+++ /dev/null
-# 11/19/2003 - Jeff Grimmett (grimmtooth@softhome.net)
-#
-# o Updated for wx namespace
-#
-
-import wx
-
-from Main import opj
-
-#----------------------------------------------------------------------
-
-def runTest(frame, nb, log):
- bmp = wx.Image(opj('bitmaps/image.bmp'), wx.BITMAP_TYPE_BMP).ConvertToBitmap()
- gif = wx.Image(opj('bitmaps/image.gif'), wx.BITMAP_TYPE_GIF).ConvertToBitmap()
- png = wx.Image(opj('bitmaps/image.png'), wx.BITMAP_TYPE_PNG).ConvertToBitmap()
- jpg = wx.Image(opj('bitmaps/image.jpg'), wx.BITMAP_TYPE_JPEG).ConvertToBitmap()
-
- panel = wx.Panel(nb, -1)
-
- pos = 10
- wx.StaticBitmap(panel, -1, bmp, (10, pos), (bmp.GetWidth(), bmp.GetHeight()))
-
- pos = pos + bmp.GetHeight() + 10
- wx.StaticBitmap(panel, -1, gif, (10, pos), (gif.GetWidth(), gif.GetHeight()))
-
- pos = pos + gif.GetHeight() + 10
- wx.StaticBitmap(panel, -1, png, (10, pos), (png.GetWidth(), png.GetHeight()))
-
- pos = pos + png.GetHeight() + 10
- wx.StaticBitmap(panel, -1, jpg, (10, pos), (jpg.GetWidth(), jpg.GetHeight()))
-
- return panel
-
-#----------------------------------------------------------------------
-
-
-
-overview = """\
-<html>
-<body>
-This class encapsulates a platform-independent image. An image can be created
-from data, or using <code>wxBitmap.ConvertToImage</code>. An image can be loaded from
-a file in a variety of formats, and is extensible to new formats via image
-format handlers. Functions are available to set and get image bits, so it can
-be used for basic image manipulation.
-
-<p>The following image handlers are available. wxBMPHandler is always installed
-by default. To use other image formats, install the appropriate handler or use
-<code>wx.InitAllImageHandlers()</code>.
-
-<p>
-<table>
-<tr><td width=25%>wxBMPHandler</td> <td>For loading and saving, always installed.</td></tr>
-<tr><td>wxPNGHandler</td> <td>For loading and saving.</td> </tr>
-<tr><td>wxJPEGHandler</td> <td>For loading and saving.</td> </tr>
-<tr><td>wxGIFHandler</td> <td>Only for loading, due to legal issues.</td> </tr>
-<tr><td>wxPCXHandler</td> <td>For loading and saving.</td> </tr>
-<tr><td>wxPNMHandler</td> <td>For loading and saving.</td> </tr>
-<tr><td>wxTIFFHandler</td> <td>For loading and saving.</td> </tr>
-<tr><td>wxIFFHandler</td> <td>For loading only.</td> </tr>
-<tr><td>wxXPMHandler</td> <td>For loading and saving.</td> </tr>
-<tr><td>wxICOHandler</td> <td>For loading and saving.</td> </tr>
-<tr><td>wxCURHandler</td> <td>For loading and saving.</td> </tr>
-<tr><td>wxANIHandler</td> <td>For loading only.</td> </tr>
-</table>
-
-<p>When saving in PCX format, wxPCXHandler will count the number of different
-colours in the image; if there are 256 or less colours, it will save as 8 bit,
-else it will save as 24 bit.
-
-<p>Loading PNMs only works for ASCII or raw RGB images. When saving in PNM format,
-wxPNMHandler will always save as raw RGB.
-
-</body>
-</html>"""
-
-if __name__ == '__main__':
- import sys,os
- import run
- run.main(['', os.path.basename(sys.argv[0])])
-