+ // as we called restore above, we have to flip again if necessary
+ if ( !m_isFlipped )
+ {
+ CGContextTranslateCTM( context, 0, [m_osxView bounds].size.height );
+ CGContextScaleCTM( context, 1, -1 );
+ }
+
+ if ( isTopLevel )
+ {
+ // We also need to explicitly draw the part of the top level window
+ // outside of its region with transparent colour to ensure that it is
+ // really transparent.
+ if ( clearRgn.IsOk() )
+ {
+ wxMacCGContextStateSaver saveState(context);
+ wxWindowDC dc(wxpeer);
+ dc.SetBackground(wxBrush(wxTransparentColour));
+ dc.SetDeviceClippingRegion(clearRgn);
+ dc.Clear();
+ }
+
+#if wxUSE_GRAPHICS_CONTEXT
+ // If the window shape is defined by a path, stroke the path to show
+ // the window border.
+ const wxGraphicsPath& path = tlwParent->GetShapePath();
+ if ( !path.IsNull() )
+ {
+ CGContextSetLineWidth(context, 1);
+ CGContextSetStrokeColorWithColor(context, wxLIGHT_GREY->GetCGColor());
+ CGContextAddPath(context, (CGPathRef) path.GetNativePath());
+ CGContextStrokePath(context);
+ }
+#endif // wxUSE_GRAPHICS_CONTEXT
+ }
+