#include "wx/mdi.h"
#endif
-#include <wx/toolbar.h>
+#include "wx/toolbar.h"
-#if defined(__WXGTK__) || defined(__WXMOTIF__)
+#if defined(__WXGTK__) || defined(__WXX11__) || defined(__WXMOTIF__) || defined(__WXMAC__)
#include "mondrian.xpm"
#include "bitmaps/new.xpm"
#include "bitmaps/open.xpm"
BEGIN_EVENT_TABLE(MyChild, wxMDIChildFrame)
EVT_MENU(MDI_CHILD_QUIT, MyChild::OnQuit)
EVT_MENU(MDI_REFRESH, MyChild::OnRefresh)
+ EVT_MENU(MDI_CHANGE_TITLE, MyChild::OnChangeTitle)
+ EVT_MENU(MDI_CHANGE_POSITION, MyChild::OnChangePosition)
+ EVT_MENU(MDI_CHANGE_SIZE, MyChild::OnChangeSize)
+
+ EVT_SIZE(MyChild::OnSize)
+ EVT_MOVE(MyChild::OnMove)
EVT_CLOSE(MyChild::OnClose)
END_EVENT_TABLE()
frame = new MyFrame((wxFrame *)NULL, -1, "MDI Demo",
wxPoint(-1, -1), wxSize(500, 400),
wxDEFAULT_FRAME_STYLE | wxHSCROLL | wxVSCROLL);
+#ifdef __WXMSW__
+#if 0
+ // Experimental: change the window menu
+ wxMenu* windowMenu = new wxMenu;
+ windowMenu->Append(5000, "My menu item!");
+ frame->SetWindowMenu(windowMenu);
+#endif
+#endif
// Give it an icon
#ifdef __WXMSW__
// Make a menubar
wxMenu *file_menu = new wxMenu;
- file_menu->Append(MDI_NEW_WINDOW, "&New window", "Create a new child window");
- file_menu->Append(MDI_QUIT, "&Exit", "Quit the program");
+ file_menu->Append(MDI_NEW_WINDOW, "&New window\tCtrl-N", "Create a new child window");
+ file_menu->Append(MDI_QUIT, "&Exit\tAlt-X", "Quit the program");
wxMenu *help_menu = new wxMenu;
- help_menu->Append(MDI_ABOUT, "&About");
+ help_menu->Append(MDI_ABOUT, "&About\tF1");
wxMenuBar *menu_bar = new wxMenuBar;
const wxPoint& pos,
const wxSize& size,
const long style)
- : wxMDIParentFrame(parent, id, title, pos, size, style)
+ : wxMDIParentFrame(parent, id, title, pos, size,
+ style | wxNO_FULL_REPAINT_ON_RESIZE)
{
textWindow = new wxTextCtrl(this, -1, "A help window",
wxDefaultPosition, wxDefaultSize,
if ( event.CanVeto() && (gs_nFrames > 0) )
{
wxString msg;
- msg.Printf("%d windows still open, close anyhow?", gs_nFrames);
+ msg.Printf(_T("%d windows still open, close anyhow?"), gs_nFrames);
if ( wxMessageBox(msg, "Please confirm",
wxICON_QUESTION | wxYES_NO) != wxYES )
{
wxDEFAULT_FRAME_STYLE);
wxString title;
- title.Printf("Canvas Frame %d", ++gs_nFrames);
+ title.Printf(_T("Canvas Frame %d"), ++gs_nFrames);
subframe->SetTitle(title);
wxMenu *option_menu = new wxMenu;
- // Dummy option
option_menu->Append(MDI_REFRESH, "&Refresh picture");
+ option_menu->Append(MDI_CHANGE_TITLE, "Change &title...\tCtrl-T");
+ option_menu->AppendSeparator();
+ option_menu->Append(MDI_CHANGE_POSITION, "Move frame\tCtrl-M");
+ option_menu->Append(MDI_CHANGE_SIZE, "Resize frame\tCtrl-S");
wxMenu *help_menu = new wxMenu;
help_menu->Append(MDI_ABOUT, "&About");
wxMenuBar *menu_bar = new wxMenuBar;
menu_bar->Append(file_menu, "&File");
- menu_bar->Append(option_menu, "&Options");
+ menu_bar->Append(option_menu, "&Child");
menu_bar->Append(help_menu, "&Help");
// Associate the menu bar with the frame
subframe->SetMenuBar(menu_bar);
+ subframe->CreateStatusBar();
+ subframe->SetStatusText(title);
+
int width, height;
subframe->GetClientSize(&width, &height);
