+<wx/math.h>
+
+
+\membersection{wxFinite}\label{wxfinite}
+
+\func{int}{wxFinite}{\param{double }{x}}
+
+Returns a non-zero value if {\it x} is neither infinite or NaN (not a number),
+returns 0 otherwise.
+
+
+\membersection{wxIsNaN}\label{wxisnan}
+
+\func{bool}{wxIsNaN}{\param{double }{x}}
+
+Returns a non-zero value if {\it x} is NaN (not a number), returns 0
+otherwise.
+
+
+
+
+\section{GDI functions}\label{gdifunctions}
+
+The following are relevant to the GDI (Graphics Device Interface).
+
+\wxheading{Include files}
+
+<wx/gdicmn.h>
+
+
+\membersection{wxBITMAP}\label{wxbitmapmacro}
+
+\func{}{wxBITMAP}{bitmapName}
+
+This macro loads a bitmap from either application resources (on the platforms
+for which they exist, i.e. Windows and OS2) or from an XPM file. It allows to
+avoid using {\tt \#ifdef}s when creating bitmaps.
+
+\wxheading{See also}
+
+\helpref{Bitmaps and icons overview}{wxbitmapoverview},
+\helpref{wxICON}{wxiconmacro}
+
+\wxheading{Include files}
+
+<wx/gdicmn.h>
+
+
+\membersection{::wxClientDisplayRect}\label{wxclientdisplayrect}
+
+\func{void}{wxClientDisplayRect}{\param{int *}{x}, \param{int *}{y},
+\param{int *}{width}, \param{int *}{height}}
+
+\func{wxRect}{wxGetClientDisplayRect}{\void}
+
+Returns the dimensions of the work area on the display. On Windows
+this means the area not covered by the taskbar, etc. Other platforms
+are currently defaulting to the whole display until a way is found to
+provide this info for all window managers, etc.
+
+
+\membersection{::wxColourDisplay}\label{wxcolourdisplay}
+
+\func{bool}{wxColourDisplay}{\void}
+
+Returns true if the display is colour, false otherwise.
+
+
+\membersection{::wxDisplayDepth}\label{wxdisplaydepth}
+
+\func{int}{wxDisplayDepth}{\void}
+
+Returns the depth of the display (a value of 1 denotes a monochrome display).
+
+
+\membersection{::wxDisplaySize}\label{wxdisplaysize}
+
+\func{void}{wxDisplaySize}{\param{int *}{width}, \param{int *}{height}}
+
+\func{wxSize}{wxGetDisplaySize}{\void}
+
+Returns the display size in pixels.
+
+
+\membersection{::wxDisplaySizeMM}\label{wxdisplaysizemm}
+
+\func{void}{wxDisplaySizeMM}{\param{int *}{width}, \param{int *}{height}}
+
+\func{wxSize}{wxGetDisplaySizeMM}{\void}
+
+Returns the display size in millimeters.
+
+
+\membersection{::wxDROP\_ICON}\label{wxdropicon}
+
+\func{wxIconOrCursor}{wxDROP\_ICON}{\param{const char *}{name}}
+
+This macro creates either a cursor (MSW) or an icon (elsewhere) with the given
+name. Under MSW, the cursor is loaded from the resource file and the icon is
+loaded from XPM file under other platforms.
+
+This macro should be used with
+\helpref{wxDropSource constructor}{wxdropsourcewxdropsource}.
+
+\wxheading{Include files}
+
+<wx/dnd.h>
+
+
+\membersection{wxICON}\label{wxiconmacro}
+
+\func{}{wxICON}{iconName}
+
+This macro loads an icon from either application resources (on the platforms
+for which they exist, i.e. Windows and OS2) or from an XPM file. It allows to
+avoid using {\tt \#ifdef}s when creating icons.
+
+\wxheading{See also}
+
+\helpref{Bitmaps and icons overview}{wxbitmapoverview},
+\helpref{wxBITMAP}{wxbitmapmacro}
+
+\wxheading{Include files}
+
+<wx/gdicmn.h>
+
+
+\membersection{::wxMakeMetafilePlaceable}\label{wxmakemetafileplaceable}
+
+\func{bool}{wxMakeMetafilePlaceable}{\param{const wxString\& }{filename}, \param{int }{minX}, \param{int }{minY},
+ \param{int }{maxX}, \param{int }{maxY}, \param{float }{scale=1.0}}
+
+Given a filename for an existing, valid metafile (as constructed using \helpref{wxMetafileDC}{wxmetafiledc})
+makes it into a placeable metafile by prepending a header containing the given
+bounding box. The bounding box may be obtained from a device context after drawing
+into it, using the functions wxDC::MinX, wxDC::MinY, wxDC::MaxX and wxDC::MaxY.
+
+In addition to adding the placeable metafile header, this function adds
+the equivalent of the following code to the start of the metafile data:
+
+\begin{verbatim}
+ SetMapMode(dc, MM_ANISOTROPIC);
+ SetWindowOrg(dc, minX, minY);
+ SetWindowExt(dc, maxX - minX, maxY - minY);
+\end{verbatim}
+
+This simulates the wxMM\_TEXT mapping mode, which wxWidgets assumes.
