// Created: 11/6/98
// RCS-ID: $Id$
// Copyright: (c) 1998, Julian Smart
-// Licence: wxWindows Licence
+// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
-#ifdef __GNUG__
-#pragma interface "automtn.h"
-#endif
-
#ifndef _WX_AUTOMTN_H_
#define _WX_AUTOMTN_H_
wxAutomationObject(WXIDISPATCH* dispatchPtr = NULL);
~wxAutomationObject();
- // Set/get dispatch pointer
+ // Set/get dispatch pointer
inline void SetDispatchPtr(WXIDISPATCH* dispatchPtr) { m_dispatchPtr = dispatchPtr; };
inline WXIDISPATCH* GetDispatchPtr() const { return m_dispatchPtr; }
- // Get a dispatch pointer from the current object associated
- // with a class id, such as "Excel.Application"
- bool GetInstance(const wxString& classId) const;
+ // Get a dispatch pointer from the current object associated
+ // with a class id, such as "Excel.Application"
+ bool GetInstance(const wxString& classId) const;
- // Get a dispatch pointer from a new instance of the the class
- bool CreateInstance(const wxString& classId) const;
+ // Get a dispatch pointer from a new instance of the the class
+ bool CreateInstance(const wxString& classId) const;
- // Low-level invocation function. Pass either an array of variants,
- // or an array of pointers to variants.
+ // Low-level invocation function. Pass either an array of variants,
+ // or an array of pointers to variants.
bool Invoke(const wxString& member, int action,
wxVariant& retValue, int noArgs, wxVariant args[], const wxVariant* ptrArgs[] = 0) const;
- // Invoke a member function
- wxVariant CallMethod(const wxString& method, int noArgs, wxVariant args[]);
- wxVariant CallMethodArray(const wxString& method, int noArgs, const wxVariant **args);
+ // Invoke a member function
+ wxVariant CallMethod(const wxString& method, int noArgs, wxVariant args[]);
+ wxVariant CallMethodArray(const wxString& method, int noArgs, const wxVariant **args);
- // Convenience function
- wxVariant CallMethod(const wxString& method,
- const wxVariant& arg1 = wxNullVariant, const wxVariant& arg2 = wxNullVariant,
- const wxVariant& arg3 = wxNullVariant, const wxVariant& arg4 = wxNullVariant,
- const wxVariant& arg5 = wxNullVariant, const wxVariant& arg6 = wxNullVariant);
+ // Convenience function
+ wxVariant CallMethod(const wxString& method,
+ const wxVariant& arg1 = wxNullVariant, const wxVariant& arg2 = wxNullVariant,
+ const wxVariant& arg3 = wxNullVariant, const wxVariant& arg4 = wxNullVariant,
+ const wxVariant& arg5 = wxNullVariant, const wxVariant& arg6 = wxNullVariant);
- // Get/Put property
+ // Get/Put property
wxVariant GetProperty(const wxString& property, int noArgs = 0, wxVariant args[] = (wxVariant*) NULL) const;
- wxVariant GetPropertyArray(const wxString& property, int noArgs, const wxVariant **args) const;
- wxVariant GetProperty(const wxString& property,
- const wxVariant& arg1, const wxVariant& arg2 = wxNullVariant,
- const wxVariant& arg3 = wxNullVariant, const wxVariant& arg4 = wxNullVariant,
- const wxVariant& arg5 = wxNullVariant, const wxVariant& arg6 = wxNullVariant);
+ wxVariant GetPropertyArray(const wxString& property, int noArgs, const wxVariant **args) const;
+ wxVariant GetProperty(const wxString& property,
+ const wxVariant& arg1, const wxVariant& arg2 = wxNullVariant,
+ const wxVariant& arg3 = wxNullVariant, const wxVariant& arg4 = wxNullVariant,
+ const wxVariant& arg5 = wxNullVariant, const wxVariant& arg6 = wxNullVariant);
bool PutPropertyArray(const wxString& property, int noArgs, const wxVariant **args);
bool PutProperty(const wxString& property, int noArgs, wxVariant args[]) ;
- bool PutProperty(const wxString& property,
- const wxVariant& arg1, const wxVariant& arg2 = wxNullVariant,
- const wxVariant& arg3 = wxNullVariant, const wxVariant& arg4 = wxNullVariant,
- const wxVariant& arg5 = wxNullVariant, const wxVariant& arg6 = wxNullVariant);
-
- // Uses DISPATCH_PROPERTYGET
- // and returns a dispatch pointer. The calling code should call Release
- // on the pointer, though this could be implicit by constructing an wxAutomationObject
- // with it and letting the destructor call Release.
+ bool PutProperty(const wxString& property,
+ const wxVariant& arg1, const wxVariant& arg2 = wxNullVariant,
+ const wxVariant& arg3 = wxNullVariant, const wxVariant& arg4 = wxNullVariant,
+ const wxVariant& arg5 = wxNullVariant, const wxVariant& arg6 = wxNullVariant);
+
+ // Uses DISPATCH_PROPERTYGET
+ // and returns a dispatch pointer. The calling code should call Release
+ // on the pointer, though this could be implicit by constructing an wxAutomationObject
+ // with it and letting the destructor call Release.
WXIDISPATCH* GetDispatchProperty(const wxString& property, int noArgs, wxVariant args[]) const;
WXIDISPATCH* GetDispatchProperty(const wxString& property, int noArgs, const wxVariant **args) const;
- // A way of initialising another wxAutomationObject with a dispatch object,
- // without having to deal with nasty IDispatch pointers.
- bool GetObject(wxAutomationObject& obj, const wxString& property, int noArgs = 0, wxVariant args[] = (wxVariant*) NULL) const;
- bool GetObject(wxAutomationObject& obj, const wxString& property, int noArgs, const wxVariant **args) const;
+ // A way of initialising another wxAutomationObject with a dispatch object,
+ // without having to deal with nasty IDispatch pointers.
+ bool GetObject(wxAutomationObject& obj, const wxString& property, int noArgs = 0, wxVariant args[] = (wxVariant*) NULL) const;
+ bool GetObject(wxAutomationObject& obj, const wxString& property, int noArgs, const wxVariant **args) const;
public:
WXIDISPATCH* m_dispatchPtr;
+
+ DECLARE_NO_COPY_CLASS(wxAutomationObject)
};