#ifndef WX_PRECOMP
#include "wx/utils.h"
+ #include "wx/colour.h"
#endif //WX_PRECOMP
-#include "wx/colour.h"
-
#import <AppKit/NSColor.h>
class WXDLLEXPORT wxBrushRefData: public wxGDIRefData
// don't compare our NSColor
return m_style == data.m_style &&
m_colour == data.m_colour &&
- m_stipple == data.m_stipple;
+ m_stipple.IsSameAs(data.m_stipple);
}
void wxBrushRefData::DoSetStipple(const wxBitmap& stipple)
m_refData = new wxBrushRefData(stipple);
}
-wxObjectRefData *wxBrush::CreateRefData() const
+wxGDIRefData *wxBrush::CreateGDIRefData() const
{
return new wxBrushRefData;
}
-wxObjectRefData *wxBrush::CloneRefData(const wxObjectRefData *data) const
+wxGDIRefData *wxBrush::CloneGDIRefData(const wxGDIRefData *data) const
{
return new wxBrushRefData(*(wxBrushRefData *)data);
}