+ (const wxChar *) _T("After ReleaseMouse() mouse is captured by %p"),
+ wx_static_cast(void*, GetCapture()));
+}
+
+static void DoNotifyWindowAboutCaptureLost(wxWindow *win)
+{
+ wxMouseCaptureLostEvent event(win->GetId());
+ event.SetEventObject(win);
+ if ( !win->GetEventHandler()->ProcessEvent(event) )
+ {
+ wxFAIL_MSG( _T("window that captured the mouse didn't process wxEVT_MOUSE_CAPTURE_LOST") );
+ }
+}
+
+/* static */
+void wxWindowBase::NotifyCaptureLost()
+{
+ // don't do anything if capture lost was expected, i.e. resulted from
+ // a wx call to ReleaseMouse or CaptureMouse:
+ if ( ms_winCaptureChanging )
+ return;
+
+ // if the capture was lost unexpectedly, notify every window that has
+ // capture (on stack or current) about it and clear the stack:
+
+ if ( ms_winCaptureCurrent )
+ {
+ DoNotifyWindowAboutCaptureLost(ms_winCaptureCurrent);
+ ms_winCaptureCurrent = NULL;
+ }
+
+ while ( ms_winCaptureNext )
+ {
+ wxWindowNext *item = ms_winCaptureNext;
+ ms_winCaptureNext = item->next;
+
+ DoNotifyWindowAboutCaptureLost(item->win);
+
+ delete item;
+ }
+}
+
+#if wxUSE_HOTKEY
+
+bool
+wxWindowBase::RegisterHotKey(int WXUNUSED(hotkeyId),
+ int WXUNUSED(modifiers),
+ int WXUNUSED(keycode))
+{
+ // not implemented
+ return false;
+}
+
+bool wxWindowBase::UnregisterHotKey(int WXUNUSED(hotkeyId))
+{
+ // not implemented
+ return false;
+}
+
+#endif // wxUSE_HOTKEY
+
+void wxWindowBase::SendDestroyEvent()
+{
+ wxWindowDestroyEvent event;
+ event.SetEventObject(this);
+ event.SetId(GetId());
+ GetEventHandler()->ProcessEvent(event);
+}
+
+// ----------------------------------------------------------------------------
+// event processing
+// ----------------------------------------------------------------------------
+
+bool wxWindowBase::TryValidator(wxEvent& wxVALIDATOR_PARAM(event))
+{
+#if wxUSE_VALIDATORS
+ // Can only use the validator of the window which
+ // is receiving the event
+ if ( event.GetEventObject() == this )
+ {
+ wxValidator *validator = GetValidator();
+ if ( validator && validator->ProcessEvent(event) )
+ {
+ return true;
+ }
+ }
+#endif // wxUSE_VALIDATORS
+
+ return false;
+}
+
+bool wxWindowBase::TryParent(wxEvent& event)
+{
+ // carry on up the parent-child hierarchy if the propagation count hasn't
+ // reached zero yet
+ if ( event.ShouldPropagate() )
+ {
+ // honour the requests to stop propagation at this window: this is
+ // used by the dialogs, for example, to prevent processing the events
+ // from the dialog controls in the parent frame which rarely, if ever,
+ // makes sense
+ if ( !(GetExtraStyle() & wxWS_EX_BLOCK_EVENTS) )
+ {
+ wxWindow *parent = GetParent();
+ if ( parent && !parent->IsBeingDeleted() )
+ {
+ wxPropagateOnce propagateOnce(event);
+
+ return parent->GetEventHandler()->ProcessEvent(event);
+ }
+ }
+ }
+
+ return wxEvtHandler::TryParent(event);
+}
+
+// ----------------------------------------------------------------------------
+// keyboard navigation
+// ----------------------------------------------------------------------------
+
+// Navigates in the specified direction.
+bool wxWindowBase::Navigate(int flags)
+{
+ wxNavigationKeyEvent eventNav;
+ eventNav.SetFlags(flags);
+ eventNav.SetEventObject(this);
+ if ( GetParent()->GetEventHandler()->ProcessEvent(eventNav) )
+ {
+ return true;
+ }
+ return false;
+}
+
+void wxWindowBase::DoMoveInTabOrder(wxWindow *win, MoveKind move)
+{
+ // check that we're not a top level window
+ wxCHECK_RET( GetParent(),
+ _T("MoveBefore/AfterInTabOrder() don't work for TLWs!") );
+
+ // detect the special case when we have nothing to do anyhow and when the
+ // code below wouldn't work
+ if ( win == this )
+ return;
+
+ // find the target window in the siblings list
+ wxWindowList& siblings = GetParent()->GetChildren();
+ wxWindowList::compatibility_iterator i = siblings.Find(win);
+ wxCHECK_RET( i, _T("MoveBefore/AfterInTabOrder(): win is not a sibling") );
+
+ // unfortunately, when wxUSE_STL == 1 DetachNode() is not implemented so we
+ // can't just move the node around
+ wxWindow *self = (wxWindow *)this;
+ siblings.DeleteObject(self);
+ if ( move == MoveAfter )
+ {
+ i = i->GetNext();
+ }
+
+ if ( i )
+ {
+ siblings.Insert(i, self);
+ }
+ else // MoveAfter and win was the last sibling
+ {
+ siblings.Append(self);
+ }
+}
+
+// ----------------------------------------------------------------------------
+// focus handling
+// ----------------------------------------------------------------------------
+
+/*static*/ wxWindow* wxWindowBase::FindFocus()
+{
+ wxWindowBase *win = DoFindFocus();
+ return win ? win->GetMainWindowOfCompositeControl() : NULL;