int displayx, displayy;
wxDisplaySize(&displayx, &displayy);
- int scaledx = ceil((float)x * 65535.0 / (displayx-1));
- int scaledy = ceil((float)y * 65535.0 / (displayy-1));
+ // Casts are safe because x and y are supposed to be less than the display
+ // size, so there is no danger of overflow.
+ DWORD scaledx = static_cast<DWORD>(ceil(x * 65535.0 / (displayx-1)));
+ DWORD scaledy = static_cast<DWORD>(ceil(y * 65535.0 / (displayy-1)));
mouse_event(MOUSEEVENTF_ABSOLUTE | MOUSEEVENTF_MOVE, scaledx, scaledy, 0, 0);
return true;