// implementation
// ============================================================================
-wxFontData wxGenericFontButton::ms_data;
IMPLEMENT_DYNAMIC_CLASS(wxGenericFontButton, wxButton)
// ----------------------------------------------------------------------------
const wxValidator& validator, const wxString &name)
{
wxString label = (style & wxFNTP_FONTDESC_AS_LABEL) ?
- wxEmptyString : // label will be updated by UpdateFont
- wxT("Choose font");
+ wxString() : // label will be updated by UpdateFont
+ _("Choose font");
// create this button
if (!wxButton::Create( parent, id, label, pos,
}
// and handle user clicks on it
- Connect(wxEVT_COMMAND_BUTTON_CLICKED,
+ Connect(GetId(), wxEVT_COMMAND_BUTTON_CLICKED,
wxCommandEventHandler(wxGenericFontButton::OnButtonClick),
NULL, this);
- m_selectedFont = initial;
+ m_selectedFont = initial.IsOk() ? initial : *wxNORMAL_FONT;
UpdateFont();
InitFontData();
void wxGenericFontButton::InitFontData()
{
- ms_data.SetAllowSymbols(true);
- ms_data.SetColour(*wxBLACK);
- ms_data.EnableEffects(true);
+ m_data.SetAllowSymbols(true);
+ m_data.SetColour(*wxBLACK);
+ m_data.EnableEffects(true);
}
void wxGenericFontButton::OnButtonClick(wxCommandEvent& WXUNUSED(ev))
{
- // update the wxFontData to be shown in the the dialog
- ms_data.SetInitialFont(m_selectedFont);
+ // update the wxFontData to be shown in the dialog
+ m_data.SetInitialFont(m_selectedFont);
// create the font dialog and display it
- wxFontDialog dlg(this, ms_data);
+ wxFontDialog dlg(this, m_data);
if (dlg.ShowModal() == wxID_OK)
{
- ms_data = dlg.GetFontData();
- SetSelectedFont(ms_data.GetChosenFont());
+ m_data = dlg.GetFontData();
+ SetSelectedFont(m_data.GetChosenFont());
// fire an event
wxFontPickerEvent event(this, GetId(), m_selectedFont);
void wxGenericFontButton::UpdateFont()
{
- if ( !m_selectedFont.Ok() )
+ if ( !m_selectedFont.IsOk() )
return;
- SetForegroundColour(ms_data.GetColour());
+ SetForegroundColour(m_data.GetColour());
if (HasFlag(wxFNTP_USEFONT_FOR_LABEL))
{