#ifdef __WXGTK__
#include <wx/checklst.h>
#endif
-
%}
//----------------------------------------------------------------------
//----------------------------------------------------------------------
+
+// This is the base class for a control or 'widget'.
+//
+// A control is generally a small window which processes user input and/or
+// displays one or more item of data.
class wxControl : public wxWindow {
public:
+
+ //
wxControl(wxWindow *parent,
wxWindowID id,
const wxPoint& pos=wxDefaultPosition,
long style=0,
const wxValidator& validator=wxDefaultValidator,
const char* name="control");
+
+ //
%name(wxPreControl)wxControl();
+ //
bool Create(wxWindow *parent,
wxWindowID id,
const wxPoint& pos=wxDefaultPosition,
%pragma(python) addtomethod = "__init__:self._setOORInfo(self)"
%pragma(python) addtomethod = "wxPreControl:val._setOORInfo(val)"
+ // Simulates the effect of the user issuing a command to the item. See
+ // wxCommandEvent.
void Command(wxCommandEvent& event);
+
+ // Return a control's text.
wxString GetLabel();
+
+ // Sets the item's text.
void SetLabel(const wxString& label);
};
public:
// void Clear(); ambiguous, redefine below...
+
+ // Deletes an item from the control
void Delete(int n);
+ // Returns the number of items in the control.
int GetCount();
%pragma(python) addtoclass = "Number = GetCount"
+
+ // Returns the string at the given position.
wxString GetString(int n);
+
+ // Sets the string value of an item.
void SetString(int n, const wxString& s);
+
+ // Finds an item matching the given string. Returns the zero-based
+ // position of the item, or -1 if the string was not found.
int FindString(const wxString& s);
+ // Select the item at postion n.
void Select(int n);
+
+ // Gets the position of the selected item.
int GetSelection();
+ // Gets the current selection as a string.
wxString GetStringSelection() const;
// void Append(const wxString& item);
// void Append(const wxString& item, char* clientData);
// char* GetClientData(const int n);
// void SetClientData(const int n, char* data);
+
+
%addmethods {
+ // Adds the item to the control, associating the given data with the
+ // item if not None.
void Append(const wxString& item, PyObject* clientData=NULL) {
if (clientData) {
wxPyClientData* data = new wxPyClientData(clientData);
self->Append(item);
}
+ // Returns the client data associated with the given item, (if any.)
PyObject* GetClientData(int n) {
wxPyClientData* data = (wxPyClientData*)self->GetClientObject(n);
if (data) {
}
}
+ // Associate the given client data with the item at position n.
void SetClientData(int n, PyObject* clientData) {
wxPyClientData* data = new wxPyClientData(clientData);
self->SetClientObject(n, data);
}
}
+ // append several items at once to the control
+ %name(AppendItems)void Append(const wxArrayString& strings);
+
};
+
//----------------------------------------------------------------------
+// A button is a control that contains a text string, and is one of the most
+// common elements of a GUI. It may be placed on a dialog box or panel, or
+// indeed almost any other window.
+//
+// Styles
+// wxBU_LEFT: Left-justifies the label. WIN32 only.
+// wxBU_TOP: Aligns the label to the top of the button. WIN32 only.
+// wxBU_RIGHT: Right-justifies the bitmap label. WIN32 only.
+// wxBU_BOTTOM: Aligns the label to the bottom of the button. WIN32 only.
+// wxBU_EXACTFIT: Creates the button as small as possible instead of making
+// it of the standard size (which is the default behaviour.)
+//
+// Events
+// EVT_BUTTON(win,id,func):
+// Sent when the button is clicked.
+//
class wxButton : public wxControl {
public:
+ // Constructor, creating and showing a button.
+ //
+ // parent: Parent window. Must not be None.
+ // id: Button identifier. A value of -1 indicates a default value.
+ // label: The text to be displayed on the button.
+ // pos: The button position on it's parent.
+ // size: Button size. If the default size (-1, -1) is specified then the
+ // button is sized appropriately for the text.
+ // style: Window style. See wxButton.
+ // validator: Window validator.
+ // name: Window name.
wxButton(wxWindow* parent, wxWindowID id, const wxString& label,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = 0,
const wxValidator& validator = wxDefaultValidator,
char* name = "button");
+
+ // Default constructor
%name(wxPreButton)wxButton();
+ // Button creation function for two-step creation.
bool Create(wxWindow* parent, wxWindowID id, const wxString& label,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
%pragma(python) addtomethod = "__init__:self._setOORInfo(self)"
%pragma(python) addtomethod = "wxPreButton:val._setOORInfo(val)"
+ // This sets the button to be the default item for the panel or dialog box.
+ //
+ // Under Windows, only dialog box buttons respond to this function. As
+ // normal under Windows and Motif, pressing return causes the default
+ // button to be depressed when the return key is pressed. See also
+ // wxWindow.SetFocus which sets the keyboard focus for windows and text
+ // panel items, and wxPanel.SetDefaultItem.
void SetDefault();
+
+ //
void SetBackgroundColour(const wxColour& colour);
+ //
void SetForegroundColour(const wxColour& colour);
+
#ifdef __WXMSW__
+ // show the image in the button in addition to the label
void SetImageLabel(const wxBitmap& bitmap);
+
+ // set the margins around the image
void SetImageMargins(wxCoord x, wxCoord y);
#endif
+
+ // returns the default button size for this platform
static wxSize GetDefaultSize();
};
wxString GetValue() const;
void SetValue(const wxString& value);
+ wxString GetRange(long from, long to);
+
int GetLineLength(long lineNo) const;
wxString GetLineText(long lineNo) const;
int GetNumberOfLines() const;
// considering all its contents as a single strings) and (x, y) coordinates
// which represent column and line.
long XYToPosition(long x, long y) const;
- bool PositionToXY(long pos, long *OUTPUT, long *OUTPUT) const;
+ void PositionToXY(long pos, long *OUTPUT, long *OUTPUT) const;
+
+ //bool PositionToXY(long pos, long *OUTPUT, long *OUTPUT) const;
+ // TODO: check return value, raise exception.
void ShowPosition(long pos);
};
#endif
+
//----------------------------------------------------------------------
//----------------------------------------------------------------------
//----------------------------------------------------------------------