virtual void DrawField(wxDC& dc, int i);
// Get the position and size of the field's internal bounding rectangle
- virtual bool GetFieldRect(int i, wxRectangle& rect) const;
+ virtual bool GetFieldRect(int i, wxRect& rect) const;
inline int GetBorderX() const { return m_borderX; }
inline int GetBorderY() const { return m_borderY; }