// Default is 1
//
// Recommended setting: 1 but see comment in the beginning of this section
-#define wxUSE_MEMORY_TRACING 1
+#define wxUSE_MEMORY_TRACING 0
// In debug mode, cause new and delete to be redefined globally.
// If this causes problems (e.g. link errors), set this to 0.
// Recommended setting: 0 (unless you only plan to use Windows NT/2000)
#define wxUSE_UNICODE 0
+// Set wxUSE_UNICODE_MSLU to 1 if you want to compile wxWindows in Unicode mode
+// and be able to run compiled apps under Windows 9x as well as NT/2000/XP. This
+// setting enables use of unicows.dll from MSLU (MS Layer for Unicode, see
+// http://www.microsoft.com/globaldev/Articles/mslu_announce.asp). Note that you
+// will have to modify the makefiles to include unicows.lib import library as the first
+// library.
+//
+// Default is 0
+//
+// Recommended setting: 0
+#define wxUSE_UNICODE_MSLU 0
+
// Setting wxUSE_WCHAR_T to 1 gives you some degree of Unicode support without
// compiling the program in Unicode mode. More precisely, it will be possible
// to construct wxString from a wide (Unicode) string and convert any wxString
// Default is 1.
//
// Recommended setting: 1
+#define wxUSE_DYNAMIC_LOADER 0
+
#define wxUSE_DYNLIB_CLASS 0
// Set to 1 to use socket classes
// Recommended setting: 0
#define wxUSE_POPUPWIN 1
+// wxTipWindow allows to implement the custom tooltips, it is used by the
+// context help classes. Requires wxUSE_POPUPWIN.
+//
+// Default is 1
+//
+// Recommended setting: 1 (may be set to 0)
+#define wxUSE_TIPWINDOW 1
+
// Each of the settings below corresponds to one wxWindows control. They are
// all switched on by default but may be disabled if you are sure that your
// program (including any standard dialogs it can show!) doesn't need them and
#define wxUSE_BMPBUTTON 1 // wxBitmapButton
#define wxUSE_CALENDARCTRL 0 // wxCalendarCtrl
#define wxUSE_CHECKBOX 1 // wxCheckBox
-#define wxUSE_CHECKLISTBOX 0 // wxCheckListBox (requires wxUSE_OWNER_DRAWN)
+#define wxUSE_CHECKLISTBOX 1 // wxCheckListBox (requires wxUSE_OWNER_DRAWN)
#define wxUSE_CHOICE 1 // wxChoice
#define wxUSE_COMBOBOX 1 // wxComboBox
-#define wxUSE_GAUGE 0 // wxGauge
+#define wxUSE_GAUGE 1 // wxGauge
#define wxUSE_LISTBOX 1 // wxListBox
#define wxUSE_LISTCTRL 0 // wxListCtrl
-#define wxUSE_RADIOBOX 0 // wxRadioBox
+#define wxUSE_RADIOBOX 1 // wxRadioBox
#define wxUSE_RADIOBTN 1 // wxRadioButton
#define wxUSE_SCROLLBAR 1 // wxScrollBar
#define wxUSE_SLIDER 1 // wxSlider
-#define wxUSE_SPINBTN 0 // wxSpinButton
-#define wxUSE_SPINCTRL 0 // wxSpinCtrl
+#define wxUSE_SPINBTN 1 // wxSpinButton
+#define wxUSE_SPINCTRL 1 // wxSpinCtrl
#define wxUSE_STATBOX 1 // wxStaticBox
#define wxUSE_STATLINE 1 // wxStaticLine
#define wxUSE_STATTEXT 1 // wxStaticText
// Default is 1.
//
// Recommended setting: 1
-#define wxUSE_NOTEBOOK 0
+#define wxUSE_NOTEBOOK 1
// wxTabDialog is a generic version of wxNotebook but it is incompatible with
// the new class. It shouldn't be used in new code.
//
// Recommended setting: 1 (set it to 0 if you don't use any of the controls
// enumerated above, then this class is mostly useless too)
-#define wxUSE_IMAGLIST 0
+#define wxUSE_IMAGLIST 1
// Use wxMenu, wxMenuBar, wxMenuItem.
//
// Default is 1
//
// Recommended setting: 1 (used in the library itself)
-#define wxUSE_CHOICEDLG 0
+#define wxUSE_CHOICEDLG 1
// Use colour picker dialog
//