+
+Placeable metafiles may be imported by many Windows applications, and can be
+used in RTF (Rich Text Format) files.
+
+{\it scale} allows the specification of scale for the metafile.
+
+This function is only available under Windows.
+
+
+\membersection{::wxSetCursor}\label{wxsetcursor}
+
+\func{void}{wxSetCursor}{\param{wxCursor *}{cursor}}
+
+Globally sets the cursor; only has an effect in Windows and GTK.
+See also \helpref{wxCursor}{wxcursor}, \helpref{wxWindow::SetCursor}{wxwindowsetcursor}.
+
+
+
+\section{Printer settings}\label{printersettings}
+
+{\bf NB:} These routines are obsolete and should no longer be used!
+
+The following functions are used to control PostScript printing. Under
+Windows, PostScript output can only be sent to a file.
+
+\wxheading{Include files}
+
+<wx/dcps.h>
+
+
+\membersection{::wxGetPrinterCommand}\label{wxgetprintercommand}
+
+\func{wxString}{wxGetPrinterCommand}{\void}
+
+Gets the printer command used to print a file. The default is {\tt lpr}.
+
+
+\membersection{::wxGetPrinterFile}\label{wxgetprinterfile}
+
+\func{wxString}{wxGetPrinterFile}{\void}
+
+Gets the PostScript output filename.
+
+
+\membersection{::wxGetPrinterMode}\label{wxgetprintermode}
+
+\func{int}{wxGetPrinterMode}{\void}
+
+Gets the printing mode controlling where output is sent (PS\_PREVIEW, PS\_FILE or PS\_PRINTER).
+The default is PS\_PREVIEW.
+
+
+\membersection{::wxGetPrinterOptions}\label{wxgetprinteroptions}
+
+\func{wxString}{wxGetPrinterOptions}{\void}
+
+Gets the additional options for the print command (e.g. specific printer). The default is nothing.
+
+
+\membersection{::wxGetPrinterOrientation}\label{wxgetprinterorientation}
+
+\func{int}{wxGetPrinterOrientation}{\void}
+
+Gets the orientation (PS\_PORTRAIT or PS\_LANDSCAPE). The default is PS\_PORTRAIT.
+
+
+\membersection{::wxGetPrinterPreviewCommand}\label{wxgetprinterpreviewcommand}
+
+\func{wxString}{wxGetPrinterPreviewCommand}{\void}
+
+Gets the command used to view a PostScript file. The default depends on the platform.
+
+
+\membersection{::wxGetPrinterScaling}\label{wxgetprinterscaling}
+
+\func{void}{wxGetPrinterScaling}{\param{float *}{x}, \param{float *}{y}}
+
+Gets the scaling factor for PostScript output. The default is 1.0, 1.0.
+
+
+\membersection{::wxGetPrinterTranslation}\label{wxgetprintertranslation}
+
+\func{void}{wxGetPrinterTranslation}{\param{float *}{x}, \param{float *}{y}}
+
+Gets the translation (from the top left corner) for PostScript output. The default is 0.0, 0.0.
+
+
+\membersection{::wxSetPrinterCommand}\label{wxsetprintercommand}
+
+\func{void}{wxSetPrinterCommand}{\param{const wxString\& }{command}}
+
+Sets the printer command used to print a file. The default is {\tt lpr}.
+
+
+\membersection{::wxSetPrinterFile}\label{wxsetprinterfile}
+
+\func{void}{wxSetPrinterFile}{\param{const wxString\& }{filename}}
+
+Sets the PostScript output filename.
+
+
+\membersection{::wxSetPrinterMode}\label{wxsetprintermode}
+
+\func{void}{wxSetPrinterMode}{\param{int }{mode}}
+
+Sets the printing mode controlling where output is sent (PS\_PREVIEW, PS\_FILE or PS\_PRINTER).
+The default is PS\_PREVIEW.
+
+
+\membersection{::wxSetPrinterOptions}\label{wxsetprinteroptions}
+
+\func{void}{wxSetPrinterOptions}{\param{const wxString\& }{options}}
+
+Sets the additional options for the print command (e.g. specific printer). The default is nothing.
+
+
+\membersection{::wxSetPrinterOrientation}\label{wxsetprinterorientation}
+
+\func{void}{wxSetPrinterOrientation}{\param{int}{ orientation}}
+
+Sets the orientation (PS\_PORTRAIT or PS\_LANDSCAPE). The default is PS\_PORTRAIT.
+
+
+\membersection{::wxSetPrinterPreviewCommand}\label{wxsetprinterpreviewcommand}
+
+\func{void}{wxSetPrinterPreviewCommand}{\param{const wxString\& }{command}}
+
+Sets the command used to view a PostScript file. The default depends on the platform.
+
+
+\membersection{::wxSetPrinterScaling}\label{wxsetprinterscaling}
+
+\func{void}{wxSetPrinterScaling}{\param{float }{x}, \param{float }{y}}
+
+Sets the scaling factor for PostScript output. The default is 1.0, 1.0.
