#endif
#include "wx/generic/scrolwin.h"
+#include "wx/panel.h"
#if !USE_SHARED_LIBRARY
-BEGIN_EVENT_TABLE(wxScrolledWindow, wxWindow)
+BEGIN_EVENT_TABLE(wxScrolledWindow, wxPanel)
EVT_SCROLLWIN(wxScrolledWindow::OnScroll)
EVT_SIZE(wxScrolledWindow::OnSize)
EVT_PAINT(wxScrolledWindow::OnPaint)
END_EVENT_TABLE()
-IMPLEMENT_DYNAMIC_CLASS(wxScrolledWindow, wxWindow)
+IMPLEMENT_DYNAMIC_CLASS(wxScrolledWindow, wxPanel)
#endif
#ifdef __WXMSW__
m_scaleX = 1.0;
m_scaleY = 1.0;
- return wxWindow::Create(parent, id, pos, size, style, name);
+ return wxPanel::Create(parent, id, pos, size, style, name);
}
/*
bool do_refresh =
(
(noUnitsX != 0 && m_xScrollLines == 0) ||
- (noUnitsX < m_xScrollPosition) ||
+ (noUnitsX < m_xScrollLines) ||
(noUnitsY != 0 && m_yScrollLines == 0) ||
- (noUnitsY < m_yScrollPosition) ||
+ (noUnitsY < m_yScrollLines) ||
(xPos != m_xScrollPosition) ||
(yPos != m_yScrollPosition) ||
(pixelsPerUnitX != m_xScrollPixelsPerLine) ||
AdjustScrollbars();
- if (do_refresh && !noRefresh) Refresh();
+ if (do_refresh && !noRefresh)
+ Refresh();
#ifdef __WXMSW__
// Necessary?
}
// Adjust the scrollbars - new version.
-void wxScrolledWindow::AdjustScrollbars(void)
+void wxScrolledWindow::AdjustScrollbars()
{
int w, h;
GetClientSize(&w, &h);
+
+ int oldXScroll = m_xScrollPosition;
+ int oldYScroll = m_yScrollPosition;
if (m_xScrollLines > 0)
{
m_yScrollPosition = 0;
SetScrollbar (wxVERTICAL, 0, 0, 0, FALSE);
}
+
+ if (oldXScroll != m_xScrollPosition)
+ {
+ if (m_xScrollingEnabled)
+ ScrollWindow( m_xScrollPixelsPerLine * (oldXScroll-m_xScrollPosition), 0, (const wxRect *) NULL );
+ else
+ Refresh();
+ }
+
+ if (oldYScroll != m_yScrollPosition)
+ {
+ if (m_yScrollingEnabled)
+ ScrollWindow( 0, m_yScrollPixelsPerLine * (oldYScroll-m_yScrollPosition), (const wxRect *) NULL );
+ else
+ Refresh();
+ }
}
// Default OnSize resets scrollbars, if any
*x_page = GetScrollPageSize(wxHORIZONTAL);
*y_page = GetScrollPageSize(wxVERTICAL);
}
-#endif
+
+void wxScrolledWindow::CalcUnscrolledPosition(int x, int y, float *xx, float *yy) const
+{
+ if ( xx )
+ *xx = (float)(x + m_xScrollPosition * m_xScrollPixelsPerLine);
+ if ( yy )
+ *yy = (float)(y + m_yScrollPosition * m_yScrollPixelsPerLine);
+}
+#endif // WXWIN_COMPATIBILITY
void wxScrolledWindow::GetScrollPixelsPerUnit (int *x_unit, int *y_unit) const
{
- *x_unit = m_xScrollPixelsPerLine;
- *y_unit = m_yScrollPixelsPerLine;
+ if ( x_unit )
+ *x_unit = m_xScrollPixelsPerLine;
+ if ( y_unit )
+ *y_unit = m_yScrollPixelsPerLine;
}
int wxScrolledWindow::GetScrollPageSize(int orient) const
if (x_pos != -1)
{
+ int old_x = m_xScrollPosition;
m_xScrollPosition = x_pos;
// Calculate page size i.e. number of scroll units you get on the
m_xScrollPosition = wxMax( 0, m_xScrollPosition );
SetScrollPos( wxHORIZONTAL, m_xScrollPosition, TRUE );
+
+ ScrollWindow( (old_x-m_xScrollPosition)*m_xScrollPixelsPerLine, 0 );
}
if (y_pos != -1)
{
+ int old_y = m_yScrollPosition;
m_yScrollPosition = y_pos;
// Calculate page size i.e. number of scroll units you get on the
m_yScrollPosition = wxMax( 0, m_yScrollPosition );
SetScrollPos( wxVERTICAL, m_yScrollPosition, TRUE );
+
+ ScrollWindow( 0, (old_y-m_yScrollPosition)*m_yScrollPixelsPerLine );
}
- // BAD, BAD, can cause event loops if called from OnPaint(). (KB)
- // Refresh();
#ifdef __WXMSW__
- // Necessary?
- ::UpdateWindow ((HWND) GetHWND());
+// ::UpdateWindow ((HWND) GetHWND());
+#else
+// Refresh();
#endif
}
void wxScrolledWindow::GetVirtualSize (int *x, int *y) const
{
- *x = m_xScrollPixelsPerLine * m_xScrollLines;
- *y = m_yScrollPixelsPerLine * m_yScrollLines;
+ if ( x )
+ *x = m_xScrollPixelsPerLine * m_xScrollLines;
+ if ( y )
+ *y = m_yScrollPixelsPerLine * m_yScrollLines;
}
// Where the current view starts from
void wxScrolledWindow::ViewStart (int *x, int *y) const
{
- *x = m_xScrollPosition;
- *y = m_yScrollPosition;
+ if ( x )
+ *x = m_xScrollPosition;
+ if ( y )
+ *y = m_yScrollPosition;
}
void wxScrolledWindow::CalcScrolledPosition(int x, int y, int *xx, int *yy) const
{
- *xx = x - m_xScrollPosition * m_xScrollPixelsPerLine;
- *yy = y - m_yScrollPosition * m_yScrollPixelsPerLine;
+ if ( xx )
+ *xx = x - m_xScrollPosition * m_xScrollPixelsPerLine;
+ if ( yy )
+ *yy = y - m_yScrollPosition * m_yScrollPixelsPerLine;
}
-void wxScrolledWindow::CalcUnscrolledPosition(int x, int y, float *xx, float *yy) const
+void wxScrolledWindow::CalcUnscrolledPosition(int x, int y, int *xx, int *yy) const
{
- *xx = (float)(x + m_xScrollPosition * m_xScrollPixelsPerLine);
- *yy = (float)(y + m_yScrollPosition * m_yScrollPixelsPerLine);
+ if ( xx )
+ *xx = x + m_xScrollPosition * m_xScrollPixelsPerLine;
+ if ( yy )
+ *yy = y + m_yScrollPosition * m_yScrollPixelsPerLine;
}
-
-