// Modified by:
// Created: 03.07.2003
// RCS-ID: $Id$
-// Copyright: (c) 2003 Vadim Zeitlin <vadim@wxwindows.org>
+// Copyright: (c) 2003 Vadim Zeitlin <vadim@wxwidgets.org>
// Licence: wxWindows licence
///////////////////////////////////////////////////////////////////////////////
#include "wx/defs.h"
+#include "wx/except.h"
+
// ----------------------------------------------------------------------------
// helpers
// ----------------------------------------------------------------------------
if ( !guard.WasDismissed() )
{
// we're called from ScopeGuardImpl dtor and so we must not throw
-#if wxUSE_EXCEPTIONS
- try
-#endif // wxUSE_EXCEPTIONS
+ wxTRY
{
guard.Execute();
}
-#if wxUSE_EXCEPTIONS
- catch ( ... )
- {
- }
-#endif // wxUSE_EXCEPTIONS
+ wxCATCH_ALL(;) // do nothing, just eat the exception
}
}
// but this results in compiler warnings about unused variables and I
// didn't find a way to work around this other than by having different
// macros with different names
-#define ON_BLOCK_EXIT0(f) \
+#define wxON_BLOCK_EXIT0(f) \
wxScopeGuard wxMAKE_UNIQUE_NAME(scopeGuard) = wxMakeGuard(f); \
wxPrivate::Use(wxMAKE_UNIQUE_NAME(scopeGuard))
-#define ON_BLOCK_EXIT_OBJ0(o, m) \
+#define wxON_BLOCK_EXIT_OBJ0(o, m) \
wxScopeGuard wxMAKE_UNIQUE_NAME(scopeGuard) = wxMakeObjGuard(o, m); \
wxPrivate::Use(wxMAKE_UNIQUE_NAME(scopeGuard))
-#define ON_BLOCK_EXIT1(f, p1) \
+#define wxON_BLOCK_EXIT1(f, p1) \
wxScopeGuard wxMAKE_UNIQUE_NAME(scopeGuard) = wxMakeGuard(f, p1); \
wxPrivate::Use(wxMAKE_UNIQUE_NAME(scopeGuard))
-#define ON_BLOCK_EXIT_OBJ1(o, m, p1) \
+#define wxON_BLOCK_EXIT_OBJ1(o, m, p1) \
wxScopeGuard wxMAKE_UNIQUE_NAME(scopeGuard) = wxMakeObjGuard(o, m, p1); \
wxPrivate::Use(wxMAKE_UNIQUE_NAME(scopeGuard))
-#define ON_BLOCK_EXIT2(f, p1, p2) \
+#define wxON_BLOCK_EXIT2(f, p1, p2) \
wxScopeGuard wxMAKE_UNIQUE_NAME(scopeGuard) = wxMakeGuard(f, p1, p2); \
wxPrivate::Use(wxMAKE_UNIQUE_NAME(scopeGuard))
-#define ON_BLOCK_EXIT_OBJ2(o, m, p1, p2) \
+#define wxON_BLOCK_EXIT_OBJ2(o, m, p1, p2) \
wxScopeGuard wxMAKE_UNIQUE_NAME(scopeGuard) = wxMakeObjGuard(o, m, p1, p2); \
wxPrivate::Use(wxMAKE_UNIQUE_NAME(scopeGuard))