MyCanvas *canvas = new MyCanvas(subframe, wxPoint(0, 0), wxSize(width, height));
// Give it scrollbars
canvas->SetScrollbars(20, 20, 50, 50);
- subframe->CreateStatusBar();
- subframe->SetStatusText(title);
-
subframe->Show(TRUE);
}
-void MyFrame::OnSize(wxSizeEvent& WXUNUSED(event) )
+void MyFrame::OnSize(wxSizeEvent& WXUNUSED(event))
{
int w, h;
GetClientSize(&w, &h);
// Define a constructor for my canvas
MyCanvas::MyCanvas(wxWindow *parent, const wxPoint& pos, const wxSize& size)
: wxScrolledWindow(parent, -1, pos, size,
- wxSUNKEN_BORDER|wxVSCROLL|wxHSCROLL)
+ wxSUNKEN_BORDER |
+ wxNO_FULL_REPAINT_ON_RESIZE |
+ wxVSCROLL | wxHSCROLL)
{
SetBackgroundColour(wxColour("WHITE"));
dc.DrawRoundedRectangle(150, 150, 100, 50, 20);
dc.DrawEllipse(250, 250, 100, 50);
+#if wxUSE_SPLINES
dc.DrawSpline(50, 200, 50, 100, 200, 10);
+#endif // wxUSE_SPLINES
dc.DrawLine(50, 230, 200, 230);
dc.DrawText("This is a test string", 50, 230);
MyChild::MyChild(wxMDIParentFrame *parent, const wxString& title,
const wxPoint& pos, const wxSize& size,
const long style)
- : wxMDIChildFrame(parent, -1, title, pos, size, style)
+ : wxMDIChildFrame(parent, -1, title, pos, size,
+ style | wxNO_FULL_REPAINT_ON_RESIZE)
{
canvas = (MyCanvas *) NULL;
my_children.Append(this);
+
+ // this should work for MDI frames as well as for normal ones
+ SetSizeHints(100, 100);
}
MyChild::~MyChild()
Close(TRUE);
}
-void MyChild::OnRefresh(wxCommandEvent& event)
+void MyChild::OnRefresh(wxCommandEvent& WXUNUSED(event))
+{
+ if ( canvas )
+ canvas->Refresh();
+}
+
+void MyChild::OnChangePosition(wxCommandEvent& WXUNUSED(event))
{
- Refresh();
+ Move(10, 10);
+}
+
+void MyChild::OnChangeSize(wxCommandEvent& WXUNUSED(event))
+{
+ SetClientSize(100, 100);
+}
+
+void MyChild::OnChangeTitle(wxCommandEvent& WXUNUSED(event))
+{
+ static wxString s_title = _T("Canvas Frame");
+
+ wxString title = wxGetTextFromUser(_T("Enter the new title for MDI child"),
+ _T("MDI sample question"),
+ s_title,
+ GetParent()->GetParent());
+ if ( !title )
+ return;
+
+ s_title = title;
+ SetTitle(s_title);
}
void MyChild::OnActivate(wxActivateEvent& event)
canvas->SetFocus();
}
+void MyChild::OnMove(wxMoveEvent& event)
+{
+ // VZ: here everything is totally wrong under MSW, the positions are
+ // different and both wrong (pos2 is off by 2 pixels for me which seems
+ // to be the width of the MDI canvas border)
+ wxPoint pos1 = event.GetPosition(),
+ pos2 = GetPosition();
+ wxLogStatus(wxT("position from event: (%d, %d), from frame (%d, %d)"),
+ pos1.x, pos1.y, pos2.x, pos2.y);
+
+ event.Skip();
+}
+
+void MyChild::OnSize(wxSizeEvent& event)
+{
+ // VZ: under MSW the size event carries the client size (quite
+ // unexpectedly) *except* for the very first one which has the full
+ // size... what should it really be? TODO: check under wxGTK
+ wxSize size1 = event.GetSize(),
+ size2 = GetSize(),
+ size3 = GetClientSize();
+ wxLogStatus(wxT("size from event: %dx%d, from frame %dx%d, client %dx%d"),
+ size1.x, size1.y, size2.x, size2.y, size3.x, size3.y);
+
+ event.Skip();
+}
+
void MyChild::OnClose(wxCloseEvent& event)
{
if ( canvas && canvas->IsDirty() )