-DECLARE_WXOSX_OPAQUE_CFREF( CFRunLoop );
-DECLARE_WXOSX_OPAQUE_CFREF( CFRunLoopObserver );
-
-class WXDLLIMPEXP_BASE wxCFEventLoopPauseIdleEvents;
-
-class WXDLLIMPEXP_BASE wxCFEventLoop : public wxEventLoopBase
-{
- friend class wxCFEventLoopPauseIdleEvents;
-public:
- wxCFEventLoop();
- virtual ~wxCFEventLoop();
-
- // enters a loop calling OnNextIteration(), Pending() and Dispatch() and
- // terminating when Exit() is called
- virtual int Run();
-
- // sets the "should exit" flag and wakes up the loop so that it terminates
- // soon
- virtual void Exit(int rc = 0);
-
- // return true if any events are available
- virtual bool Pending() const;
-
- // dispatch a single event, return false if we should exit from the loop
- virtual bool Dispatch();
-
- // same as Dispatch() but doesn't wait for longer than the specified (in
- // ms) timeout, return true if an event was processed, false if we should
- // exit the loop or -1 if timeout expired
- virtual int DispatchTimeout(unsigned long timeout);
-
- // implement this to wake up the loop: usually done by posting a dummy event
- // to it (can be called from non main thread)
- virtual void WakeUp();
-
- virtual bool YieldFor(long eventsToProcess);
-
-#if wxUSE_EVENTLOOP_SOURCE
- virtual wxEventLoopSource *
- AddSourceForFD(int fd, wxEventLoopSourceHandler *handler, int flags);
-#endif // wxUSE_EVENTLOOP_SOURCE
-
-protected:
- void CommonModeObserverCallBack(CFRunLoopObserverRef observer, int activity);
- void DefaultModeObserverCallBack(CFRunLoopObserverRef observer, int activity);
-
- // set to false to avoid idling at unexpected moments - eg when having native message boxes
- void SetProcessIdleEvents(bool process) { m_processIdleEvents = process; }
-
- static void OSXCommonModeObserverCallBack(CFRunLoopObserverRef observer, int activity, void *info);
- static void OSXDefaultModeObserverCallBack(CFRunLoopObserverRef observer, int activity, void *info);
-
- // get the currently executing CFRunLoop
- virtual CFRunLoopRef CFGetCurrentRunLoop() const;
-
- virtual int DoDispatchTimeout(unsigned long timeout);
-
- virtual void DoRun();
-
- virtual void DoStop();
-
- // should we exit the loop?
- bool m_shouldExit;
-
- // the loop exit code
- int m_exitcode;
-
- // cfrunloop
- CFRunLoopRef m_runLoop;
-
- // common modes runloop observer
- CFRunLoopObserverRef m_commonModeRunLoopObserver;
-
- // default mode runloop observer
- CFRunLoopObserverRef m_defaultModeRunLoopObserver;
-
- // set to false to avoid idling at unexpected moments - eg when having native message boxes
- bool m_processIdleEvents;
-
-private:
- // process all already pending events and dispatch a new one (blocking
- // until it appears in the event queue if necessary)
- //
- // returns the return value of DoDispatchTimeout()
- int DoProcessEvents();
-
- wxDECLARE_NO_COPY_CLASS(wxCFEventLoop);
-};
-
-class WXDLLIMPEXP_BASE wxCFEventLoopPauseIdleEvents : public wxObject
-{
-public:
- wxCFEventLoopPauseIdleEvents();
- virtual ~wxCFEventLoopPauseIdleEvents();
-};
-
-#if wxUSE_GUI
-