+
+
+\membersection{::wxSetPrinterTranslation}\label{wxsetprintertranslation}
+
+\func{void}{wxSetPrinterTranslation}{\param{float }{x}, \param{float }{y}}
+
+Sets the translation (from the top left corner) for PostScript output. The default is 0.0, 0.0.
+
+
+
+\section{Clipboard functions}\label{clipsboard}
+
+These clipboard functions are implemented for Windows only. The use of these functions
+is deprecated and the code is no longer maintained. Use the \helpref{wxClipboard}{wxclipboard}
+class instead.
+
+\wxheading{Include files}
+
+<wx/clipbrd.h>
+
+
+\membersection{::wxClipboardOpen}\label{functionwxclipboardopen}
+
+\func{bool}{wxClipboardOpen}{\void}
+
+Returns true if this application has already opened the clipboard.
+
+
+\membersection{::wxCloseClipboard}\label{wxcloseclipboard}
+
+\func{bool}{wxCloseClipboard}{\void}
+
+Closes the clipboard to allow other applications to use it.
+
+
+\membersection{::wxEmptyClipboard}\label{wxemptyclipboard}
+
+\func{bool}{wxEmptyClipboard}{\void}
+
+Empties the clipboard.
+
+
+\membersection{::wxEnumClipboardFormats}\label{wxenumclipboardformats}
+
+\func{int}{wxEnumClipboardFormats}{\param{int}{ dataFormat}}
+
+Enumerates the formats found in a list of available formats that belong
+to the clipboard. Each call to this function specifies a known
+available format; the function returns the format that appears next in
+the list.
+
+{\it dataFormat} specifies a known format. If this parameter is zero,
+the function returns the first format in the list.
+
+The return value specifies the next known clipboard data format if the
+function is successful. It is zero if the {\it dataFormat} parameter specifies
+the last format in the list of available formats, or if the clipboard
+is not open.
+
+Before it enumerates the formats function, an application must open the clipboard by using the
+wxOpenClipboard function.
+
+
+\membersection{::wxGetClipboardData}\label{wxgetclipboarddata}
+
+\func{wxObject *}{wxGetClipboardData}{\param{int}{ dataFormat}}
+
+Gets data from the clipboard.
+
+{\it dataFormat} may be one of:
+
+\begin{itemize}\itemsep=0pt
+\item wxCF\_TEXT or wxCF\_OEMTEXT: returns a pointer to new memory containing a null-terminated text string.
+\item wxCF\_BITMAP: returns a new wxBitmap.
+\end{itemize}
+
+The clipboard must have previously been opened for this call to succeed.
+
+
+\membersection{::wxGetClipboardFormatName}\label{wxgetclipboardformatname}
+
+\func{bool}{wxGetClipboardFormatName}{\param{int}{ dataFormat}, \param{const wxString\& }{formatName}, \param{int}{ maxCount}}
+
+Gets the name of a registered clipboard format, and puts it into the buffer {\it formatName} which is of maximum
+length {\it maxCount}. {\it dataFormat} must not specify a predefined clipboard format.
+
+
+\membersection{::wxIsClipboardFormatAvailable}\label{wxisclipboardformatavailable}
+
+\func{bool}{wxIsClipboardFormatAvailable}{\param{int}{ dataFormat}}
+
+Returns true if the given data format is available on the clipboard.
+
+
+\membersection{::wxOpenClipboard}\label{wxopenclipboard}
+
+\func{bool}{wxOpenClipboard}{\void}
+
+Opens the clipboard for passing data to it or getting data from it.
+
+
+\membersection{::wxRegisterClipboardFormat}\label{wxregisterclipboardformat}
+
+\func{int}{wxRegisterClipboardFormat}{\param{const wxString\& }{formatName}}
+
+Registers the clipboard data format name and returns an identifier.
+
+
+\membersection{::wxSetClipboardData}\label{wxsetclipboarddata}
+
+\func{bool}{wxSetClipboardData}{\param{int}{ dataFormat}, \param{wxObject*}{ data}, \param{int}{ width}, \param{int}{ height}}
+
+Passes data to the clipboard.
+
+{\it dataFormat} may be one of:
+
+\begin{itemize}\itemsep=0pt
+\item wxCF\_TEXT or wxCF\_OEMTEXT: {\it data} is a null-terminated text string.
+\item wxCF\_BITMAP: {\it data} is a wxBitmap.
+\item wxCF\_DIB: {\it data} is a wxBitmap. The bitmap is converted to a DIB (device independent bitmap).
+\item wxCF\_METAFILE: {\it data} is a wxMetafile. {\it width} and {\it height} are used to give recommended dimensions.
+\end{itemize}
+
+The clipboard must have previously been opened for this call to succeed.
+
+
+\section{Miscellaneous functions}\label{miscellany}
+
+
+\membersection{wxCONCAT}\label{wxconcat}
+
+\func{}{wxCONCAT}{\param{}{x}, \param{}{y}}
+
+This macro returns the concatenation of two tokens \arg{x} and \arg{y}.
