#include "wx/display.h"
#endif
+extern WXDLLEXPORT_DATA(const char) wxDialogNameStr[] = "dialog";
+
+// ----------------------------------------------------------------------------
+// XTI
+// ----------------------------------------------------------------------------
+
+wxDEFINE_FLAGS( wxDialogStyle )
+wxBEGIN_FLAGS( wxDialogStyle )
+// new style border flags, we put them first to
+// use them for streaming out
+wxFLAGS_MEMBER(wxBORDER_SIMPLE)
+wxFLAGS_MEMBER(wxBORDER_SUNKEN)
+wxFLAGS_MEMBER(wxBORDER_DOUBLE)
+wxFLAGS_MEMBER(wxBORDER_RAISED)
+wxFLAGS_MEMBER(wxBORDER_STATIC)
+wxFLAGS_MEMBER(wxBORDER_NONE)
+
+// old style border flags
+wxFLAGS_MEMBER(wxSIMPLE_BORDER)
+wxFLAGS_MEMBER(wxSUNKEN_BORDER)
+wxFLAGS_MEMBER(wxDOUBLE_BORDER)
+wxFLAGS_MEMBER(wxRAISED_BORDER)
+wxFLAGS_MEMBER(wxSTATIC_BORDER)
+wxFLAGS_MEMBER(wxNO_BORDER)
+
+// standard window styles
+wxFLAGS_MEMBER(wxTAB_TRAVERSAL)
+wxFLAGS_MEMBER(wxCLIP_CHILDREN)
+
+// dialog styles
+wxFLAGS_MEMBER(wxWS_EX_VALIDATE_RECURSIVELY)
+wxFLAGS_MEMBER(wxSTAY_ON_TOP)
+wxFLAGS_MEMBER(wxCAPTION)
+#if WXWIN_COMPATIBILITY_2_6
+wxFLAGS_MEMBER(wxTHICK_FRAME)
+#endif // WXWIN_COMPATIBILITY_2_6
+wxFLAGS_MEMBER(wxSYSTEM_MENU)
+wxFLAGS_MEMBER(wxRESIZE_BORDER)
+#if WXWIN_COMPATIBILITY_2_6
+wxFLAGS_MEMBER(wxRESIZE_BOX)
+#endif // WXWIN_COMPATIBILITY_2_6
+wxFLAGS_MEMBER(wxCLOSE_BOX)
+wxFLAGS_MEMBER(wxMAXIMIZE_BOX)
+wxFLAGS_MEMBER(wxMINIMIZE_BOX)
+wxEND_FLAGS( wxDialogStyle )
+
+wxIMPLEMENT_DYNAMIC_CLASS_XTI(wxDialog, wxTopLevelWindow, "wx/dialog.h")
+
+wxBEGIN_PROPERTIES_TABLE(wxDialog)
+wxPROPERTY( Title, wxString, SetTitle, GetTitle, wxString(), \
+ 0 /*flags*/, wxT("Helpstring"), wxT("group"))
+
+wxPROPERTY_FLAGS( WindowStyle, wxDialogStyle, long, SetWindowStyleFlag, \
+ GetWindowStyleFlag, wxEMPTY_PARAMETER_VALUE, 0 /*flags*/, \
+ wxT("Helpstring"), wxT("group")) // style
+wxEND_PROPERTIES_TABLE()
+
+wxEMPTY_HANDLERS_TABLE(wxDialog)
+
+wxCONSTRUCTOR_6( wxDialog, wxWindow*, Parent, wxWindowID, Id, \
+ wxString, Title, wxPoint, Position, wxSize, Size, long, WindowStyle)
+
// ----------------------------------------------------------------------------
// wxDialogBase
// ----------------------------------------------------------------------------
#endif // __SMARTPHONE__/!__SMARTPHONE__
}
-wxSizer *wxDialogBase::CreateSeparatedButtonSizer(long flags)
+wxSizer *wxDialogBase::CreateSeparatedSizer(wxSizer *sizer)
{
- wxSizer *sizer = CreateButtonSizer(flags);
- if ( !sizer )
- return NULL;
-
// Mac Human Interface Guidelines recommend not to use static lines as
// grouping elements
#if wxUSE_STATLINE && !defined(__WXMAC__)
return sizer;
}
+wxSizer *wxDialogBase::CreateSeparatedButtonSizer(long flags)
+{
+ wxSizer *sizer = CreateButtonSizer(flags);
+ if ( !sizer )
+ return NULL;
+
+ return CreateSeparatedSizer(sizer);
+}
+
#if wxUSE_BUTTON
wxStdDialogButtonSizer *wxDialogBase::CreateStdDialogButtonSizer( long flags )
#endif // wxUSE_BUTTON/!wxUSE_BUTTON
}
+bool wxDialogBase::SendCloseButtonClickEvent()
+{
+ int idCancel = GetEscapeId();
+ switch ( idCancel )
+ {
+ case wxID_NONE:
+ // The user doesn't want this dialog to close "implicitly".
