}
WXHBRUSH
-wxWindowMSW::MSWGetBgBrushForChild(WXHDC WXUNUSED(hDC), wxWindowMSW *child)
+wxWindowMSW::MSWGetBgBrushForChild(WXHDC WXUNUSED(hDC),
+ wxWindowMSW * WXUNUSED(child))
{
if ( m_hasBgCol )
{
- // our background colour applies to:
- // 1. this window itself, always
- // 2. all children unless the colour is "not inheritable"
- // 3. even if it is not inheritable, our immediate transparent
- // children should still inherit it -- but not any transparent
- // children because it would look wrong if a child of non
- // transparent child would show our bg colour when the child itself
- // does not
- if ( child == this ||
- m_inheritBgCol ||
- (child->HasTransparentBackground() &&
- child->GetParent() == this) )
- {
- // draw children with the same colour as the parent
- wxBrush *
- brush = wxTheBrushList->FindOrCreateBrush(GetBackgroundColour());
+ wxBrush *
+ brush = wxTheBrushList->FindOrCreateBrush(GetBackgroundColour());
- return (WXHBRUSH)GetHbrushOf(*brush);
- }
+ return (WXHBRUSH)GetHbrushOf(*brush);
}
return 0;
}
-WXHBRUSH wxWindowMSW::MSWGetBgBrush(WXHDC hDC, wxWindowMSW *child)
+WXHBRUSH wxWindowMSW::MSWGetBgBrush(WXHDC hDC)
{
for ( wxWindowMSW *win = this; win; win = win->GetParent() )
{
- WXHBRUSH hBrush = win->MSWGetBgBrushForChild(hDC, child);
+ WXHBRUSH hBrush = win->MSWGetBgBrushForChild(hDC, this);
if ( hBrush )
return hBrush;
+ // don't use the parent background if we're not transparent
+ if ( !win->HasTransparentBackground() )
+ break;
+
// background is not inherited beyond top level windows
if ( win->IsTopLevel() )
break;
event.SetTimestamp(::GetMessageTime());
#endif
- // translate the position to client coords
- POINT pt;
-#ifdef __WXWINCE__
- GetCursorPosWinCE(&pt);
-#else
- GetCursorPos(&pt);
-#endif
- RECT rect;
- GetWindowRect(GetHwnd(),&rect);
- pt.x -= rect.left;
- pt.y -= rect.top;
-
- event.m_x = pt.x;
- event.m_y = pt.y;
+ // translate the position to client coordinates
+ const wxPoint mousePos = ScreenToClient(wxGetMousePosition());
+ event.m_x = mousePos.x;
+ event.m_y = mousePos.y;
return event;
}