// Author: Stefan Csomor
// Modified by:
// Created: 08/05/99
-// RCS-ID:
+// RCS-ID: $Id$
// Copyright: (c) 1999 Stefan Csomor
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#include "wx/gdicmn.h"
#include "wx/math.h"
-#ifdef __WXMSW__
- #define wxMulDivInt32( a , b , c ) ::MulDiv( a , b , c )
-#elif defined( __WXMAC__ )
- #define wxMulDivInt32( a , b , c ) ( (wxInt32) ( ( (wxInt64)(a) * (wxInt64)(b) ) / (wxInt64)(c) ) )
-#else
- #define wxMulDivInt32( a , b , c ) ((wxInt32)((a)*(((wxDouble)b)/((wxDouble)c))))
-#endif
-
class WXDLLIMPEXP_BASE wxDataInputStream;
class WXDLLIMPEXP_BASE wxDataOutputStream;
m_y = (m_y * length / before) ;
}
+inline void wxPoint2DDouble::Normalize()
+{
+ SetVectorLength( 1 );
+}
+
inline wxDouble wxPoint2DDouble::GetDistance( const wxPoint2DDouble &pt ) const
{
return sqrt( GetDistanceSquare( pt ) );