-IMPLEMENT_DYNAMIC_CLASS(wxAuiNotebookEvent, wxEvent)
-
-
-
-
-
-// these functions live in dockart.cpp -- they'll eventually
-// be moved to a new utility cpp file
-
-wxColor wxAuiStepColour(const wxColor& c, int percent);
-
-wxBitmap wxAuiBitmapFromBits(const unsigned char bits[], int w, int h,
- const wxColour& color);
-
-wxString wxAuiChopText(wxDC& dc, const wxString& text, int max_size);
-
-static void DrawButtons(wxDC& dc,
- const wxRect& _rect,
- const wxBitmap& bmp,
- const wxColour& bkcolour,
- int button_state)
-{
- wxRect rect = _rect;
-
- if (button_state == wxAUI_BUTTON_STATE_PRESSED)
- {
- rect.x++;
- rect.y++;
- }
-
- if (button_state == wxAUI_BUTTON_STATE_HOVER ||
- button_state == wxAUI_BUTTON_STATE_PRESSED)
- {
- dc.SetBrush(wxBrush(wxAuiStepColour(bkcolour, 120)));
- dc.SetPen(wxPen(wxAuiStepColour(bkcolour, 75)));
-
- // draw the background behind the button
- dc.DrawRectangle(rect.x, rect.y, 15, 15);
- }
-
- // draw the button itself
- dc.DrawBitmap(bmp, rect.x, rect.y, true);
-}
-
-static void IndentPressedBitmap(wxRect* rect, int button_state)
-{
- if (button_state == wxAUI_BUTTON_STATE_PRESSED)
- {
- rect->x++;
- rect->y++;
- }
-}
-
-
-
-// -- GUI helper classes and functions --
-
-class wxAuiCommandCapture : public wxEvtHandler
-{
-public:
-
- wxAuiCommandCapture() { m_last_id = 0; }
- int GetCommandId() const { return m_last_id; }
-
- bool ProcessEvent(wxEvent& evt)
- {
- if (evt.GetEventType() == wxEVT_COMMAND_MENU_SELECTED)
- {
- m_last_id = evt.GetId();
- return true;
- }
-
- if (GetNextHandler())
- return GetNextHandler()->ProcessEvent(evt);
-
- return false;
- }
-
-private:
- int m_last_id;
-};
-
-
-// -- bitmaps --
-
-#if defined( __WXMAC__ )
- static unsigned char close_bits[]={
- 0xFF, 0xFF, 0xFF, 0xFF, 0x0F, 0xFE, 0x03, 0xF8, 0x01, 0xF0, 0x19, 0xF3,
- 0xB8, 0xE3, 0xF0, 0xE1, 0xE0, 0xE0, 0xF0, 0xE1, 0xB8, 0xE3, 0x19, 0xF3,
- 0x01, 0xF0, 0x03, 0xF8, 0x0F, 0xFE, 0xFF, 0xFF };
-#elif defined( __WXGTK__)
- static unsigned char close_bits[]={
- 0xff, 0xff, 0xff, 0xff, 0x07, 0xf0, 0xfb, 0xef, 0xdb, 0xed, 0x8b, 0xe8,
- 0x1b, 0xec, 0x3b, 0xee, 0x1b, 0xec, 0x8b, 0xe8, 0xdb, 0xed, 0xfb, 0xef,
- 0x07, 0xf0, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff };
-#else
- static unsigned char close_bits[]={
- 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xe7, 0xf3, 0xcf, 0xf9,
- 0x9f, 0xfc, 0x3f, 0xfe, 0x3f, 0xfe, 0x9f, 0xfc, 0xcf, 0xf9, 0xe7, 0xf3,
- 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff};
-#endif
-
-static unsigned char left_bits[] = {
- 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xfe, 0x7f, 0xfe, 0x3f, 0xfe,
- 0x1f, 0xfe, 0x0f, 0xfe, 0x1f, 0xfe, 0x3f, 0xfe, 0x7f, 0xfe, 0xff, 0xfe,
- 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff};
-
-static unsigned char right_bits[] = {
- 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xdf, 0xff, 0x9f, 0xff, 0x1f, 0xff,
- 0x1f, 0xfe, 0x1f, 0xfc, 0x1f, 0xfe, 0x1f, 0xff, 0x9f, 0xff, 0xdf, 0xff,
- 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff};
-
-static unsigned char list_bits[] = {
- 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
- 0x0f, 0xf8, 0xff, 0xff, 0x0f, 0xf8, 0x1f, 0xfc, 0x3f, 0xfe, 0x7f, 0xff,
- 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff};
-
-
-
-
-
-
-// -- wxAuiDefaultTabArt class implementation --
-
-wxAuiDefaultTabArt::wxAuiDefaultTabArt()
-{
- m_normal_font = *wxNORMAL_FONT;
- m_selected_font = *wxNORMAL_FONT;
- m_selected_font.SetWeight(wxBOLD);
- m_measuring_font = m_selected_font;
-
- m_fixed_tab_width = 100;