+
+
+\membersection{wxDYNLIB\_FUNCTION}\label{wxdynlibfunction}
+
+\func{}{wxDYNLIB\_FUNCTION}{\param{}{type}, \param{}{name}, \param{}{dynlib}}
+
+When loading a function from a DLL you always have to cast the returned
+{\tt void *} pointer to the correct type and, even more annoyingly, you have to
+repeat this type twice if you want to declare and define a function pointer all
+in one line
+
+This macro makes this slightly less painful by allowing you to specify the
+type only once, as the first parameter, and creating a variable of this type
+named after the function but with {\tt pfn} prefix and initialized with the
+function \arg{name} from the \helpref{wxDynamicLibrary}{wxdynamiclibrary}
+\arg{dynlib}.
+
+\wxheading{Parameters}
+
+\docparam{type}{the type of the function}
+
+\docparam{name}{the name of the function to load, not a string (without quotes,
+it is quoted automatically by the macro)}
+
+\docparam{dynlib}{the library to load the function from}
+
+
+
+\membersection{wxEXPLICIT}\label{wxexplicit}
+
+{\tt wxEXPLICIT} is a macro which expands to the C++ {\tt explicit} keyword if
+the compiler supports it or nothing otherwise. Thus, it can be used even in the
+code which might have to be compiled with an old compiler without support for
+this language feature but still take advantage of it when it is available.
+
+
+\membersection{::wxGetKeyState}\label{wxgetkeystate}
+
+\func{bool}{wxGetKeyState}{\param{wxKeyCode }{key}}
+
+For normal keys, returns \true if the specified key is currently down.
+
+For togglable keys (Caps Lock, Num Lock and Scroll Lock), returns
+\true if the key is toggled such that its LED indicator is lit. There is
+currently no way to test whether togglable keys are up or down.
+
+Even though there are virtual key codes defined for mouse buttons, they
+cannot be used with this function currently.
+
+\wxheading{Include files}
+
+<wx/utils.h>
+
+
+\membersection{wxLL}\label{wxll}
+
+\func{wxLongLong\_t}{wxLL}{\param{}{number}}
+
+This macro is defined for the platforms with a native 64 bit integer type and
+allows to define 64 bit compile time constants:
+
+\begin{verbatim}
+ #ifdef wxLongLong_t
+ wxLongLong_t ll = wxLL(0x1234567890abcdef);
+ #endif
+\end{verbatim}
+
+\wxheading{Include files}
+
+<wx/longlong.h>
+
+\wxheading{See also}
+
+\helpref{wxULL}{wxull}, \helpref{wxLongLong}{wxlonglong}
+
+
+\membersection{wxLongLongFmtSpec}\label{wxlonglongfmtspec}
+
+This macro is defined to contain the {\tt printf()} format specifier using
+which 64 bit integer numbers (i.e. those of type {\tt wxLongLong\_t}) can be
+printed. Example of using it:
+
+\begin{verbatim}
+ #ifdef wxLongLong_t
+ wxLongLong_t ll = wxLL(0x1234567890abcdef);
+ printf("Long long = %" wxLongLongFmtSpec "x\n", ll);
+ #endif
+\end{verbatim}
+
+\wxheading{See also}
+
+\helpref{wxLL}{wxll}
+
+\wxheading{Include files}
+
+<wx/longlong.h>
+
+
+\membersection{::wxNewId}\label{wxnewid}
+
+\func{long}{wxNewId}{\void}
+
+Generates an integer identifier unique to this run of the program.
+
+\wxheading{Include files}
+
+<wx/utils.h>
+
+
+\membersection{wxON\_BLOCK\_EXIT}\label{wxonblockexit}
+
+\func{}{wxON\_BLOCK\_EXIT0}{\param{}{func}}
+\func{}{wxON\_BLOCK\_EXIT1}{\param{}{func}, \param{}{p1}}
+\func{}{wxON\_BLOCK\_EXIT2}{\param{}{func}, \param{}{p1}, \param{}{p2}}
+
+This family of macros allows to ensure that the global function \arg{func}
+with 0, 1, 2 or more parameters (up to some implementaton-defined limit) is
+executed on scope exit, whether due to a normal function return or because an
+exception has been thrown. A typical example of its usage:
+\begin{verbatim}
+ void *buf = malloc(size);
+ wxON_BLOCK_EXIT1(free, buf);
+\end{verbatim}
+
+Please see the original article by Andrei Alexandrescu and Petru Marginean
+published in December 2000 issue of \emph{C/C++ Users Journal} for more
+details.
+
+\wxheading{Include files}
+
+<wx/scopeguard.h>
+
+\wxheading{See also}
+
+\helpref{wxON\_BLOCK\_EXIT\_OBJ}{wxonblockexitobj}
+
+
+\membersection{wxON\_BLOCK\_EXIT\_OBJ}\label{wxonblockexitobj}
+
+\func{}{wxON\_BLOCK\_EXIT\_OBJ0}{\param{}{obj}, \param{}{method}}
+\func{}{wxON\_BLOCK\_EXIT\_OBJ1}{\param{}{obj}, \param{}{method}, \param{}{p1}}
+\func{}{wxON\_BLOCK\_EXIT\_OBJ2}{\param{}{obj}, \param{}{method}, \param{}{p1}, \param{}{p2}}
+
+This family of macros is similar to \helpref{wxON\_BLOCK\_EXIT}{wxonblockexit}
+but calls a method of the given object instead of a free function.
