WXDLLEXPORT wxTextOutputStream &endl( wxTextOutputStream &stream );
-class WXDLLEXPORT wxTextInputStream
+class WXDLLEXPORT wxTextInputStream
{
public:
wxTextInputStream(wxInputStream& s, const wxString &sep=wxT(" \t") );
// Operators
wxTextInputStream& operator>>(wxString& word);
- wxTextInputStream& operator>>(wxChar& c);
+ wxTextInputStream& operator>>(char& c);
wxTextInputStream& operator>>(wxInt16& i);
wxTextInputStream& operator>>(wxInt32& i);
wxTextInputStream& operator>>(wxUint16& i);
wxTextInputStream& operator>>(wxUint32& i);
wxTextInputStream& operator>>(double& i);
wxTextInputStream& operator>>(float& f);
-
+
wxTextInputStream& operator>>( __wxTextInputManip func) { return func(*this); }
-
+
protected:
wxInputStream &m_input;
wxString m_separators;
wxEOL_NATIVE,
wxEOL_UNIX,
wxEOL_MAC,
- wxEOL_DOS,
+ wxEOL_DOS
} wxEOL;
-class WXDLLEXPORT wxTextOutputStream
+class WXDLLEXPORT wxTextOutputStream
{
public:
wxTextOutputStream( wxOutputStream& s, wxEOL mode = wxEOL_NATIVE );
void Write8(wxUint8 i);
virtual void WriteDouble(double d);
virtual void WriteString(const wxString& string);
-
+
wxTextOutputStream& operator<<(const wxChar *string);
wxTextOutputStream& operator<<(const wxString& string);
- wxTextOutputStream& operator<<(wxChar c);
+ wxTextOutputStream& operator<<(char c);
wxTextOutputStream& operator<<(wxInt16 c);
wxTextOutputStream& operator<<(wxInt32 c);
wxTextOutputStream& operator<<(wxUint16 c);
wxTextOutputStream& operator<<(wxUint32 c);
wxTextOutputStream& operator<<(double f);
wxTextOutputStream& operator<<(float f);
-
+
wxTextOutputStream& operator<<( __wxTextOutputManip func) { return func(*this); }
-
+
protected:
wxOutputStream &m_output;
wxEOL m_mode;