- m_tab_ctrl_height = 0;
-
-#if defined( __WXMAC__ ) && wxOSX_USE_COCOA_OR_CARBON
- wxColor base_colour = wxColour( wxMacCreateCGColorFromHITheme(kThemeBrushToolbarBackground));
-#else
- wxColor base_colour = wxSystemSettings::GetColour(wxSYS_COLOUR_3DFACE);
-#endif
-
- // the base_colour is too pale to use as our base colour,
- // so darken it a bit --
- if ((255-base_colour.Red()) +
- (255-base_colour.Green()) +
- (255-base_colour.Blue()) < 60)
- {
- base_colour = wxAuiStepColour(base_colour, 92);
- }
-
- m_base_colour = base_colour;
- wxColor border_colour = wxAuiStepColour(base_colour, 75);
-
- m_border_pen = wxPen(border_colour);
- m_base_colour_pen = wxPen(m_base_colour);
- m_base_colour_brush = wxBrush(m_base_colour);
-
- m_active_close_bmp = wxAuiBitmapFromBits(close_bits, 16, 16, *wxBLACK);
- m_disabled_close_bmp = wxAuiBitmapFromBits(close_bits, 16, 16, wxColour(128,128,128));
-
- m_active_left_bmp = wxAuiBitmapFromBits(left_bits, 16, 16, *wxBLACK);
- m_disabled_left_bmp = wxAuiBitmapFromBits(left_bits, 16, 16, wxColour(128,128,128));
-
- m_active_right_bmp = wxAuiBitmapFromBits(right_bits, 16, 16, *wxBLACK);
- m_disabled_right_bmp = wxAuiBitmapFromBits(right_bits, 16, 16, wxColour(128,128,128));
-
- m_active_windowlist_bmp = wxAuiBitmapFromBits(list_bits, 16, 16, *wxBLACK);
- m_disabled_windowlist_bmp = wxAuiBitmapFromBits(list_bits, 16, 16, wxColour(128,128,128));
-
- m_flags = 0;
-}
-
-wxAuiDefaultTabArt::~wxAuiDefaultTabArt()
-{
-}
-
-wxAuiTabArt* wxAuiDefaultTabArt::Clone()
-{
- wxAuiDefaultTabArt* art = new wxAuiDefaultTabArt;
- art->SetNormalFont(m_normal_font);
- art->SetSelectedFont(m_selected_font);
- art->SetMeasuringFont(m_measuring_font);
-
- return art;
-}
-
-void wxAuiDefaultTabArt::SetFlags(unsigned int flags)
-{
- m_flags = flags;
-}
-
-void wxAuiDefaultTabArt::SetSizingInfo(const wxSize& tab_ctrl_size,
- size_t tab_count)
-{
- m_fixed_tab_width = 100;
-
- int tot_width = (int)tab_ctrl_size.x - GetIndentSize() - 4;
-
- if (m_flags & wxAUI_NB_CLOSE_BUTTON)
- tot_width -= m_active_close_bmp.GetWidth();
- if (m_flags & wxAUI_NB_WINDOWLIST_BUTTON)
- tot_width -= m_active_windowlist_bmp.GetWidth();
-
- if (tab_count > 0)
- {
- m_fixed_tab_width = tot_width/(int)tab_count;
- }
-
-
- if (m_fixed_tab_width < 100)
- m_fixed_tab_width = 100;
-
- if (m_fixed_tab_width > tot_width/2)
- m_fixed_tab_width = tot_width/2;
-
- if (m_fixed_tab_width > 220)
- m_fixed_tab_width = 220;
-
- m_tab_ctrl_height = tab_ctrl_size.y;
-}
-
-
-void wxAuiDefaultTabArt::DrawBackground(wxDC& dc,
- wxWindow* WXUNUSED(wnd),
- const wxRect& rect)
-{
- // draw background
-
- wxColor top_color = wxAuiStepColour(m_base_colour, 90);
- wxColor bottom_color = wxAuiStepColour(m_base_colour, 170);
- wxRect r;
-
- if (m_flags &wxAUI_NB_BOTTOM)
- r = wxRect(rect.x, rect.y, rect.width+2, rect.height);
- // TODO: else if (m_flags &wxAUI_NB_LEFT) {}
- // TODO: else if (m_flags &wxAUI_NB_RIGHT) {}
- else //for wxAUI_NB_TOP
- r = wxRect(rect.x, rect.y, rect.width+2, rect.height-3);
-
- dc.GradientFillLinear(r, top_color, bottom_color, wxSOUTH);
-
-
- // draw base lines
-
- dc.SetPen(m_border_pen);
- int y = rect.GetHeight();
- int w = rect.GetWidth();
-
- if (m_flags &wxAUI_NB_BOTTOM)
- {
- dc.SetBrush(wxBrush(bottom_color));
- dc.DrawRectangle(-1, 0, w+2, 4);
- }
- // TODO: else if (m_flags &wxAUI_NB_LEFT) {}
- // TODO: else if (m_flags &wxAUI_NB_RIGHT) {}
- else //for wxAUI_NB_TOP
- {
- dc.SetBrush(m_base_colour_brush);
- dc.DrawRectangle(-1, y-4, w+2, 4);
- }
-}
-
-
-// DrawTab() draws an individual tab.
