/////////////////////////////////////////////////////////////////////////////
-// Name: control.h
+// Name: wx/msw/control.h
// Purpose: wxControl class
// Author: Julian Smart
// Modified by:
#ifndef _WX_CONTROL_H_
#define _WX_CONTROL_H_
-#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA)
- #pragma interface "control.h"
-#endif
-
#include "wx/dynarray.h"
// General item class
bool ProcessCommand(wxCommandEvent& event);
// MSW-specific
-#ifdef __WIN95__
virtual bool MSWOnNotify(int idCtrl, WXLPARAM lParam, WXLPARAM *result);
-#endif // Win95
// For ownerdraw items
virtual bool MSWOnDraw(WXDRAWITEMSTRUCT *WXUNUSED(item)) { return false; };
const wxArrayLong& GetSubcontrols() const { return m_subControls; }
+ // default handling of WM_CTLCOLORxxx: this is public so that wxWindow
+ // could call it
+ virtual WXHBRUSH MSWControlColor(WXHDC pDC, WXHWND hWnd);
+
+ // default style for the control include WS_TABSTOP if it AcceptsFocus()
+ virtual WXDWORD MSWGetStyle(long style, WXDWORD *exstyle) const;
+
protected:
// choose the default border for this window
virtual wxBorder GetDefaultBorder() const;
// In wxMSW it was only wxSpinCtrl derived from wxSpinButton but in
// WinCE of Smartphones this happens also for native wxTextCtrl,
// wxChoice and others.
- virtual wxSize GetBestSpinerSize(const bool is_vertical) const;
+ virtual wxSize GetBestSpinnerSize(const bool is_vertical) const;
// create the control of the given Windows class: this is typically called
// from Create() method of the derived class passing its label, pos and
const wxString& label = wxEmptyString,
WXDWORD exstyle = (WXDWORD)-1);
- // default style for the control include WS_TABSTOP if it AcceptsFocus()
- virtual WXDWORD MSWGetStyle(long style, WXDWORD *exstyle) const;
-
- // default handling of WM_CTLCOLORxxx
- virtual WXHBRUSH MSWControlColor(WXHDC pDC);
-
// call this from the derived class MSWControlColor() if you want to show
- // the control greyed out
+ // the control greyed out (and opaque)
WXHBRUSH MSWControlColorDisabled(WXHDC pDC);
- // call this from the derived class MSWControlColor() if you want to always
- // paint the background (as all opaque controls do)
- WXHBRUSH MSWControlColorSolid(WXHDC pDC)
- {
- return MSWControlColorSolid(pDC, GetBackgroundColour());
- }
-
- // common part of the 3 methods above
- WXHBRUSH MSWControlColorSolid(WXHDC pDC, wxColour colBg);
-
- // another WM_CTLCOLOR-related function: if it returns false, we return
- // NULL_BRUSH from MSWControlColor() to prevent the system from erasing the
- // background at all
- //
- // override this function to return true for controls which do want to
- // draw their background themselves
- virtual bool MSWAlwaysDrawBg() const { return false; }
+ // common part of the 3 functions above: pass wxNullColour to use the
+ // appropriate background colour (meaning ours or our parents) or a fixed
+ // one
+ virtual WXHBRUSH DoMSWControlColor(WXHDC pDC, wxColour colBg, WXHWND hWnd);
// this is a helper for the derived class GetClassDefaultAttributes()
// implementation: it returns the right colours for the classes which