#include "wx/palette.h"
#include "wx/list.h" // we use wxList in inline functions
#include "wx/dynarray.h"
+#include "wx/math.h"
class WXDLLEXPORT wxDC;
class WXDLLEXPORT wxDCBase;
// global variables
// ---------------------------------------------------------------------------
-WXDLLEXPORT_DATA(extern int) wxPageNumber;
+extern WXDLLEXPORT_DATA(int) wxPageNumber;
// ---------------------------------------------------------------------------
// wxDC is the device context - object on which any drawing is done
{ wxCoord x, y; DoGetDeviceOrigin(&x, &y); return wxPoint(x, y); }
virtual void SetDeviceOrigin(wxCoord x, wxCoord y) = 0;
+ virtual void ComputeScaleAndOrigin() {}
+
virtual void SetAxisOrientation(bool xLeftRight, bool yBottomUp) = 0;
int GetLogicalFunction() const { return m_logicalFunction; }
virtual void SetLogicalFunction(int function) = 0;
- // Sometimes we need to override optimization, e.g. if other software is
- // drawing onto our surface and we can't be sure of who's done what.
- //
- // FIXME: is this (still) used?
+#if WXWIN_COMPATIBILITY_2_4
virtual void SetOptimization(bool WXUNUSED(opt)) { }
virtual bool GetOptimization() { return false; }
+#endif
// bounding box
// ------------
// now include the declaration of wxDC class
// ----------------------------------------------------------------------------
-#if defined(__PALMOS__)
+#if defined(__WXPALMOS__)
#include "wx/palmos/dc.h"
#elif defined(__WXMSW__)
#include "wx/msw/dc.h"