// "configure_event"
//-----------------------------------------------------------------------------
-static gint gtk_dialog_configure_callback( GtkWidget *WXUNUSED(widget), GdkEventConfigure *event, wxDialog *win )
+static gint gtk_dialog_configure_callback( GtkWidget *WXUNUSED(widget), GdkEventConfigure *WXUNUSED(event), wxDialog *win )
{
if (g_isIdle)
wxapp_install_idle_handler();
if (!win->m_hasVMT) return FALSE;
- win->m_x = event->x;
- win->m_y = event->y;
+ int x = 0;
+ int y = 0;
+ gdk_window_get_root_origin( win->m_widget->window, &x, &y );
+
+ win->m_x = x;
+ win->m_y = y;
wxMoveEvent mevent( wxPoint(win->m_x,win->m_y), win->GetId() );
mevent.SetEventObject( win );
return FALSE;
}
+//-----------------------------------------------------------------------------
+// InsertChild for wxDialog
+//-----------------------------------------------------------------------------
+
+/* Callback for wxFrame. This very strange beast has to be used because
+ * C++ has no virtual methods in a constructor. We have to emulate a
+ * virtual function here as wxWindows requires different ways to insert
+ * a child in container classes. */
+
+static void wxInsertChildInDialog( wxDialog* parent, wxWindow* child )
+{
+ gtk_myfixed_put( GTK_MYFIXED(parent->m_wxwindow),
+ GTK_WIDGET(child->m_widget),
+ child->m_x,
+ child->m_y,
+ child->m_width,
+ child->m_height );
+
+ if (parent->HasFlag(wxTAB_TRAVERSAL))
+ {
+ /* we now allow a window to get the focus as long as it
+ doesn't have any children. */
+ GTK_WIDGET_UNSET_FLAGS( parent->m_wxwindow, GTK_CAN_FOCUS );
+ }
+}
+
//-----------------------------------------------------------------------------
// wxDialog
//-----------------------------------------------------------------------------
PreCreation( parent, id, pos, size, style, name );
+ m_insertCallback = (wxInsertChildFunction) wxInsertChildInDialog;
+
m_widget = gtk_window_new( GTK_WINDOW_TOPLEVEL );
if (!name.IsEmpty())
{
wxASSERT_MSG( (m_widget != NULL), _T("invalid dialog") );
+#if wxUSE_CONSTRAINTS
if (GetAutoLayout())
{
Layout();
}
else
+#endif // wxUSE_CONSTRAINTS
{
/* no child: go out ! */
if (!GetChildren().First()) return;
int old_width = m_width;
int old_height = m_height;
- if ((sizeFlags & wxSIZE_USE_EXISTING) == wxSIZE_USE_EXISTING)
+ if ((sizeFlags & wxSIZE_ALLOW_MINUS_ONE) == 0)
{
if (x != -1) m_x = x;
if (y != -1) m_y = y;