-//
-// dc - output dc
-// in_rect - rectangle the tab should be confined to
-// caption - tab's caption
-// active - whether or not the tab is active
-// out_rect - actual output rectangle
-// x_extent - the advance x; where the next tab should start
-
-void wxAuiDefaultTabArt::DrawTab(wxDC& dc,
- wxWindow* wnd,
- const wxAuiNotebookPage& page,
- const wxRect& in_rect,
- int close_button_state,
- wxRect* out_tab_rect,
- wxRect* out_button_rect,
- int* x_extent)
-{
- wxCoord normal_textx, normal_texty;
- wxCoord selected_textx, selected_texty;
- wxCoord texty;
-
- // if the caption is empty, measure some temporary text
- wxString caption = page.caption;
- if (caption.empty())
- caption = wxT("Xj");
-
- dc.SetFont(m_selected_font);
- dc.GetTextExtent(caption, &selected_textx, &selected_texty);
-
- dc.SetFont(m_normal_font);
- dc.GetTextExtent(caption, &normal_textx, &normal_texty);
-
- // figure out the size of the tab
- wxSize tab_size = GetTabSize(dc,
- wnd,
- page.caption,
- page.bitmap,
- page.active,
- close_button_state,
- x_extent);
-
- wxCoord tab_height = m_tab_ctrl_height - 3;
- wxCoord tab_width = tab_size.x;
- wxCoord tab_x = in_rect.x;
- wxCoord tab_y = in_rect.y + in_rect.height - tab_height;
-
-
- caption = page.caption;
-
-
- // select pen, brush and font for the tab to be drawn
-
- if (page.active)
- {
- dc.SetFont(m_selected_font);
- texty = selected_texty;
- }
- else
- {
- dc.SetFont(m_normal_font);
- texty = normal_texty;
- }
-
-
- // create points that will make the tab outline
-
- int clip_width = tab_width;
- if (tab_x + clip_width > in_rect.x + in_rect.width)
- clip_width = (in_rect.x + in_rect.width) - tab_x;
-
-/*
- wxPoint clip_points[6];
- clip_points[0] = wxPoint(tab_x, tab_y+tab_height-3);
- clip_points[1] = wxPoint(tab_x, tab_y+2);
- clip_points[2] = wxPoint(tab_x+2, tab_y);
- clip_points[3] = wxPoint(tab_x+clip_width-1, tab_y);
- clip_points[4] = wxPoint(tab_x+clip_width+1, tab_y+2);
- clip_points[5] = wxPoint(tab_x+clip_width+1, tab_y+tab_height-3);
-
- // FIXME: these ports don't provide wxRegion ctor from array of points
-#if !defined(__WXDFB__) && !defined(__WXCOCOA__)
- // set the clipping region for the tab --
- wxRegion clipping_region(WXSIZEOF(clip_points), clip_points);
- dc.SetClippingRegion(clipping_region);
-#endif // !wxDFB && !wxCocoa
-*/
- // since the above code above doesn't play well with WXDFB or WXCOCOA,
- // we'll just use a rectangle for the clipping region for now --
- dc.SetClippingRegion(tab_x, tab_y, clip_width+1, tab_height-3);
-
-
- wxPoint border_points[6];
- if (m_flags &wxAUI_NB_BOTTOM)
- {
- border_points[0] = wxPoint(tab_x, tab_y);
- border_points[1] = wxPoint(tab_x, tab_y+tab_height-6);
- border_points[2] = wxPoint(tab_x+2, tab_y+tab_height-4);
- border_points[3] = wxPoint(tab_x+tab_width-2, tab_y+tab_height-4);
- border_points[4] = wxPoint(tab_x+tab_width, tab_y+tab_height-6);
- border_points[5] = wxPoint(tab_x+tab_width, tab_y);
- }
- else //if (m_flags & wxAUI_NB_TOP) {}
- {
- border_points[0] = wxPoint(tab_x, tab_y+tab_height-4);
- border_points[1] = wxPoint(tab_x, tab_y+2);
- border_points[2] = wxPoint(tab_x+2, tab_y);
- border_points[3] = wxPoint(tab_x+tab_width-2, tab_y);
- border_points[4] = wxPoint(tab_x+tab_width, tab_y+2);
- border_points[5] = wxPoint(tab_x+tab_width, tab_y+tab_height-4);
- }
- // TODO: else if (m_flags &wxAUI_NB_LEFT) {}
- // TODO: else if (m_flags &wxAUI_NB_RIGHT) {}
-
- int drawn_tab_yoff = border_points[1].y;
- int drawn_tab_height = border_points[0].y - border_points[1].y;
-
-
- if (page.active)
- {
- // draw active tab
-
- // draw base background color
- wxRect r(tab_x, tab_y, tab_width, tab_height);
- dc.SetPen(m_base_colour_pen);
- dc.SetBrush(m_base_colour_brush);
- dc.DrawRectangle(r.x+1, r.y+1, r.width-1, r.height-4);
-
- // this white helps fill out the gradient at the top of the tab
- dc.SetPen(*wxWHITE_PEN);
- dc.SetBrush(*wxWHITE_BRUSH);
- dc.DrawRectangle(r.x+2, r.y+1, r.width-3, r.height-4);
-
- // these two points help the rounded corners appear more antialiased
- dc.SetPen(m_base_colour_pen);
