IMPLEMENT_DYNAMIC_CLASS(wxNavigationKeyEvent, wxCommandEvent)
IMPLEMENT_DYNAMIC_CLASS(wxPaletteChangedEvent, wxEvent)
IMPLEMENT_DYNAMIC_CLASS(wxQueryNewPaletteEvent, wxEvent)
+ IMPLEMENT_DYNAMIC_CLASS(wxWindowCreateEvent, wxEvent)
+ IMPLEMENT_DYNAMIC_CLASS(wxWindowDestroyEvent, wxEvent)
const wxEventTable *wxEvtHandler::GetEventTable() const
{ return &wxEvtHandler::sm_eventTable; }
{
m_eventType = wxEVT_NULL;
m_eventObject = (wxObject *) NULL;
- m_eventHandle = (char *) NULL;
m_timeStamp = 0;
m_id = theId;
m_skipped = FALSE;
obj->m_eventType = m_eventType;
obj->m_eventObject = m_eventObject;
- obj->m_eventHandle = m_eventHandle;
obj->m_timeStamp = m_timeStamp;
obj->m_id = m_id;
obj->m_skipped = m_skipped;
m_extraLong = 0;
m_commandInt = 0;
m_id = theId;
- m_commandString = (wxChar *) NULL;
+ m_commandString = wxEmptyString;
m_isCommandEvent = TRUE;
}
m_commandInt = pos;
}
+void wxScrollWinEvent::CopyObject(wxObject& obj_d) const
+{
+ wxScrollWinEvent *obj = (wxScrollWinEvent*)&obj_d;
+
+ wxEvent::CopyObject(obj_d);
+
+ obj->m_extraLong = m_extraLong;
+ obj->m_commandInt = m_commandInt;
+}
+
/*
* Mouse events
*
obj->m_paletteRealized = m_paletteRealized;
}
+wxWindowCreateEvent::wxWindowCreateEvent(wxWindow *win)
+ : wxEvent(wxEVT_CREATE)
+{
+ SetEventObject(win);
+}
+
+wxWindowDestroyEvent::wxWindowDestroyEvent(wxWindow *win)
+ : wxEvent(wxEVT_DESTROY)
+{
+ SetEventObject(win);
+}
+
/*
* Event handler
*/
#ifdef __WXGTK__
extern bool g_isIdle;
-
extern void wxapp_install_idle_handler();
#endif
wxPendingEvents->Append(this);
wxPendingEventsLocker->Leave();
+ // TODO: Wake up idle handler for the other platforms.
#ifdef __WXGTK__
-// if (g_isIdle) wxapp_install_idle_handler();
+ if (g_isIdle)
+ wxapp_install_idle_handler();
#endif
return TRUE;
bool wxEvtHandler::ProcessEvent(wxEvent& event)
{
- // check that our flag corresponds to reality
+ /* check that our flag corresponds to reality */
wxASSERT( m_isWindow == IsKindOf(CLASSINFO(wxWindow)) );
- // An event handler can be enabled or disabled
+ /* An event handler can be enabled or disabled */
if ( GetEvtHandlerEnabled() )
{
#if wxUSE_THREADS
- // Check whether we are in a child thread.
+ /* Check whether we are in a child thread. */
if (!wxThread::IsMain())
return ProcessThreadEvent(event);
#endif
- // Handle per-instance dynamic event tables first
+ /* Handle per-instance dynamic event tables first */
if ( m_dynamicEvents && SearchDynamicEventTable(event) )
return TRUE;
- // Then static per-class event tables
+ /* Then static per-class event tables */
const wxEventTable *table = GetEventTable();
+#if wxUSE_VALIDATORS
// Try the associated validator first, if this is a window.
// Problem: if the event handler of the window has been replaced,
// this wxEvtHandler may no longer be a window.
// THIS CAN BE CURED if PushEventHandler is used instead of
// SetEventHandler, and then processing will be passed down the
// chain of event handlers.
- if ( m_isWindow )
+ if (m_isWindow)
{
wxWindow *win = (wxWindow *)this;
}
}
}
+#endif
// Search upwards through the inheritance hierarchy
- while ( table )
+ while (table)
{
if ( SearchEventTable((wxEventTable&)*table, event) )
return TRUE;