+
+\wxheading{Include files}
+
+<wx/scopeguard.h>
+
+
+\membersection{::wxRegisterId}\label{wxregisterid}
+
+\func{void}{wxRegisterId}{\param{long}{ id}}
+
+Ensures that ids subsequently generated by {\bf NewId} do not clash with
+the given {\bf id}.
+
+\wxheading{Include files}
+
+<wx/utils.h>
+
+
+\membersection{::wxDDECleanUp}\label{wxddecleanup}
+
+\func{void}{wxDDECleanUp}{\void}
+
+Called when wxWidgets exits, to clean up the DDE system. This no longer needs to be
+called by the application.
+
+See also \helpref{wxDDEInitialize}{wxddeinitialize}.
+
+\wxheading{Include files}
+
+<wx/dde.h>
+
+
+\membersection{::wxDDEInitialize}\label{wxddeinitialize}
+
+\func{void}{wxDDEInitialize}{\void}
+
+Initializes the DDE system. May be called multiple times without harm.
+
+This no longer needs to be called by the application: it will be called
+by wxWidgets if necessary.
+
+See also \helpref{wxDDEServer}{wxddeserver}, \helpref{wxDDEClient}{wxddeclient}, \helpref{wxDDEConnection}{wxddeconnection},\rtfsp
+\helpref{wxDDECleanUp}{wxddecleanup}.
+
+\wxheading{Include files}
+
+<wx/dde.h>
+
+
+\membersection{::wxEnableTopLevelWindows}\label{wxenabletoplevelwindows}
+
+\func{void}{wxEnableTopLevelWindows}{\param{bool}{ enable = true}}
+
+This function enables or disables all top level windows. It is used by
+\helpref{::wxSafeYield}{wxsafeyield}.
+
+\wxheading{Include files}
+
+<wx/utils.h>
+
+
+\membersection{::wxFindMenuItemId}\label{wxfindmenuitemid}
+
+\func{int}{wxFindMenuItemId}{\param{wxFrame *}{frame}, \param{const wxString\& }{menuString}, \param{const wxString\& }{itemString}}
+
+Find a menu item identifier associated with the given frame's menu bar.
+
+\wxheading{Include files}
+
+<wx/utils.h>
+
+
+\membersection{::wxFindWindowByLabel}\label{wxfindwindowbylabel}
+
+\func{wxWindow *}{wxFindWindowByLabel}{\param{const wxString\& }{label}, \param{wxWindow *}{parent=NULL}}
+
+{\bf NB:} This function is obsolete, please use
+\helpref{wxWindow::FindWindowByLabel}{wxwindowfindwindowbylabel} instead.
+
+Find a window by its label. Depending on the type of window, the label may be a window title
+or panel item label. If {\it parent} is NULL, the search will start from all top-level
+frames and dialog boxes; if non-NULL, the search will be limited to the given window hierarchy.
+The search is recursive in both cases.
+
+\wxheading{Include files}
+
+<wx/utils.h>
+
+
+\membersection{::wxFindWindowByName}\label{wxfindwindowbyname}
+
+\func{wxWindow *}{wxFindWindowByName}{\param{const wxString\& }{name}, \param{wxWindow *}{parent=NULL}}
+
+{\bf NB:} This function is obsolete, please use
+\helpref{wxWindow::FindWindowByName}{wxwindowfindwindowbyname} instead.
+
+Find a window by its name (as given in a window constructor or {\bf Create} function call).
+If {\it parent} is NULL, the search will start from all top-level
+frames and dialog boxes; if non-NULL, the search will be limited to the given window hierarchy.
+The search is recursive in both cases.
+
+If no such named window is found, {\bf wxFindWindowByLabel} is called.
+
+\wxheading{Include files}
+
+<wx/utils.h>
+
+
+\membersection{::wxFindWindowAtPoint}\label{wxfindwindowatpoint}
+
+\func{wxWindow *}{wxFindWindowAtPoint}{\param{const wxPoint\& }{pt}}
+
+Find the deepest window at the given mouse position in screen coordinates,
+returning the window if found, or NULL if not.
+
+
+\membersection{::wxFindWindowAtPointer}\label{wxfindwindowatpointer}
+
+\func{wxWindow *}{wxFindWindowAtPointer}{\param{wxPoint\& }{pt}}
+
+Find the deepest window at the mouse pointer position, returning the window
+and current pointer position in screen coordinates.
+
+
+\membersection{::wxGetActiveWindow}\label{wxgetactivewindow}
+
+\func{wxWindow *}{wxGetActiveWindow}{\void}
+
+Gets the currently active window (implemented for MSW and GTK only currently,
+always returns \NULL in the other ports).
