size_t len = wx_truncate_cast(size_t, lenOrig);
wxUint8 *data = new wxUint8[len];
- if (fileWave.Read(data, len) != len)
+ if ( fileWave.Read(data, len) != lenOrig )
{
wxLogError(_("Couldn't load sound data from '%s'."), fileName.c_str());
return false;