// Purpose: topic overview
// Author: wxWidgets team
// RCS-ID: $Id$
-// Licence: wxWindows license
+// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
+/*
+ NOTE: we explicitely don't name wxMutexGUIEnter() and wxMutexGUILeave()
+ as they're not safe. See also ticket #10366.
+*/
+
/**
-@page overview_thread Multithreading
+@page overview_thread Multithreading Overview
Classes: wxThread, wxThreadHelper, wxMutex, wxCriticalSection, wxCondition, wxSemaphore
+
+@section overview_thread_intro When to use multiple threads
+
wxWidgets provides a complete set of classes encapsulating objects necessary in
multithreaded (MT) programs: the wxThread class itself and different
synchronization objects: mutexes (see wxMutex) and critical sections (see
functions have different names and some features inspired by Win32 thread API
are there as well.
-These classes will hopefully make writing MT programs easier and they also
-provide some extra error checking (compared to the native (be it Win32 or
-Posix) thread API), however it is still a non-trivial undertaking especially
-for large projects. Before starting an MT application (or starting to add MT
+These classes hopefully make writing MT programs easier and they also
+provide some extra error checking (compared to the native - be it Win32 or
+Posix - thread API), however it is still a non-trivial undertaking especially
+for large projects.
+Before starting an MT application (or starting to add MT
features to an existing one) it is worth asking oneself if there is no easier
-and safer way to implement the same functionality. Of course, in some
-situations threads really make sense (classical example is a server application
-which launches a new thread for each new client), but in others it might be an
-overkill. On the other hand, the recent evolution of the computer hardware shows
+and safer way to implement the same functionality.
+Of course, in some situations threads really make sense (classical example is a
+server application which launches a new thread for each new client), but in others
+it might be an overkill.
+On the other hand, the recent evolution of the computer hardware shows
an important trend towards multi-core systems, which are better exploited using
multiple threads (e.g. you may want to split a long task among as many threads
as many CPU (cores) the system reports; see wxThread::GetCPUCount).
-To implement non-blocking operations without using multiple threads you have
-two other possible implementation choices:
-- using wxIdleEvent (e.g. to perform a long calculation while updating a progress dialog)
-- simply do everything at once but call wxWindow::Update() periodically to update the screen.
+To implement non-blocking operations @e without using multiple threads you have
+two possible implementation choices:
+- use wxIdleEvent (e.g. to perform a long calculation while updating a progress dialog)
+- do everything at once but call wxWindow::Update() or wxApp::YieldFor(wxEVT_CATEGORY_UI)
+ periodically to update the screen.
+If instead you choose to use threads in your application, please read also
+the following sections of this overview.
-Even if there are the ::wxMutexGuiEnter and ::wxMutexGuiLeave functions which allows
-to use GUI functions from multiple threads, if you do decide to use threads in your
-application, it is strongly recommended that <b>no more than one calls GUI functions</b>.
+@section overview_thread_notes Important notes for multithreaded applications
+
+When writing a multi-threaded application, it is strongly recommended
+that <b>no secondary threads call GUI functions</b>.
The design which uses one GUI thread and several worker threads which communicate
with the main one using @b events is much more robust and will undoubtedly save you
countless problems (example: under Win32 a thread can only access GDI objects such
-as pens, brushes, c created by itself and not by the other threads).
+as pens, brushes, device contexts created by itself and not by the other threads).
For communication between secondary threads and the main thread, you may use
wxEvtHandler::QueueEvent or its short version ::wxQueueEvent. These functions
yourself. In particular, please note that it is not enough to derive
your class from wxThread and wxEvtHandler to send messages to it: in fact, this
does not work at all.
+You're instead encouraged to use wxThreadHelper as it greatly simplifies the
+communication and the sharing of resources.
+
+You should also look at the wxThread docs for important notes about secondary
+threads and their deletion.
+
+Last, remember that if wxEventLoopBase::YieldFor() is used directly or indirectly
+(e.g. through wxProgressDialog) in your code, then you may have both re-entrancy
+problems and also problems caused by the processing of events out of order.
+To resolve the last problem wxThreadEvent can be used: thanks to its implementation
+of the wxThreadEvent::GetEventCategory function wxThreadEvent classes in fact
+do not get processed by wxEventLoopBase::YieldFor() unless you specify the
+@c wxEVT_CATEGORY_THREAD flag.
See also the @sample{thread} for a sample showing some simple interactions
between the main and secondary threads.