+
+\wxheading{Include files}
+
+<wx/windows.h>
+
+
+\membersection{::wxGetBatteryState}\label{wxgetbatterystate}
+
+\func{wxBatteryState}{wxGetBatteryState}{\void}
+
+Returns battery state as one of \texttt{wxBATTERY\_NORMAL\_STATE},
+\texttt{wxBATTERY\_LOW\_STATE}, \texttt{wxBATTERY\_CRITICAL\_STATE},
+\texttt{wxBATTERY\_SHUTDOWN\_STATE} or \texttt{wxBATTERY\_UNKNOWN\_STATE}.
+\texttt{wxBATTERY\_UNKNOWN\_STATE} is also the default on platforms where
+this feature is not implemented (currently everywhere but MS Windows).
+
+\wxheading{Include files}
+
+<wx/utils.h>
+
+
+\membersection{::wxGetDisplayName}\label{wxgetdisplayname}
+
+\func{wxString}{wxGetDisplayName}{\void}
+
+Under X only, returns the current display name. See also \helpref{wxSetDisplayName}{wxsetdisplayname}.
+
+\wxheading{Include files}
+
+<wx/utils.h>
+
+
+\membersection{::wxGetPowerType}\label{wxgetpowertype}
+
+\func{wxPowerType}{wxGetPowerType}{\void}
+
+Returns the type of power source as one of \texttt{wxPOWER\_SOCKET},
+\texttt{wxPOWER\_BATTERY} or \texttt{wxPOWER\_UNKNOWN}.
+\texttt{wxPOWER\_UNKNOWN} is also the default on platforms where this
+feature is not implemented (currently everywhere but MS Windows).
+
+\wxheading{Include files}
+
+<wx/utils.h>
+
+
+\membersection{::wxGetMousePosition}\label{wxgetmouseposition}
+
+\func{wxPoint}{wxGetMousePosition}{\void}
+
+Returns the mouse position in screen coordinates.
+
+\wxheading{Include files}
+
+<wx/utils.h>
+
+
+\membersection{::wxGetMouseState}\label{wxgetmousestate}
+
+\func{wxMouseState}{wxGetMouseState}{\void}
+
+Returns the current state of the mouse. Returns a wxMouseState
+instance that contains the current position of the mouse pointer in
+screen coordinants, as well as boolean values indicating the up/down
+status of the mouse buttons and the modifier keys.
+
+\wxheading{Include files}
+
+<wx/utils.h>
+
+wxMouseState has the following interface:
+
+\begin{verbatim}
+class wxMouseState
+{
+public:
+ wxMouseState();
+
+ wxCoord GetX();
+ wxCoord GetY();
+
+ bool LeftDown();
+ bool MiddleDown();
+ bool RightDown();
+
+ bool ControlDown();
+ bool ShiftDown();
+ bool AltDown();
+ bool MetaDown();
+ bool CmdDown();
+
+ void SetX(wxCoord x);
+ void SetY(wxCoord y);
+
+ void SetLeftDown(bool down);
+ void SetMiddleDown(bool down);
+ void SetRightDown(bool down);
+
+ void SetControlDown(bool down);
+ void SetShiftDown(bool down);
+ void SetAltDown(bool down);
+ void SetMetaDown(bool down);
+};
+\end{verbatim}
+
+
+\membersection{::wxGetResource}\label{wxgetresource}
+
+\func{bool}{wxGetResource}{\param{const wxString\& }{section}, \param{const wxString\& }{entry},
+ \param{const wxString\& *}{value}, \param{const wxString\& }{file = NULL}}
+
+\func{bool}{wxGetResource}{\param{const wxString\& }{section}, \param{const wxString\& }{entry},
+ \param{float *}{value}, \param{const wxString\& }{file = NULL}}
+
+\func{bool}{wxGetResource}{\param{const wxString\& }{section}, \param{const wxString\& }{entry},
+ \param{long *}{value}, \param{const wxString\& }{file = NULL}}
+
+\func{bool}{wxGetResource}{\param{const wxString\& }{section}, \param{const wxString\& }{entry},
+ \param{int *}{value}, \param{const wxString\& }{file = NULL}}
+
+Gets a resource value from the resource database (for example, WIN.INI, or
+.Xdefaults). If {\it file} is NULL, WIN.INI or .Xdefaults is used,
+otherwise the specified file is used.
+
+Under X, if an application class (wxApp::GetClassName) has been defined,
+it is appended to the string /usr/lib/X11/app-defaults/ to try to find
+an applications default file when merging all resource databases.
+
+The reason for passing the result in an argument is that it
+can be convenient to define a default value, which gets overridden
+if the value exists in the resource file. It saves a separate
+test for that resource's existence, and it also allows
+the overloading of the function for different types.
+
+See also \helpref{wxWriteResource}{wxwriteresource}, \helpref{wxConfigBase}{wxconfigbase}.
+
+\wxheading{Include files}
+
+<wx/utils.h>
+
+
+\membersection{::wxGetStockLabel}\label{wxgetstocklabel}
+
+\func{wxString}{wxGetStockLabel}{\param{wxWindowID }{id}, \param{bool }{withCodes = true}, \param{const wxString\& }{accelerator = wxEmptyString}}
+
+Returns label that should be used for given {\it id} element.
