+ // spacer
+ wxSizerItem( int width, int height, int option, int flag, int border, wxObject* userData);
+
+ // window
+ wxSizerItem( wxWindow *window, int option, int flag, int border, wxObject* userData );
+
+ // subsizer
+ wxSizerItem( wxSizer *sizer, int option, int flag, int border, wxObject* userData );
+
+ ~wxSizerItem();
+
+ virtual void DeleteWindows();
+
+ virtual wxSize GetSize();
+ virtual wxSize CalcMin();
+ virtual void SetDimension( wxPoint pos, wxSize size );
+
+ wxSize GetMinSize()
+ { return m_minSize; }
+
+ void SetRatio( int width, int height )
+ // if either of dimensions is zero, ratio is assumed to be 1
+ // to avoid "divide by zero" errors
+ { m_ratio = (width && height) ? ((float) width / (float) height) : 1; }
+ void SetRatio( wxSize size )
+ { m_ratio = (size.x && size.y) ? ((float) size.x / (float) size.y) : 1; }
+ void SetRatio( float ratio )
+ { m_ratio = ratio; }
+ float GetRatio() const
+ { return m_ratio; }
+
+ bool IsWindow();
+ bool IsSizer();
+ bool IsSpacer();
+
+ void SetInitSize( int x, int y )
+ { m_minSize.x = x; m_minSize.y = y; }
+ void SetOption( int option )
+ { m_option = option; }
+ void SetFlag( int flag )
+ { m_flag = flag; }
+ void SetBorder( int border )
+ { m_border = border; }
+
+ wxWindow *GetWindow() const
+ { return m_window; }
+ void SetWindow( wxWindow *window )
+ { m_window = window; }
+ wxSizer *GetSizer() const
+ { return m_sizer; }
+ void SetSizer( wxSizer *sizer )
+ { m_sizer = sizer; }
+ int GetOption() const
+ { return m_option; }
+ int GetFlag() const
+ { return m_flag; }
+ int GetBorder() const
+ { return m_border; }
+ wxObject* GetUserData()
+ { return m_userData; }
+ wxPoint GetPosition()
+ { return m_pos; }
+
+protected:
+ wxWindow *m_window;
+ wxSizer *m_sizer;
+ wxSize m_size;
+ wxPoint m_pos;
+ wxSize m_minSize;
+ int m_option;
+ int m_border;
+ int m_flag;
+ // als: aspect ratio can always be calculated from m_size,
+ // but this would cause precision loss when the window
+ // is shrinked. it is safer to preserve initial value.
+ float m_ratio;
+ wxObject *m_userData;
+
+private:
+ DECLARE_CLASS(wxSizerItem);
+};
+
+//---------------------------------------------------------------------------
+// wxSizer
+//---------------------------------------------------------------------------
+
+class WXDLLEXPORT wxSizer: public wxObject, public wxClientDataContainer
+{
+public:
+ wxSizer();
+ ~wxSizer();
+
+ /* These should be called Append() really. */
+ virtual void Add( wxWindow *window, int option = 0, int flag = 0, int border = 0, wxObject* userData = NULL );
+ virtual void Add( wxSizer *sizer, int option = 0, int flag = 0, int border = 0, wxObject* userData = NULL );
+ virtual void Add( int width, int height, int option = 0, int flag = 0, int border = 0, wxObject* userData = NULL );
+
+ virtual void Insert( int before, wxWindow *window, int option = 0, int flag = 0, int border = 0, wxObject* userData = NULL );
+ virtual void Insert( int before, wxSizer *sizer, int option = 0, int flag = 0, int border = 0, wxObject* userData = NULL );
+ virtual void Insert( int before, int width, int height, int option = 0, int flag = 0, int border = 0, wxObject* userData = NULL );
+
+ virtual void Prepend( wxWindow *window, int option = 0, int flag = 0, int border = 0, wxObject* userData = NULL );
+ virtual void Prepend( wxSizer *sizer, int option = 0, int flag = 0, int border = 0, wxObject* userData = NULL );
+ virtual void Prepend( int width, int height, int option = 0, int flag = 0, int border = 0, wxObject* userData = NULL );
+
+ virtual bool Remove( wxWindow *window );
+ virtual bool Remove( wxSizer *sizer );
+ virtual bool Remove( int pos );
+
+ virtual void Clear( bool delete_windows=FALSE );
+ virtual void DeleteWindows();
+
+ void SetMinSize( int width, int height )
+ { DoSetMinSize( width, height ); }
+ void SetMinSize( wxSize size )
+ { DoSetMinSize( size.x, size.y ); }
+
+ /* Searches recursively */
+ bool SetItemMinSize( wxWindow *window, int width, int height )
+ { return DoSetItemMinSize( window, width, height ); }
+ bool SetItemMinSize( wxWindow *window, wxSize size )
+ { return DoSetItemMinSize( window, size.x, size.y ); }
+
+ /* Searches recursively */
+ bool SetItemMinSize( wxSizer *sizer, int width, int height )
+ { return DoSetItemMinSize( sizer, width, height ); }
+ bool SetItemMinSize( wxSizer *sizer, wxSize size )
+ { return DoSetItemMinSize( sizer, size.x, size.y ); }
+
+ bool SetItemMinSize( int pos, int width, int height )
+ { return DoSetItemMinSize( pos, width, height ); }
+ bool SetItemMinSize( int pos, wxSize size )
+ { return DoSetItemMinSize( pos, size.x, size.y ); }
+
+ wxSize GetSize()
+ { return m_size; }
+ wxPoint GetPosition()
+ { return m_position; }
+
+ /* Calculate the minimal size or return m_minSize if bigger. */
+ wxSize GetMinSize();
+
+ virtual void RecalcSizes() = 0;
+ virtual wxSize CalcMin() = 0;
+
+ virtual void Layout();
+
+ void Fit( wxWindow *window );
+ void SetSizeHints( wxWindow *window );
+
+ wxList& GetChildren()
+ { return m_children; }
+
+ void SetDimension( int x, int y, int width, int height );
+
+protected:
+ wxSize m_size;
+ wxSize m_minSize;
+ wxPoint m_position;
+ wxList m_children;
+
+ wxSize GetMaxWindowSize( wxWindow *window );
+ wxSize GetMinWindowSize( wxWindow *window );
+ wxSize FitSize( wxWindow *window );
+
+ virtual void DoSetMinSize( int width, int height );
+ virtual bool DoSetItemMinSize( wxWindow *window, int width, int height );
+ virtual bool DoSetItemMinSize( wxSizer *sizer, int width, int height );
+ virtual bool DoSetItemMinSize( int pos, int width, int height );
+
+private:
+ DECLARE_CLASS(wxSizer);
+};
+
+//---------------------------------------------------------------------------
+// wxGridSizer
+//---------------------------------------------------------------------------
+
+class WXDLLEXPORT wxGridSizer: public wxSizer
+{
+public:
+ wxGridSizer( int rows, int cols, int vgap, int hgap );
+ wxGridSizer( int cols, int vgap = 0, int hgap = 0 );
+
+ void RecalcSizes();
+ wxSize CalcMin();
+
+ void SetCols( int cols ) { m_cols = cols; }
+ void SetRows( int rows ) { m_rows = rows; }
+ void SetVGap( int gap ) { m_vgap = gap; }
+ void SetHGap( int gap ) { m_hgap = gap; }
+ int GetCols() { return m_cols; }
+ int GetRows() { return m_rows; }
+ int GetVGap() { return m_vgap; }
+ int GetHGap() { return m_hgap; }
+