+ break;
+
+ case wxID_ANY:
+ // this value is special: it means translate Esc to wxID_CANCEL
+ // but if there is no such button, then fall back to wxID_OK
+ if ( EmulateButtonClickIfPresent(wxID_CANCEL) )
+ return true;
+ idCancel = GetAffirmativeId();
+ // fall through
+
+ default:
+ // translate Esc to button press for the button with given id
+ if ( EmulateButtonClickIfPresent(idCancel) )
+ return true;
+ }
+
+ return false;
+}
+
bool wxDialogBase::IsEscapeKey(const wxKeyEvent& event)
{
// for most platforms, Esc key is used to close the dialogs
{
if ( event.GetKeyCode() == WXK_ESCAPE )
{
- int idCancel = GetEscapeId();
- switch ( idCancel )
+ if ( SendCloseButtonClickEvent() )
{
- case wxID_NONE:
- // don't handle Esc specially at all
- break;
-
- case wxID_ANY:
- // this value is special: it means translate Esc to wxID_CANCEL
- // but if there is no such button, then fall back to wxID_OK
- if ( EmulateButtonClickIfPresent(wxID_CANCEL) )
- return;
- idCancel = GetAffirmativeId();
- // fall through
-
- default:
- // translate Esc to button press for the button with given id
- if ( EmulateButtonClickIfPresent(idCancel) )
- return;
+ // Skip the call to event.Skip() below, we did handle this key.
+ return;
}
}
void wxDialogBase::OnCloseWindow(wxCloseEvent& WXUNUSED(event))
{
// We'll send a Cancel message by default, which may close the dialog.
- // Check for looping if the Cancel event handler calls Close().
-
- // Note that if a cancel button and handler aren't present in the dialog,
- // nothing will happen when you close the dialog via the window manager, or
- // via Close(). We wouldn't want to destroy the dialog by default, since
- // the dialog may have been created on the stack. However, this does mean
- // that calling dialog->Close() won't delete the dialog unless the handler
- // for wxID_CANCEL does so. So use Destroy() if you want to be sure to
- // destroy the dialog. The default OnCancel (above) simply ends a modal
- // dialog, and hides a modeless dialog.
-
- int idCancel = GetEscapeId();
- if ( idCancel == wxID_NONE )
- return;
- if ( idCancel == wxID_ANY )
- idCancel = wxID_CANCEL;
+ // Check for looping if the Cancel event handler calls Close().
+ //
// VZ: this is horrible and MT-unsafe. Can't we reuse some of these global
// lists here? don't dare to change it now, but should be done later!
static wxList closing;
closing.Append(this);
- wxCommandEvent cancelEvent(wxEVT_COMMAND_BUTTON_CLICKED, idCancel);
- cancelEvent.SetEventObject( this );
- GetEventHandler()->ProcessEvent(cancelEvent); // This may close the dialog
+ if ( !SendCloseButtonClickEvent() )
+ {
+ // If the handler didn't close the dialog (e.g. because there is no
+ // button with matching id) we still want to close it when the user
+ // clicks the "x" button in the title bar, otherwise we shouldn't even
+ // have put it there.
+ //
+ // Notice that using wxID_CLOSE might have been a better choice but we
+ // use wxID_CANCEL for compatibility reasons.
+ EndDialog(wxID_CANCEL);
+ }
closing.DeleteObject(this);
}
else
#endif // wxUSE_BOOKCTRL
{
+#if wxUSE_BUTTON
// If we have an arbitrary dialog, create a scrolling area for the main content, and a button sizer
// for the main buttons.
wxScrolledWindow* scrolledWindow = CreateScrolledWindow(dialog);
scrolledWindow->SetSizer(oldSizer);
FitWithScrolling(dialog, scrolledWindow);
+#endif // wxUSE_BUTTON
}
}
return scrolledWindow;
}
+#if wxUSE_BUTTON
+
/// Find and remove the button sizer, if any
wxSizer* wxStandardDialogLayoutAdapter::FindButtonSizer(bool stdButtonSizer, wxDialog* dialog, wxSizer* sizer, int& retBorder, int accumlatedBorder)
{
return true;
}
+#endif // wxUSE_BUTTON
+
/// Reparent the controls to the scrolled window
void wxStandardDialogLayoutAdapter::ReparentControls(wxWindow* parent, wxWindow* reparentTo, wxSizer* buttonSizer)
{