+
+\wxheading{Parameters}
+
+\docparam{id}{given id of the \helpref{wxMenuItem}{wxmenuitem}, \helpref{wxButton}{wxbutton}, \helpref{wxToolBar}{wxtoolbar} tool, etc.}
+
+\docparam{withCodes}{if false then strip accelerator code from the label;
+usefull for getting labels without accelerator char code like for toolbar tooltip or
+under platforms without traditional keyboard like smartphones}
+
+\docparam{accelerator}{optional accelerator string automatically added to label; useful
+for building labels for \helpref{wxMenuItem}{wxmenuitem}}
+
+\wxheading{Include files}
+
+<wx/stockitem.h>
+
+
+\membersection{::wxGetTopLevelParent}\label{wxgettoplevelparent}
+
+\func{wxWindow *}{wxGetTopLevelParent}{\param{wxWindow }{*win}}
+
+Returns the first top level parent of the given window, or in other words, the
+frame or dialog containing it, or {\tt NULL}.
+
+\wxheading{Include files}
+
+<wx/window.h>
+
+
+\membersection{::wxLaunchDefaultBrowser}\label{wxlaunchdefaultbrowser}
+
+\func{bool}{wxLaunchDefaultBrowser}{\param{const wxString\& }{url}, \param{int }{flags = $0$}}
+
+Open the \arg{url} in user's default browser. If \arg{flags} parameter contains
+\texttt{wxBROWSER\_NEW\_WINDOW} flag, a new window is opened for the URL
+(currently this is only supported under Windows).
+
+Returns \true if the application was successfully launched.
+
+\wxheading{Include files}
+
+<wx/utils.h>
+
+
+\membersection{::wxLoadUserResource}\label{wxloaduserresource}
+
+\func{wxString}{wxLoadUserResource}{\param{const wxString\& }{resourceName}, \param{const wxString\& }{resourceType=``TEXT"}}
+
+Loads a user-defined Windows resource as a string. If the resource is found, the function creates
+a new character array and copies the data into it. A pointer to this data is returned. If unsuccessful, NULL is returned.
+
+The resource must be defined in the {\tt .rc} file using the following syntax:
+
+\begin{verbatim}
+myResource TEXT file.ext
+\end{verbatim}
+
+where {\tt file.ext} is a file that the resource compiler can find.
+
+This function is available under Windows only.
+
+\wxheading{Include files}
+
+<wx/utils.h>
+
+
+\membersection{::wxPostDelete}\label{wxpostdelete}
+
+\func{void}{wxPostDelete}{\param{wxObject *}{object}}
+
+Tells the system to delete the specified object when
+all other events have been processed. In some environments, it is
+necessary to use this instead of deleting a frame directly with the
+delete operator, because some GUIs will still send events to a deleted window.
+
+Now obsolete: use \helpref{wxWindow::Close}{wxwindowclose} instead.
+
+\wxheading{Include files}
+
+<wx/utils.h>
+
+
+\membersection{::wxPostEvent}\label{wxpostevent}
+
+\func{void}{wxPostEvent}{\param{wxEvtHandler *}{dest}, \param{wxEvent\& }{event}}
+
+In a GUI application, this function posts {\it event} to the specified {\it dest}
+object using \helpref{wxEvtHandler::AddPendingEvent}{wxevthandleraddpendingevent}.
+Otherwise, it dispatches {\it event} immediately using
+\helpref{wxEvtHandler::ProcessEvent}{wxevthandlerprocessevent}.
+See the respective documentation for details (and caveats).
+
+\wxheading{Include files}
+
+<wx/app.h>
+
+
+\membersection{::wxSetDisplayName}\label{wxsetdisplayname}
+
+\func{void}{wxSetDisplayName}{\param{const wxString\& }{displayName}}
+
+Under X only, sets the current display name. This is the X host and display name such
+as ``colonsay:0.0", and the function indicates which display should be used for creating
+windows from this point on. Setting the display within an application allows multiple
+displays to be used.
+
+See also \helpref{wxGetDisplayName}{wxgetdisplayname}.
+
+\wxheading{Include files}
+
+<wx/utils.h>
+
+
+\membersection{::wxStripMenuCodes}\label{wxstripmenucodes}
+
+\func{wxString}{wxStripMenuCodes}{\param{const wxString\& }{str}, \param{int }{flags = wxStrip\_All}}
+
+Strips any menu codes from \arg{str} and returns the result.
+
+By default, the functions strips both the mnemonics character (\texttt{'\&'})
+which is used to indicate a keyboard shortkey, and the accelerators, which are
+used only in the menu items and are separated from the main text by the
+\texttt{$\backslash$t} (TAB) character. By using \arg{flags} of
+\texttt{wxStrip\_Mnemonics} or \texttt{wxStrip\_Accel} to strip only the former
+or the latter part, respectively.
+
+Notice that in most cases
+\helpref{wxMenuItem::GetLabelFromText}{wxmenuitemgetlabelfromtext} or
+\helpref{wxControl::GetLabelText}{wxcontrolgetlabeltext} can be used instead.
