#include "wx/motif/private.h"
static void wxCloseDialogCallback(Widget widget, XtPointer client_data, XmAnyCallbackStruct *cbs);
-static void wxDialogBoxRepaintProc(Widget w, XtPointer c_data, XEvent *event, char *);
static void wxDialogBoxEventHandler (Widget wid,
XtPointer client_data,
XEvent* event,
SetSize(pos.x, pos.y, size.x, size.y);
}
XtAddEventHandler(dialogShell,ExposureMask,FALSE,
- wxDialogBoxRepaintProc, (XtPointer) this);
+ wxUniversalRepaintProc, (XtPointer) this);
XtAddEventHandler(dialogShell,
ButtonPressMask | ButtonReleaseMask | PointerMotionMask | KeyPressMask,
wxDialog::~wxDialog()
{
+ if (m_mainWidget)
+ XtRemoveEventHandler((Widget) m_mainWidget, ExposureMask, FALSE,
+ wxUniversalRepaintProc, (XtPointer) this);
+
m_modalShowing = FALSE;
if (!wxUSE_INVISIBLE_RESIZE && m_mainWidget)
{
// but I think this should work, if we destroy the children first.
// Note that this might need to be done for wxFrame also.
DestroyChildren();
-
- // This causes a crash in e.g. the resource sample when closing
- // the example dialog. TODO: Probably not necessary (?)
-#if 0
- // Now process all events, because otherwise
- // this might remain on the screen.
- Display* display;
- if (m_mainWidget)
- display = XtDisplay((Widget) m_mainWidget);
- else
- display = (Display*) wxGetDisplay();
-
- XSync(display, FALSE);
- XEvent event;
- while (XtAppPending((XtAppContext) wxTheApp->GetAppContext())) {
- XFlush(display);
- XtAppNextEvent((XtAppContext) wxTheApp->GetAppContext(), &event);
- XtDispatchEvent(&event);
+
+ // The idea about doing it here is that if you have to remove the
+ // XtDestroyWidget from ~wxWindow, at least top-level windows
+ // will still be deleted (and destroy children implicitly).
+ if (GetMainWidget())
+ {
+ DetachWidget(GetMainWidget()); // Removes event handlers
+ XtDestroyWidget((Widget) GetMainWidget());
+ SetMainWidget((WXWidget) NULL);
}
-#endif
}
// By default, pressing escape cancels the dialog
return FALSE;
}
-void wxDialog::SetSize(int x, int y, int width, int height, int sizeFlags)
+void wxDialog::DoSetSize(int x, int y, int width, int height, int sizeFlags)
{
XtVaSetValues((Widget) m_mainWidget, XmNresizePolicy, XmRESIZE_ANY, NULL);
- wxWindow::SetSize(x, y, width, height, sizeFlags);
+ wxWindow::DoSetSize(x, y, width, height, sizeFlags);
XtVaSetValues((Widget) m_mainWidget, XmNresizePolicy, XmRESIZE_NONE, NULL);
}
-void wxDialog::SetClientSize(int width, int height)
+void wxDialog::DoSetClientSize(int width, int height)
{
- SetSize(-1, -1, width, height);
+ wxWindow::SetSize(-1, -1, width, height);
}
-
void wxDialog::SetTitle(const wxString& title)
{
m_dialogTitle = title;
}
}
-bool wxDialog::OnClose()
+void wxDialog::OnCloseWindow(wxCloseEvent& event)
{
- // Behaviour changed in 2.0: we'll send a Cancel message by default,
+ // We'll send a Cancel message by default,
// which may close the dialog.
- // Check for looping if the Cancel event handler calls Close()
-
+ // Check for looping if the Cancel event handler calls Close().
+
+ // Note that if a cancel button and handler aren't present in the dialog,
+ // nothing will happen when you close the dialog via the window manager, or
+ // via Close().
+ // We wouldn't want to destroy the dialog by default, since the dialog may have been
+ // created on the stack.
+ // However, this does mean that calling dialog->Close() won't delete the dialog
+ // unless the handler for wxID_CANCEL does so. So use Destroy() if you want to be
+ // sure to destroy the dialog.
+ // The default OnCancel (above) simply ends a modal dialog, and hides a modeless dialog.
+
static wxList closing;
if ( closing.Member(this) )
- return FALSE;
+ return;
closing.Append(this);
wxCommandEvent cancelEvent(wxEVT_COMMAND_BUTTON_CLICKED, wxID_CANCEL);
cancelEvent.SetEventObject( this );
- GetEventHandler()->ProcessEvent(cancelEvent);
-
- closing.DeleteObject(this);
-
- return FALSE;
-}
+ GetEventHandler()->ProcessEvent(cancelEvent); // This may close the dialog
-void wxDialog::OnCloseWindow(wxCloseEvent& event)
-{
- // Compatibility
- if ( GetEventHandler()->OnClose() || event.GetForce())
- {
- this->Destroy();
- }
+ closing.DeleteObject(this);
}
// Destroy the window (delayed, if a managed window)
void wxDialog::Fit()
{
+ wxWindow::Fit();
}
// Handle a close event from the window manager
dialog->GetEventHandler()->ProcessEvent(closeEvent);
}
-// TODO: Preferably, we should have a universal repaint proc.
-// Meanwhile, use a special one for dialogs.
-static void wxDialogBoxRepaintProc(Widget w, XtPointer WXUNUSED(c_data), XEvent *event, char *)
-{
- Window window;
- Display *display;
-
- wxWindow* win = (wxWindow *)wxWidgetHashTable->Get((long)w);
- if (!win)
- return;
-
- switch(event -> type)
- {
- case Expose :
- {
- window = (Window) win -> GetXWindow();
- display = (Display *) win -> GetXDisplay();
-
- wxRect* rect = new wxRect(event->xexpose.x, event->xexpose.y,
- event->xexpose.width, event->xexpose.height);
- win->m_updateRects.Append((wxObject*) rect);
-
- if (event -> xexpose.count == 0)
- {
- wxPaintEvent event(win->GetId());
- event.SetEventObject(win);
- win->GetEventHandler()->ProcessEvent(event);
-
- win->ClearUpdateRects();
- }
- break;
- }
- default :
- {
- cout << "\n\nNew Event ! is = " << event -> type << "\n";
- break;
- }
- }
-}
-
-static void wxDialogBoxEventHandler (Widget wid,
+void wxDialogBoxEventHandler (Widget wid,
XtPointer WXUNUSED(client_data),
XEvent* event,
Boolean *continueToDispatch)
}
else
{
- keyEvent.SetEventType(wxEVT_CHAR);
- dialog->GetEventHandler()->ProcessEvent(keyEvent);
+ // For simplicity, OnKeyDown is the same as OnChar
+ // TODO: filter modifier key presses from OnChar
+ keyEvent.SetEventType(wxEVT_KEY_DOWN);
+
+ // Only process OnChar if OnKeyDown didn't swallow it
+ if (!dialog->GetEventHandler()->ProcessEvent (keyEvent))
+ {
+ keyEvent.SetEventType(wxEVT_CHAR);
+ dialog->GetEventHandler()->ProcessEvent(keyEvent);
+ }
}
}
}