- // adding/deleting items
- bool DeleteItem(long item);
- long InsertItem(long parent, wxTreeItem& info,
- long insertAfter = wxTREE_INSERT_LAST);
- // If image > -1 and selImage == -1, the same image is used for
- // both selected and unselected items.
- long InsertItem(long parent, const wxString& label,
- int image = -1, int selImage = -1,
- long insertAfter = wxTREE_INSERT_LAST);
-
- // changing item state
- bool ExpandItem(long item) { return ExpandItem(item, wxTREE_EXPAND_EXPAND); }
- bool CollapseItem(long item) { return ExpandItem(item, wxTREE_EXPAND_COLLAPSE); }
- bool ToggleItem(long item) { return ExpandItem(item, wxTREE_EXPAND_TOGGLE); }
- // common interface for {Expand|Collapse|Toggle}Item
- bool ExpandItem(long item, int action);
-
- //
- bool SelectItem(long item);
- bool ScrollTo(long item);
- bool DeleteAllItems();
-
- // Edit the label (tree must have the focus)
- wxTextCtrl* EditLabel(long item, wxClassInfo* textControlClass = CLASSINFO(wxTextCtrl));
-
- // End label editing, optionally cancelling the edit
- bool EndEditLabel(bool cancel);
-
- long HitTest(const wxPoint& point, int& flags);
- // wxImageList *CreateDragImage(long item);
- bool SortChildren(long item);
- bool EnsureVisible(long item);
-
- // IMPLEMENTATION
- void Command(wxCommandEvent& event) { ProcessCommand(event); };
- bool MSWCommand(WXUINT param, WXWORD id);
- bool MSWNotify(WXWPARAM wParam, WXLPARAM lParam);
-
+
+ // add the root node to the tree
+ virtual wxTreeItemId AddRoot(const wxString& text,
+ int image = -1, int selectedImage = -1,
+ wxTreeItemData *data = NULL);
+
+ // insert a new item in as the first child of the parent
+ virtual wxTreeItemId PrependItem(const wxTreeItemId& parent,
+ const wxString& text,
+ int image = -1, int selectedImage = -1,
+ wxTreeItemData *data = NULL);
+
+ // insert a new item after a given one
+ virtual wxTreeItemId InsertItem(const wxTreeItemId& parent,
+ const wxTreeItemId& idPrevious,
+ const wxString& text,
+ int image = -1, int selectedImage = -1,
+ wxTreeItemData *data = NULL);
+
+ // insert a new item before the one with the given index
+ virtual wxTreeItemId InsertItem(const wxTreeItemId& parent,
+ size_t index,
+ const wxString& text,
+ int image = -1, int selectedImage = -1,
+ wxTreeItemData *data = NULL);
+
+ // insert a new item in as the last child of the parent
+ virtual wxTreeItemId AppendItem(const wxTreeItemId& parent,
+ const wxString& text,
+ int image = -1, int selectedImage = -1,
+ wxTreeItemData *data = NULL);
+
+ // delete this item and associated data if any
+ void Delete(const wxTreeItemId& item);
+ // delete all children (but don't delete the item itself)
+ // NB: this won't send wxEVT_COMMAND_TREE_ITEM_DELETED events
+ void DeleteChildren(const wxTreeItemId& item);
+ // delete all items from the tree
+ // NB: this won't send wxEVT_COMMAND_TREE_ITEM_DELETED events
+ void DeleteAllItems();
+
+ // expand this item
+ void Expand(const wxTreeItemId& item);
+ // collapse the item without removing its children
+ void Collapse(const wxTreeItemId& item);
+ // collapse the item and remove all children
+ void CollapseAndReset(const wxTreeItemId& item);
+ // toggles the current state
+ void Toggle(const wxTreeItemId& item);
+
+ // remove the selection from currently selected item (if any)
+ void Unselect();
+ // unselect all items (only makes sense for multiple selection control)
+ void UnselectAll();
+ // select this item
+ void SelectItem(const wxTreeItemId& item, bool select = true);
+ // unselect this item
+ void UnselectItem(const wxTreeItemId& item);
+ // toggle item selection
+ void ToggleItemSelection(const wxTreeItemId& item);
+
+ // make sure this item is visible (expanding the parent item and/or
+ // scrolling to this item if necessary)
+ void EnsureVisible(const wxTreeItemId& item);
+ // scroll to this item (but don't expand its parent)
+ void ScrollTo(const wxTreeItemId& item);
+
+ // start editing the item label: this (temporarily) replaces the item
+ // with a one line edit control. The item will be selected if it hadn't
+ // been before. textCtrlClass parameter allows you to create an edit
+ // control of arbitrary user-defined class deriving from wxTextCtrl.
