#include "wx/fontmap.h" // for CharsetToEncoding()
#endif
+#if defined(__WXMAC__)
+ #include "wx/mac/private.h" // includes mac headers
+#endif
+
// ----------------------------------------------------------------------------
// simple types
// ----------------------------------------------------------------------------
const wxChar *szDomain) const
{
if ( wxIsEmpty(szOrigString) )
- return szDomain;
+ return _T("");
const char *pszTrans = NULL;
#if wxUSE_UNICODE