- dc.DrawPoint(r.x+2, r.y+1);
- dc.DrawPoint(r.x+r.width-2, r.y+1);
-
- // set rectangle down a bit for gradient drawing
- r.SetHeight(r.GetHeight()/2);
- r.x += 2;
- r.width -= 2;
- r.y += r.height;
- r.y -= 2;
-
- // draw gradient background
- wxColor top_color = *wxWHITE;
- wxColor bottom_color = m_base_colour;
- dc.GradientFillLinear(r, bottom_color, top_color, wxNORTH);
- }
- else
- {
- // draw inactive tab
-
- wxRect r(tab_x, tab_y+1, tab_width, tab_height-3);
-
- // start the gradent up a bit and leave the inside border inset
- // by a pixel for a 3D look. Only the top half of the inactive
- // tab will have a slight gradient
- r.x += 3;
- r.y++;
- r.width -= 4;
- r.height /= 2;
- r.height--;
-
- // -- draw top gradient fill for glossy look
- wxColor top_color = m_base_colour;
- wxColor bottom_color = wxAuiStepColour(top_color, 160);
- dc.GradientFillLinear(r, bottom_color, top_color, wxNORTH);
-
- r.y += r.height;
- r.y--;
-
- // -- draw bottom fill for glossy look
- top_color = m_base_colour;
- bottom_color = m_base_colour;
- dc.GradientFillLinear(r, top_color, bottom_color, wxSOUTH);
- }
-
- // draw tab outline
- dc.SetPen(m_border_pen);
- dc.SetBrush(*wxTRANSPARENT_BRUSH);
- dc.DrawPolygon(WXSIZEOF(border_points), border_points);
-
- // there are two horizontal grey lines at the bottom of the tab control,
- // this gets rid of the top one of those lines in the tab control
- if (page.active)
- {
- if (m_flags &wxAUI_NB_BOTTOM)
- dc.SetPen(wxPen(wxColour(wxAuiStepColour(m_base_colour, 170))));
- // TODO: else if (m_flags &wxAUI_NB_LEFT) {}
- // TODO: else if (m_flags &wxAUI_NB_RIGHT) {}
- else //for wxAUI_NB_TOP
- dc.SetPen(m_base_colour_pen);
- dc.DrawLine(border_points[0].x+1,
- border_points[0].y,
- border_points[5].x,
- border_points[5].y);
- }
-
-
- int text_offset = tab_x + 8;
- int close_button_width = 0;
- if (close_button_state != wxAUI_BUTTON_STATE_HIDDEN)
- {
- close_button_width = m_active_close_bmp.GetWidth();
- }
-
- int bitmap_offset = 0;
- if (page.bitmap.IsOk())
- {
- bitmap_offset = tab_x + 8;
-
- // draw bitmap
- dc.DrawBitmap(page.bitmap,
- bitmap_offset,
- drawn_tab_yoff + (drawn_tab_height/2) - (page.bitmap.GetHeight()/2),
- true);
-
- text_offset = bitmap_offset + page.bitmap.GetWidth();
- text_offset += 3; // bitmap padding
-
- }
- else
- {
- text_offset = tab_x + 8;
- }
-
-
- wxString draw_text = wxAuiChopText(dc,
- caption,
- tab_width - (text_offset-tab_x) - close_button_width);
-
- // draw tab text
- dc.DrawText(draw_text,
- text_offset,
- drawn_tab_yoff + (drawn_tab_height)/2 - (texty/2) - 1);
-
- // draw focus rectangle
- if (page.active && (wnd->FindFocus() == wnd))
- {
- wxRect focusRectText(text_offset, (drawn_tab_yoff + (drawn_tab_height)/2 - (texty/2) - 1),
- selected_textx, selected_texty);
-
- wxRect focusRect;
- wxRect focusRectBitmap;
-
- if (page.bitmap.IsOk())
- focusRectBitmap = wxRect(bitmap_offset, drawn_tab_yoff + (drawn_tab_height/2) - (page.bitmap.GetHeight()/2),
- page.bitmap.GetWidth(), page.bitmap.GetHeight());
-
- if (page.bitmap.IsOk() && draw_text.IsEmpty())
- focusRect = focusRectBitmap;
- else if (!page.bitmap.IsOk() && !draw_text.IsEmpty())
- focusRect = focusRectText;
- else if (page.bitmap.IsOk() && !draw_text.IsEmpty())
- focusRect = focusRectText.Union(focusRectBitmap);
-
- focusRect.Inflate(2, 2);
-
- wxRendererNative::Get().DrawFocusRect(wnd, dc, focusRect, 0);
- }
-
- // draw close button if necessary
- if (close_button_state != wxAUI_BUTTON_STATE_HIDDEN)
- {
- wxBitmap bmp = m_disabled_close_bmp;
-
- if (close_button_state == wxAUI_BUTTON_STATE_HOVER ||
- close_button_state == wxAUI_BUTTON_STATE_PRESSED)
- {
- bmp = m_active_close_bmp;
- }
-
- wxRect rect(tab_x + tab_width - close_button_width - 1,
- tab_y + (tab_height/2) - (bmp.GetHeight()/2),
- close_button_width,
- tab_height);
- IndentPressedBitmap(&rect, close_button_state);
- dc.DrawBitmap(bmp, rect.x, rect.y, true);
-
- *out_button_rect = rect;
- }
-
- *out_tab_rect = wxRect(tab_x, tab_y, tab_width, tab_height);
-
- dc.DestroyClippingRegion();
-}
-