+ wxTextCtrl* EditLabel(const wxTreeItemId& item,
+ wxClassInfo* textCtrlClass = CLASSINFO(wxTextCtrl));
+ // returns the same pointer as StartEdit() if the item is being edited,
+ // NULL otherwise (it's assumed that no more than one item may be
+ // edited simultaneously)
+ wxTextCtrl* GetEditControl() const;
+ // end editing and accept or discard the changes to item label
+ void EndEditLabel(const wxTreeItemId& WXUNUSED(item),
+ bool discardChanges = false)
+ {
+ DoEndEditLabel(discardChanges);
+ }
+
+ // sorting
+ // this function is called to compare 2 items and should return -1, 0
+ // or +1 if the first item is less than, equal to or greater than the
+ // second one. The base class version performs alphabetic comparaison
+ // of item labels (GetText)
+ virtual int OnCompareItems(const wxTreeItemId& item1,
+ const wxTreeItemId& item2);
+ // sort the children of this item using OnCompareItems
+ //
+ // NB: this function is not reentrant and not MT-safe (FIXME)!
+ void SortChildren(const wxTreeItemId& item);
+
+ // helpers
+ // -------
+
+ // determine to which item (if any) belongs the given point (the
+ // coordinates specified are relative to the client area of tree ctrl)
+ // and fill the flags parameter with a bitmask of wxTREE_HITTEST_xxx
+ // constants.
+ //
+ // The first function is more portable (because easier to implement
+ // on other platforms), but the second one returns some extra info.
+ wxTreeItemId HitTest(const wxPoint& point)
+ { int dummy; return HitTest(point, dummy); }
+ wxTreeItemId HitTest(const wxPoint& point, int& flags);
+
+ // get the bounding rectangle of the item (or of its label only)
+ bool GetBoundingRect(const wxTreeItemId& item,
+ wxRect& rect,
+ bool textOnly = false) const;
+
+ // deprecated
+ // ----------
+
+#if WXWIN_COMPATIBILITY_2_4
+ // these methods are deprecated and will be removed in future versions of
+ // wxWidgets, they're here for compatibility only, don't use them in new
+ // code (the comments indicate why these methods are now useless and how to
+ // replace them)
+
+ // use Expand, Collapse, CollapseAndReset or Toggle
+ wxDEPRECATED( void ExpandItem(const wxTreeItemId& item, int action) );
+
+ // use AddRoot, PrependItem or AppendItem
+ wxDEPRECATED( wxTreeItemId InsertItem(const wxTreeItemId& parent,
+ const wxString& text,
+ int image = -1, int selImage = -1,
+ long insertAfter = wxTREE_INSERT_LAST) );
+
+ // use Set/GetImageList and Set/GetStateImageList
+ wxDEPRECATED( wxImageList *GetImageList(int) const );
+ wxDEPRECATED( void SetImageList(wxImageList *imageList, int) );
+
+ // use Set/GetItemImage directly
+ wxDEPRECATED( int GetItemSelectedImage(const wxTreeItemId& item) const );
+ wxDEPRECATED( void SetItemSelectedImage(const wxTreeItemId& item, int image) );
+
+ // use the versions taking wxTreeItemIdValue cookies
+ wxDEPRECATED( wxTreeItemId GetFirstChild(const wxTreeItemId& item,
+ long& cookie) const );
+ wxDEPRECATED( wxTreeItemId GetNextChild(const wxTreeItemId& item,
+ long& cookie) const );
+#endif // WXWIN_COMPATIBILITY_2_4
+
+
+ // implementation
+ // --------------
+
+ virtual bool ShouldInheritColours() const { return false; }
+
+ virtual wxVisualAttributes GetDefaultAttributes() const
+ {
+ return GetClassDefaultAttributes(GetWindowVariant());
+ }
+
+ static wxVisualAttributes
+ GetClassDefaultAttributes(wxWindowVariant variant = wxWINDOW_VARIANT_NORMAL);
+
+
+ virtual WXLRESULT MSWWindowProc(WXUINT nMsg, WXWPARAM wParam, WXLPARAM lParam);
+ virtual WXLRESULT MSWDefWindowProc(WXUINT nMsg, WXWPARAM wParam, WXLPARAM lParam);
+ virtual bool MSWCommand(WXUINT param, WXWORD id);
+ virtual bool MSWOnNotify(int idCtrl, WXLPARAM lParam, WXLPARAM *result);
+
+ // override some base class virtuals
+ virtual bool SetBackgroundColour(const wxColour &colour);
+ virtual bool SetForegroundColour(const wxColour &colour);
+
+ // get/set the check state for the item (only for wxTR_MULTIPLE)
+ bool IsItemChecked(const wxTreeItemId& item) const;
+ void SetItemCheck(const wxTreeItemId& item, bool check = true);
+
+ // set/get the item state.image (state == -1 means cycle to the next one)
+ void SetState(const wxTreeItemId& node, int state);
+ int GetState(const wxTreeItemId& node);
+