+%{
+//#define DECLARE_DEF_STRING(name) static wxString* wxPy##name
+
+ // Put some wx default wxChar* values into wxStrings.
+ DECLARE_DEF_STRING(ControlNameStr);
+ DECLARE_DEF_STRING(ButtonNameStr);
+ DECLARE_DEF_STRING(CheckBoxNameStr);
+ DECLARE_DEF_STRING(ChoiceNameStr);
+ DECLARE_DEF_STRING(ComboBoxNameStr);
+ DECLARE_DEF_STRING(GaugeNameStr);
+ DECLARE_DEF_STRING(StaticBoxNameStr);
+ DECLARE_DEF_STRING(StaticTextNameStr);
+ DECLARE_DEF_STRING(ListBoxNameStr);
+ DECLARE_DEF_STRING(TextCtrlNameStr);
+ DECLARE_DEF_STRING(ScrollBarNameStr);
+ DECLARE_DEF_STRING(SPIN_BUTTON_NAME);
+ DECLARE_DEF_STRING(StaticBitmapNameStr);
+ DECLARE_DEF_STRING(RadioBoxNameStr);
+ DECLARE_DEF_STRING(RadioButtonNameStr);
+ DECLARE_DEF_STRING(SliderNameStr);
+
+ wxChar* wxSpinCtrlNameStr = _T("wxSpinCtrl");
+ DECLARE_DEF_STRING(SpinCtrlNameStr);
+
+ static const wxString wxPyEmptyString(wxT(""));
+%}
+
+//----------------------------------------------------------------------
+
+// This is the base class for a control or 'widget'.
+//
+// A control is generally a small window which processes user input and/or
+// displays one or more item of data.