-int wxAuiDefaultTabArt::GetIndentSize()
-{
- return 5;
-}
-
-wxSize wxAuiDefaultTabArt::GetTabSize(wxDC& dc,
- wxWindow* WXUNUSED(wnd),
- const wxString& caption,
- const wxBitmap& bitmap,
- bool WXUNUSED(active),
- int close_button_state,
- int* x_extent)
-{
- wxCoord measured_textx, measured_texty, tmp;
-
- dc.SetFont(m_measuring_font);
- dc.GetTextExtent(caption, &measured_textx, &measured_texty);
-
- dc.GetTextExtent(wxT("ABCDEFXj"), &tmp, &measured_texty);
-
- // add padding around the text
- wxCoord tab_width = measured_textx;
- wxCoord tab_height = measured_texty;
-
- // if the close button is showing, add space for it
- if (close_button_state != wxAUI_BUTTON_STATE_HIDDEN)
- tab_width += m_active_close_bmp.GetWidth() + 3;
-
- // if there's a bitmap, add space for it
- if (bitmap.IsOk())
- {
- tab_width += bitmap.GetWidth();
- tab_width += 3; // right side bitmap padding
- tab_height = wxMax(tab_height, bitmap.GetHeight());
- }
-
- // add padding
- tab_width += 16;
- tab_height += 10;
-
- if (m_flags & wxAUI_NB_TAB_FIXED_WIDTH)
- {
- tab_width = m_fixed_tab_width;
- }
-
- *x_extent = tab_width;
-
- return wxSize(tab_width, tab_height);
-}
-
-
-void wxAuiDefaultTabArt::DrawButton(wxDC& dc,
- wxWindow* WXUNUSED(wnd),
- const wxRect& in_rect,
- int bitmap_id,
- int button_state,
- int orientation,
- wxRect* out_rect)
-{
- wxBitmap bmp;
- wxRect rect;
-
- switch (bitmap_id)
- {
- case wxAUI_BUTTON_CLOSE:
- if (button_state & wxAUI_BUTTON_STATE_DISABLED)
- bmp = m_disabled_close_bmp;
- else
- bmp = m_active_close_bmp;
- break;
- case wxAUI_BUTTON_LEFT:
- if (button_state & wxAUI_BUTTON_STATE_DISABLED)
- bmp = m_disabled_left_bmp;
- else
- bmp = m_active_left_bmp;
- break;
- case wxAUI_BUTTON_RIGHT:
- if (button_state & wxAUI_BUTTON_STATE_DISABLED)
- bmp = m_disabled_right_bmp;
- else
- bmp = m_active_right_bmp;
- break;
- case wxAUI_BUTTON_WINDOWLIST:
- if (button_state & wxAUI_BUTTON_STATE_DISABLED)
- bmp = m_disabled_windowlist_bmp;
- else
- bmp = m_active_windowlist_bmp;
- break;
- }
-
-
- if (!bmp.IsOk())
- return;
-
- rect = in_rect;
-
- if (orientation == wxLEFT)
- {
- rect.SetX(in_rect.x);
- rect.SetY(((in_rect.y + in_rect.height)/2) - (bmp.GetHeight()/2));
- rect.SetWidth(bmp.GetWidth());
- rect.SetHeight(bmp.GetHeight());
- }
- else
- {
- rect = wxRect(in_rect.x + in_rect.width - bmp.GetWidth(),
- ((in_rect.y + in_rect.height)/2) - (bmp.GetHeight()/2),
- bmp.GetWidth(), bmp.GetHeight());
- }
-
- IndentPressedBitmap(&rect, button_state);
- dc.DrawBitmap(bmp, rect.x, rect.y, true);
-
- *out_rect = rect;
-}
-
-int wxAuiDefaultTabArt::ShowDropDown(wxWindow* wnd,
- const wxAuiNotebookPageArray& pages,
- int active_idx)
-{
- wxMenu menuPopup;
-
- size_t i, count = pages.GetCount();
- for (i = 0; i < count; ++i)
- {
- const wxAuiNotebookPage& page = pages.Item(i);
- wxString caption = page.caption;
-
- // if there is no caption, make it a space. This will prevent
- // an assert in the menu code.
- if (caption.IsEmpty())
- caption = wxT(" ");
-
- menuPopup.AppendCheckItem(1000+i, caption);
- }
-
- if (active_idx != -1)
- {
- menuPopup.Check(1000+active_idx, true);
- }
-
- // find out where to put the popup menu of window items
- wxPoint pt = ::wxGetMousePosition();
- pt = wnd->ScreenToClient(pt);
-
- // find out the screen coordinate at the bottom of the tab ctrl
- wxRect cli_rect = wnd->GetClientRect();
- pt.y = cli_rect.y + cli_rect.height;
-
- wxAuiCommandCapture* cc = new wxAuiCommandCapture;
- wnd->PushEventHandler(cc);
- wnd->PopupMenu(&menuPopup, pt);
- int command = cc->GetCommandId();
- wnd->PopEventHandler(true);
-
- if (command >= 1000)
- return command-1000;
-
- return -1;
-}
-
-int wxAuiDefaultTabArt::GetBestTabCtrlSize(wxWindow* wnd,
- const wxAuiNotebookPageArray& pages,
- const wxSize& required_bmp_size)
-{
- wxClientDC dc(wnd);
- dc.SetFont(m_measuring_font);
-
- // sometimes a standard bitmap size needs to be enforced, especially
- // if some tabs have bitmaps and others don't. This is important because
- // it prevents the tab control from resizing when tabs are added.
