void WXDLLIMPEXP_CORE wxGetMousePosition( int* x, int* y );
-// MSW only: get user-defined resource from the .res file.
-#ifdef __WXMSW__
- // default resource type for wxLoadUserResource()
- extern WXDLLIMPEXP_DATA_BASE(const wxChar*) wxUserResourceStr;
-
- // Return the pointer to the resource data. This pointer is read-only, use
- // the overload below if you need to modify the data.
- //
- // Returns true on success, false on failure. Doesn't log an error message
- // if the resource is not found (because this could be expected) but does
- // log one if any other error occurs.
- WXDLLIMPEXP_BASE bool
- wxLoadUserResource(const void **outData,
- size_t *outLen,
- const wxString& resourceName,
- const wxString& resourceType = wxUserResourceStr);
-
- // This function allocates a new buffer and makes a copy of the resource
- // data, remember to delete[] the buffer. And avoid using it entirely if
- // the overload above can be used.
- //
- // Returns NULL on failure.
- WXDLLIMPEXP_BASE char*
- wxLoadUserResource(const wxString& resourceName,
- const wxString& resourceType = wxUserResourceStr,
- int* pLen = NULL);
-#endif // MSW
-
// ----------------------------------------------------------------------------
// X11 Display access
// ----------------------------------------------------------------------------
// Like wxYield, but fails silently if the yield is recursive.
WXDLLIMPEXP_CORE bool wxYieldIfNeeded();
+// ----------------------------------------------------------------------------
+// Windows resources access
+// ----------------------------------------------------------------------------
+
+// MSW only: get user-defined resource from the .res file.
+#ifdef __WXMSW__
+ // default resource type for wxLoadUserResource()
+ extern WXDLLIMPEXP_DATA_BASE(const wxChar*) wxUserResourceStr;
+
+ // Return the pointer to the resource data. This pointer is read-only, use
+ // the overload below if you need to modify the data.
+ //
+ // Returns true on success, false on failure. Doesn't log an error message
+ // if the resource is not found (because this could be expected) but does
+ // log one if any other error occurs.
+ WXDLLIMPEXP_BASE bool
+ wxLoadUserResource(const void **outData,
+ size_t *outLen,
+ const wxString& resourceName,
+ const wxString& resourceType = wxUserResourceStr,
+ WXHINSTANCE module = 0);
+
+ // This function allocates a new buffer and makes a copy of the resource
+ // data, remember to delete[] the buffer. And avoid using it entirely if
+ // the overload above can be used.
+ //
+ // Returns NULL on failure.
+ WXDLLIMPEXP_BASE char*
+ wxLoadUserResource(const wxString& resourceName,
+ const wxString& resourceType = wxUserResourceStr,
+ int* pLen = NULL,
+ WXHINSTANCE module = 0);
+#endif // MSW
+
#endif
// _WX_UTILSH__