// method
#ifdef __WXUNIVERSAL__
IMPLEMENT_ABSTRACT_CLASS(wxWindowOS2, wxWindowBase)
-#else // __WXPM__
- IMPLEMENT_DYNAMIC_CLASS(wxWindow, wxWindowBase)
-#endif // __WXUNIVERSAL__/__WXPM__
+#endif // __WXUNIVERSAL__
BEGIN_EVENT_TABLE(wxWindowOS2, wxWindowBase)
EVT_ERASE_BACKGROUND(wxWindowOS2::OnEraseBackground)
return false;
}
- if ( m_cursor.Ok() ) {
+ if ( m_cursor.IsOk() ) {
HWND hWnd = GetHwnd();
POINTL vPoint;
RECTL vRect;
(void)HandleWindowEvent(rEvent);
}
}
- if (wxUpdateUIEvent::CanUpdate(this))
- UpdateWindowUI(wxUPDATE_UI_FROMIDLE);
} // end of wxWindowOS2::OnIdle
//
// use WinQueryWindowPos. This call, unlike the WIN32 call, however,
// returns a position relative to it's parent, so no parent adujstments
// are needed under OS/2. Also, windows should be created using
- // wxWindow coordinates, i.e 0,0 is the TOP left.
+ // wxWindow coordinates, i.e. 0,0 is the TOP left.
//
if (IsKindOf(CLASSINFO(wxFrame)))
{
// Delete our drop target if we've got one
//
#if wxUSE_DRAG_AND_DROP
- if (m_dropTarget != NULL)
- {
- delete m_dropTarget;
- m_dropTarget = NULL;
- }
+ wxDELETE(m_dropTarget);
#endif // wxUSE_DRAG_AND_DROP
//