- wxBitmap measure_bmp;
- if (required_bmp_size.IsFullySpecified())
- {
- measure_bmp.Create(required_bmp_size.x,
- required_bmp_size.y);
- }
-
-
- int max_y = 0;
- size_t i, page_count = pages.GetCount();
- for (i = 0; i < page_count; ++i)
- {
- wxAuiNotebookPage& page = pages.Item(i);
-
- wxBitmap bmp;
- if (measure_bmp.IsOk())
- bmp = measure_bmp;
- else
- bmp = page.bitmap;
-
- // we don't use the caption text because we don't
- // want tab heights to be different in the case
- // of a very short piece of text on one tab and a very
- // tall piece of text on another tab
- int x_ext = 0;
- wxSize s = GetTabSize(dc,
- wnd,
- wxT("ABCDEFGHIj"),
- bmp,
- true,
- wxAUI_BUTTON_STATE_HIDDEN,
- &x_ext);
-
- max_y = wxMax(max_y, s.y);
- }
-
- return max_y+2;
-}
-
-void wxAuiDefaultTabArt::SetNormalFont(const wxFont& font)
-{
- m_normal_font = font;
-}
-
-void wxAuiDefaultTabArt::SetSelectedFont(const wxFont& font)
-{
- m_selected_font = font;
-}
-
-void wxAuiDefaultTabArt::SetMeasuringFont(const wxFont& font)
-{
- m_measuring_font = font;
-}
-
-
-// -- wxAuiSimpleTabArt class implementation --
-
-wxAuiSimpleTabArt::wxAuiSimpleTabArt()
-{
- m_normal_font = *wxNORMAL_FONT;
- m_selected_font = *wxNORMAL_FONT;
- m_selected_font.SetWeight(wxBOLD);
- m_measuring_font = m_selected_font;
-
- m_flags = 0;
- m_fixed_tab_width = 100;
-
- wxColour base_colour = wxSystemSettings::GetColour(wxSYS_COLOUR_3DFACE);
-
- wxColour background_colour = base_colour;
- wxColour normaltab_colour = base_colour;
- wxColour selectedtab_colour = *wxWHITE;
-
- m_bkbrush = wxBrush(background_colour);
- m_normal_bkbrush = wxBrush(normaltab_colour);
- m_normal_bkpen = wxPen(normaltab_colour);
- m_selected_bkbrush = wxBrush(selectedtab_colour);
- m_selected_bkpen = wxPen(selectedtab_colour);
-
- m_active_close_bmp = wxAuiBitmapFromBits(close_bits, 16, 16, *wxBLACK);
- m_disabled_close_bmp = wxAuiBitmapFromBits(close_bits, 16, 16, wxColour(128,128,128));
-
- m_active_left_bmp = wxAuiBitmapFromBits(left_bits, 16, 16, *wxBLACK);
- m_disabled_left_bmp = wxAuiBitmapFromBits(left_bits, 16, 16, wxColour(128,128,128));
-
- m_active_right_bmp = wxAuiBitmapFromBits(right_bits, 16, 16, *wxBLACK);
- m_disabled_right_bmp = wxAuiBitmapFromBits(right_bits, 16, 16, wxColour(128,128,128));
-
- m_active_windowlist_bmp = wxAuiBitmapFromBits(list_bits, 16, 16, *wxBLACK);
- m_disabled_windowlist_bmp = wxAuiBitmapFromBits(list_bits, 16, 16, wxColour(128,128,128));
-
-}
-
-wxAuiSimpleTabArt::~wxAuiSimpleTabArt()
-{
-}
-
-wxAuiTabArt* wxAuiSimpleTabArt::Clone()
-{
- return static_cast<wxAuiTabArt*>(new wxAuiSimpleTabArt);
-}
-
-
-void wxAuiSimpleTabArt::SetFlags(unsigned int flags)
-{
- m_flags = flags;
-}
-
-void wxAuiSimpleTabArt::SetSizingInfo(const wxSize& tab_ctrl_size,
- size_t tab_count)
-{
- m_fixed_tab_width = 100;
-
- int tot_width = (int)tab_ctrl_size.x - GetIndentSize() - 4;
-
- if (m_flags & wxAUI_NB_CLOSE_BUTTON)
- tot_width -= m_active_close_bmp.GetWidth();
- if (m_flags & wxAUI_NB_WINDOWLIST_BUTTON)
- tot_width -= m_active_windowlist_bmp.GetWidth();
-
- if (tab_count > 0)
- {
- m_fixed_tab_width = tot_width/(int)tab_count;
- }
-
-
- if (m_fixed_tab_width < 100)
- m_fixed_tab_width = 100;
-
- if (m_fixed_tab_width > tot_width/2)
- m_fixed_tab_width = tot_width/2;
-
- if (m_fixed_tab_width > 220)
- m_fixed_tab_width = 220;
-}
-
-void wxAuiSimpleTabArt::DrawBackground(wxDC& dc,
- wxWindow* WXUNUSED(wnd),
- const wxRect& rect)
-{
- // draw background
- dc.SetBrush(m_bkbrush);
- dc.SetPen(*wxTRANSPARENT_PEN);
- dc.DrawRectangle(-1, -1, rect.GetWidth()+2, rect.GetHeight()+2);
-
- // draw base line
- dc.SetPen(*wxGREY_PEN);
- dc.DrawLine(0, rect.GetHeight()-1, rect.GetWidth(), rect.GetHeight()-1);
-}
-
-
-// DrawTab() draws an individual tab.
