a wxGrid
+ class. One or more wxGrid classes may act as a view for one table class.
+ The default table class is called wxGridStringTable and holds an array of
+ strings. An instance of such a class is created by CreateGrid().
+
+ wxGridCellRenderer is the abstract base class for rendereing contents in a
+ cell. The following renderers are predefined:
+
+ - wxGridCellBoolRenderer
+ - wxGridCellFloatRenderer
+ - wxGridCellNumberRenderer
+ - wxGridCellStringRenderer
+
+ The look of a cell can be further defined using wxGridCellAttr. An object
+ of this type may be returned by wxGridTableBase::GetAttr().
+
+ wxGridCellEditor is the abstract base class for editing the value of a
+ cell. The following editors are predefined:
+
+ - wxGridCellBoolEditor
+ - wxGridCellChoiceEditor
+ - wxGridCellFloatEditor
+ - wxGridCellNumberEditor
+ - wxGridCellTextEditor
+
+ Please see wxGridEvent, wxGridSizeEvent, wxGridRangeSelectEvent, and
+ wxGridEditorCreatedEvent for the documentation of all event types you can
+ use with wxGrid.
+
+ @library{wxadv}
+ @category{grid}
+
+ @see @ref overview_grid, wxGridUpdateLocker
+*/
+class wxGrid : public wxScrolledWindow
+{
+public:
+
+ /**
+ Different selection modes supported by the grid.
+ */
+ enum wxGridSelectionModes
+ {
+ /**
+ The default selection mode allowing selection of the individual
+ cells as well as of the entire rows and columns.
+ */
+ wxGridSelectCells,
+
+ /**
+ The selection mode allowing the selection of the entire rows only.
+
+ The user won't be able to select any cells or columns in this mode.
+ */
+ wxGridSelectRows,
+
+ /**
+ The selection mode allowing the selection of the entire columns only.
+
+ The user won't be able to select any cells or rows in this mode.
+ */
+ wxGridSelectColumns
+ };