IMPLEMENT_DYNAMIC_CLASS(wxEvtHandler, wxObject)
IMPLEMENT_ABSTRACT_CLASS(wxEvent, wxObject)
IMPLEMENT_DYNAMIC_CLASS(wxCommandEvent, wxEvent)
+IMPLEMENT_DYNAMIC_CLASS(wxNotifyEvent, wxCommandEvent)
IMPLEMENT_DYNAMIC_CLASS(wxScrollEvent, wxCommandEvent)
IMPLEMENT_DYNAMIC_CLASS(wxMouseEvent, wxEvent)
IMPLEMENT_DYNAMIC_CLASS(wxKeyEvent, wxEvent)
IMPLEMENT_DYNAMIC_CLASS(wxInitDialogEvent, wxEvent)
IMPLEMENT_DYNAMIC_CLASS(wxSysColourChangedEvent, wxEvent)
IMPLEMENT_DYNAMIC_CLASS(wxIdleEvent, wxEvent)
-IMPLEMENT_DYNAMIC_CLASS(wxUpdateUIEvent, wxEvent)
+IMPLEMENT_DYNAMIC_CLASS(wxUpdateUIEvent, wxCommandEvent)
IMPLEMENT_DYNAMIC_CLASS(wxNavigationKeyEvent, wxCommandEvent)
IMPLEMENT_DYNAMIC_CLASS(wxPaletteChangedEvent, wxEvent)
IMPLEMENT_DYNAMIC_CLASS(wxQueryNewPaletteEvent, wxEvent)
{
m_eventType = commandType;
m_clientData = (char *) NULL;
+ m_clientObject = (wxClientData *) NULL;
m_extraLong = 0;
m_commandInt = 0;
m_id = theId;
m_altDown = FALSE;
m_controlDown = FALSE;
m_shiftDown = FALSE;
+ m_leftDown = FALSE;
+ m_rightDown = FALSE;
+ m_middleDown = FALSE;
+ m_x = 0;
+ m_y = 0;
}
// True if was a button dclick event (1 = left, 2 = middle, 3 = right)
wxEvtHandler::wxEvtHandler(void)
{
- m_clientData = (char *) NULL;
m_nextHandler = (wxEvtHandler *) NULL;
m_previousHandler = (wxEvtHandler *) NULL;
m_enabled = TRUE;
{
int i = 0;
int commandId = event.GetId();
-
- while (table.entries[i].m_fn !=
-#ifdef __SGI_CC__
- 0L
-#else
- NULL
-#endif
- )
- {
-// wxEventType eventType = (wxEventType) table.entries[i].m_eventType;
+ // BC++ doesn't like while (table.entries[i].m_fn)
+
+ while (table.entries[i].m_fn != 0L)
+ {
if ((event.GetEventType() == table.entries[i].m_eventType) &&
(table.entries[i].m_id == -1 || // Match, if event spec says any id will do (id == -1)
(table.entries[i].m_lastId == -1 && commandId == table.entries[i].m_id) ||
{
wxEventTableEntry *entry = (wxEventTableEntry*)node->Data();
-// wxEventType eventType = (wxEventType) entry->m_eventType;
-
if (entry->m_fn)
{
if ((event.GetEventType() == entry->m_eventType) &&
else
return TRUE;
}
- };
+ }
node = node->Next();
}
return FALSE;