#include "wx/string.h"
#include "wx/gdicmn.h" // for wxBitmapType
#include "wx/colour.h"
+#include "wx/image.h"
class WXDLLIMPEXP_FWD_CORE wxBitmap;
class WXDLLIMPEXP_FWD_CORE wxBitmapHandler;
class WXDLLIMPEXP_FWD_CORE wxIcon;
-class WXDLLIMPEXP_FWD_CORE wxImage;
class WXDLLIMPEXP_FWD_CORE wxMask;
class WXDLLIMPEXP_FWD_CORE wxPalette;
wxBitmap(const wxBitmap& bmp);
wxBitmap(const char bits[], int width, int height, int depth = 1);
wxBitmap(int width, int height, int depth = wxBITMAP_SCREEN_DEPTH);
+ wxBitmap(const wxSize& sz, int depth = wxBITMAP_SCREEN_DEPTH);
wxBitmap(const char* const* bits);
wxBitmap(const wxString &filename, wxBitmapType type = wxBITMAP_TYPE_XPM);
wxBitmap(const wxImage& image, int depth = wxBITMAP_SCREEN_DEPTH);
*/
virtual bool Create(int width, int height, int depth = wxBITMAP_SCREEN_DEPTH) = 0;
+ virtual bool Create(const wxSize& sz, int depth = wxBITMAP_SCREEN_DEPTH) = 0;
virtual int GetHeight() const = 0;
virtual int GetWidth() const = 0;
#if wxUSE_IMAGE
virtual wxImage ConvertToImage() const = 0;
+
+ // Convert to disabled (dimmed) bitmap.
+ wxBitmap ConvertToDisabled(unsigned char brightness = 255) const;
#endif // wxUSE_IMAGE
virtual wxMask *GetMask() const = 0;
virtual wxBitmap GetSubBitmap(const wxRect& rect) const = 0;
virtual bool SaveFile(const wxString &name, wxBitmapType type,
- const wxPalette *palette = (wxPalette *)NULL) const = 0;
+ const wxPalette *palette = NULL) const = 0;
virtual bool LoadFile(const wxString &name, wxBitmapType type) = 0;
/*
#define wxBITMAP_DEFAULT_TYPE wxBITMAP_TYPE_XPM
#include "wx/x11/bitmap.h"
#elif defined(__WXMGL__)
- #define wxBITMAP_DEFAULT_TYPE wxBITMAP_TYPE_RESOURCE
+ #define wxBITMAP_DEFAULT_TYPE wxBITMAP_TYPE_BMP_RESOURCE
#include "wx/mgl/bitmap.h"
#elif defined(__WXDFB__)
- #define wxBITMAP_DEFAULT_TYPE wxBITMAP_TYPE_RESOURCE
+ #define wxBITMAP_DEFAULT_TYPE wxBITMAP_TYPE_BMP_RESOURCE
#include "wx/dfb/bitmap.h"
#elif defined(__WXMAC__)
#define wxBITMAP_DEFAULT_TYPE wxBITMAP_TYPE_PICT_RESOURCE
#include "wx/os2/bitmap.h"
#endif
+#if wxUSE_IMAGE
+inline
+wxBitmap
+#if wxUSE_BITMAP_BASE
+wxBitmapBase::
+#else
+wxBitmap::
+#endif
+ConvertToDisabled(unsigned char brightness) const
+{
+ return ConvertToImage().ConvertToDisabled(brightness);
+}
+#endif // wxUSE_IMAGE
+
// we must include generic mask.h after wxBitmap definition
#if defined(__WXMGL__) || defined(__WXDFB__)
#define wxUSE_GENERIC_MASK 1