-//
-// dc - output dc
-// in_rect - rectangle the tab should be confined to
-// caption - tab's caption
-// active - whether or not the tab is active
-// out_rect - actual output rectangle
-// x_extent - the advance x; where the next tab should start
-
-void wxAuiSimpleTabArt::DrawTab(wxDC& dc,
- wxWindow* wnd,
- const wxAuiNotebookPage& page,
- const wxRect& in_rect,
- int close_button_state,
- wxRect* out_tab_rect,
- wxRect* out_button_rect,
- int* x_extent)
-{
- wxCoord normal_textx, normal_texty;
- wxCoord selected_textx, selected_texty;
- wxCoord textx, texty;
-
- // if the caption is empty, measure some temporary text
- wxString caption = page.caption;
- if (caption.empty())
- caption = wxT("Xj");
-
- dc.SetFont(m_selected_font);
- dc.GetTextExtent(caption, &selected_textx, &selected_texty);
-
- dc.SetFont(m_normal_font);
- dc.GetTextExtent(caption, &normal_textx, &normal_texty);
-
- // figure out the size of the tab
- wxSize tab_size = GetTabSize(dc,
- wnd,
- page.caption,
- page.bitmap,
- page.active,
- close_button_state,
- x_extent);
-
- wxCoord tab_height = tab_size.y;
- wxCoord tab_width = tab_size.x;
- wxCoord tab_x = in_rect.x;
- wxCoord tab_y = in_rect.y + in_rect.height - tab_height;
-
- caption = page.caption;
-
- // select pen, brush and font for the tab to be drawn
-
- if (page.active)
- {
- dc.SetPen(m_selected_bkpen);
- dc.SetBrush(m_selected_bkbrush);
- dc.SetFont(m_selected_font);
- textx = selected_textx;
- texty = selected_texty;
- }
- else
- {
- dc.SetPen(m_normal_bkpen);
- dc.SetBrush(m_normal_bkbrush);
- dc.SetFont(m_normal_font);
- textx = normal_textx;
- texty = normal_texty;
- }
-
-
- // -- draw line --
-
- wxPoint points[7];
- points[0].x = tab_x;
- points[0].y = tab_y + tab_height - 1;
- points[1].x = tab_x + tab_height - 3;
- points[1].y = tab_y + 2;
- points[2].x = tab_x + tab_height + 3;
- points[2].y = tab_y;
- points[3].x = tab_x + tab_width - 2;
- points[3].y = tab_y;
- points[4].x = tab_x + tab_width;
- points[4].y = tab_y + 2;
- points[5].x = tab_x + tab_width;
- points[5].y = tab_y + tab_height - 1;
- points[6] = points[0];
-
- dc.SetClippingRegion(in_rect);
-
- dc.DrawPolygon(WXSIZEOF(points) - 1, points);
-
- dc.SetPen(*wxGREY_PEN);
-
- //dc.DrawLines(active ? WXSIZEOF(points) - 1 : WXSIZEOF(points), points);
- dc.DrawLines(WXSIZEOF(points), points);
-
-
- int text_offset;
-
- int close_button_width = 0;
- if (close_button_state != wxAUI_BUTTON_STATE_HIDDEN)
- {
- close_button_width = m_active_close_bmp.GetWidth();
- text_offset = tab_x + (tab_height/2) + ((tab_width-close_button_width)/2) - (textx/2);
- }
- else
- {
- text_offset = tab_x + (tab_height/3) + (tab_width/2) - (textx/2);
- }
-
- // set minimum text offset
- if (text_offset < tab_x + tab_height)
- text_offset = tab_x + tab_height;
-
- // chop text if necessary
- wxString draw_text = wxAuiChopText(dc,
- caption,
- tab_width - (text_offset-tab_x) - close_button_width);
-
- // draw tab text
- dc.DrawText(draw_text,
- text_offset,
- (tab_y + tab_height)/2 - (texty/2) + 1);
-
-
- // draw focus rectangle
- if (page.active && (wnd->FindFocus() == wnd))
- {
- wxRect focusRect(text_offset, ((tab_y + tab_height)/2 - (texty/2) + 1),
- selected_textx, selected_texty);
-
- focusRect.Inflate(2, 2);
-
- wxRendererNative::Get().DrawFocusRect(wnd, dc, focusRect, 0);
- }
-
- // draw close button if necessary
- if (close_button_state != wxAUI_BUTTON_STATE_HIDDEN)
- {
- wxBitmap bmp;
- if (page.active)
- bmp = m_active_close_bmp;
- else
- bmp = m_disabled_close_bmp;
-
- wxRect rect(tab_x + tab_width - close_button_width - 1,
- tab_y + (tab_height/2) - (bmp.GetHeight()/2) + 1,
- close_button_width,
- tab_height - 1);
- DrawButtons(dc, rect, bmp, *wxWHITE, close_button_state);
-
- *out_button_rect = rect;
- }
-
-
- *out_tab_rect = wxRect(tab_x, tab_y, tab_width, tab_height);
-
- dc.DestroyClippingRegion();
-}
-
-int wxAuiSimpleTabArt::GetIndentSize()
-{
- return 0;
-}
-
-wxSize wxAuiSimpleTabArt::GetTabSize(wxDC& dc,
- wxWindow* WXUNUSED(wnd),
- const wxString& caption,
- const wxBitmap& WXUNUSED(bitmap),
- bool WXUNUSED(active),
- int close_button_state,
- int* x_extent)
-{
- wxCoord measured_textx, measured_texty;
-
- dc.SetFont(m_measuring_font);
- dc.GetTextExtent(caption, &measured_textx, &measured_texty);
-
- wxCoord tab_height = measured_texty + 4;
- wxCoord tab_width = measured_textx + tab_height + 5;
-
- if (close_button_state != wxAUI_BUTTON_STATE_HIDDEN)
- tab_width += m_active_close_bmp.GetWidth();
-
- if (m_flags & wxAUI_NB_TAB_FIXED_WIDTH)
- {
- tab_width = m_fixed_tab_width;
- }
-
- *x_extent = tab_width - (tab_height/2) - 1;
-
- return wxSize(tab_width, tab_height);
-}
-
-
-void wxAuiSimpleTabArt::DrawButton(wxDC& dc,
- wxWindow* WXUNUSED(wnd),
- const wxRect& in_rect,
- int bitmap_id,
- int button_state,
- int orientation,
- wxRect* out_rect)
-{
- wxBitmap bmp;
- wxRect rect;
-
- switch (bitmap_id)
- {
- case wxAUI_BUTTON_CLOSE:
- if (button_state & wxAUI_BUTTON_STATE_DISABLED)
- bmp = m_disabled_close_bmp;
- else
- bmp = m_active_close_bmp;
- break;
- case wxAUI_BUTTON_LEFT:
- if (button_state & wxAUI_BUTTON_STATE_DISABLED)
- bmp = m_disabled_left_bmp;
- else
- bmp = m_active_left_bmp;
- break;
- case wxAUI_BUTTON_RIGHT:
- if (button_state & wxAUI_BUTTON_STATE_DISABLED)
- bmp = m_disabled_right_bmp;
- else
- bmp = m_active_right_bmp;
- break;
- case wxAUI_BUTTON_WINDOWLIST:
- if (button_state & wxAUI_BUTTON_STATE_DISABLED)
- bmp = m_disabled_windowlist_bmp;
- else
- bmp = m_active_windowlist_bmp;
- break;
- }
-
- if (!bmp.IsOk())
- return;
-
- rect = in_rect;
-
- if (orientation == wxLEFT)
- {
- rect.SetX(in_rect.x);
- rect.SetY(((in_rect.y + in_rect.height)/2) - (bmp.GetHeight()/2));
- rect.SetWidth(bmp.GetWidth());
- rect.SetHeight(bmp.GetHeight());
- }
- else
- {
- rect = wxRect(in_rect.x + in_rect.width - bmp.GetWidth(),
- ((in_rect.y + in_rect.height)/2) - (bmp.GetHeight()/2),
- bmp.GetWidth(), bmp.GetHeight());
- }
-
-
- DrawButtons(dc, rect, bmp, *wxWHITE, button_state);
-
- *out_rect = rect;
-}
-
-int wxAuiSimpleTabArt::ShowDropDown(wxWindow* wnd,
- const wxAuiNotebookPageArray& pages,
- int active_idx)
-{
- wxMenu menuPopup;
-
- size_t i, count = pages.GetCount();
- for (i = 0; i < count; ++i)
- {
- const wxAuiNotebookPage& page = pages.Item(i);
- menuPopup.AppendCheckItem(1000+i, page.caption);
- }
-
- if (active_idx != -1)
- {
- menuPopup.Check(1000+active_idx, true);
- }
-
- // find out where to put the popup menu of window
- // items. Subtract 100 for now to center the menu
- // a bit, until a better mechanism can be implemented
- wxPoint pt = ::wxGetMousePosition();
- pt = wnd->ScreenToClient(pt);
- if (pt.x < 100)
- pt.x = 0;
- else
- pt.x -= 100;
-
- // find out the screen coordinate at the bottom of the tab ctrl
- wxRect cli_rect = wnd->GetClientRect();
- pt.y = cli_rect.y + cli_rect.height;
-
- wxAuiCommandCapture* cc = new wxAuiCommandCapture;
- wnd->PushEventHandler(cc);
- wnd->PopupMenu(&menuPopup, pt);
- int command = cc->GetCommandId();
- wnd->PopEventHandler(true);
-
- if (command >= 1000)
- return command-1000;
-
- return -1;
-}
-
-int wxAuiSimpleTabArt::GetBestTabCtrlSize(wxWindow* wnd,
- const wxAuiNotebookPageArray& WXUNUSED(pages),
- const wxSize& WXUNUSED(required_bmp_size))
-{
- wxClientDC dc(wnd);
- dc.SetFont(m_measuring_font);
- int x_ext = 0;
- wxSize s = GetTabSize(dc,
- wnd,
- wxT("ABCDEFGHIj"),
- wxNullBitmap,
- true,
- wxAUI_BUTTON_STATE_HIDDEN,
- &x_ext);
- return s.y+3;
-}
-
-void wxAuiSimpleTabArt::SetNormalFont(const wxFont& font)
-{
- m_normal_font = font;
-}
-
-void wxAuiSimpleTabArt::SetSelectedFont(const wxFont& font)
-{
- m_selected_font = font;
-}
-
-void wxAuiSimpleTabArt::SetMeasuringFont(const wxFont& font)
-{
- m_measuring_font = font;
-}
-
-