+
+\wxheading{Include files}
+
+<wx/utils.h>
+
+
+\membersection{wxSTRINGIZE}\label{wxstringize}
+
+\func{}{wxSTRINGIZE}{\param{}{x}}
+
+Returns the string representation of the given symbol which can be either a
+literal or a macro (hence the advantage of using this macro instead of the
+standard preprocessor \texttt{\#} operator which doesn't work with macros).
+
+Notice that this macro always produces a \texttt{char} string, use
+\helpref{wxSTRINGIZE\_T}{wxstringizet} to build a wide string Unicode build.
+
+\wxheading{See also}
+
+\helpref{wxCONCAT}{wxconcat}
+
+
+\membersection{wxSTRINGIZE\_T}\label{wxstringizet}
+
+\func{}{wxSTRINGIZE\_T}{\param{}{x}}
+
+Returns the string representation of the given symbol as either an ASCII or
+Unicode string, depending on the current build. This is the Unicode-friendly
+equivalent of \helpref{wxSTRINGIZE}{wxstringize}.
+
+
+\membersection{wxSUPPRESS\_GCC\_PRIVATE\_DTOR\_WARNING}\label{wxsuppressgccprivatedtorwarning}
+
+\func{}{wxSUPPRESS\_GCC\_PRIVATE\_DTOR\_WARNING}{\param{}{name}}
+
+GNU C++ compiler gives a warning for any class whose destructor is private
+unless it has a friend. This warning may sometimes be useful but it doesn't
+make sense for reference counted class which always delete themselves (hence
+destructor should be private) but don't necessarily have any friends, so this
+macro is provided to disable the warning in such case. The \arg{name} parameter
+should be the name of the class but is only used to construct a unique friend
+class name internally. Example of using the macro:
+
+\begin{verbatim}
+ class RefCounted
+ {
+ public:
+ RefCounted() { m_nRef = 1; }
+ void IncRef() { m_nRef++ ; }
+ void DecRef() { if ( !--m_nRef ) delete this; }
+
+ private:
+ ~RefCounted() { }
+
+ wxSUPPRESS_GCC_PRIVATE_DTOR(RefCounted)
+ };
+\end{verbatim}
+
+Notice that there should be no semicolon after this macro.
+
+
+\membersection{wxULL}\label{wxull}
+
+\func{wxLongLong\_t}{wxULL}{\param{}{number}}
+
+This macro is defined for the platforms with a native 64 bit integer type and
+allows to define unsigned 64 bit compile time constants:
+
+\begin{verbatim}
+ #ifdef wxLongLong_t
+ unsigned wxLongLong_t ll = wxULL(0x1234567890abcdef);
+ #endif
+\end{verbatim}
+
+\wxheading{Include files}
+
+<wx/longlong.h>
+
+\wxheading{See also}
+
+\helpref{wxLL}{wxll}, \helpref{wxLongLong}{wxlonglong}
+
+
+\membersection{wxVaCopy}\label{wxvacopy}
+
+\func{void}{wxVaCopy}{\param{va\_list }{argptrDst}, \param{va\_list}{ argptrSrc}}
+
+This macro is the same as the standard C99 \texttt{va\_copy} for the compilers
+which support it or its replacement for those that don't. It must be used to
+preserve the value of a \texttt{va\_list} object if you need to use it after
+passing it to another function because it can be modified by the latter.
+
+As with \texttt{va\_start}, each call to \texttt{wxVaCopy} must have a matching
+\texttt{va\_end}.
+
+
+\membersection{::wxWriteResource}\label{wxwriteresource}
+
+\func{bool}{wxWriteResource}{\param{const wxString\& }{section}, \param{const wxString\& }{entry},
+ \param{const wxString\& }{value}, \param{const wxString\& }{file = NULL}}
+
+\func{bool}{wxWriteResource}{\param{const wxString\& }{section}, \param{const wxString\& }{entry},
+ \param{float }{value}, \param{const wxString\& }{file = NULL}}
+
+\func{bool}{wxWriteResource}{\param{const wxString\& }{section}, \param{const wxString\& }{entry},
+ \param{long }{value}, \param{const wxString\& }{file = NULL}}
+
+\func{bool}{wxWriteResource}{\param{const wxString\& }{section}, \param{const wxString\& }{entry},
+ \param{int }{value}, \param{const wxString\& }{file = NULL}}
+
+Writes a resource value into the resource database (for example, WIN.INI, or
+.Xdefaults). If {\it file} is NULL, WIN.INI or .Xdefaults is used,
+otherwise the specified file is used.
+
+Under X, the resource databases are cached until the internal function
+\rtfsp{\bf wxFlushResources} is called automatically on exit, when
+all updated resource databases are written to their files.
+
+Note that it is considered bad manners to write to the .Xdefaults
+file under Unix, although the WIN.INI file is fair game under Windows.
+
+See also \helpref{wxGetResource}{wxgetresource}, \helpref{wxConfigBase}{wxconfigbase}.
+
+\wxheading{Include files}
+
+<wx/utils.h>
+
+
+\membersection{\_\_WXFUNCTION\_\_}\label{wxfunction}
+
+\func{}{\_\_WXFUNCTION\_\_}{\void}
+
+This macro expands to the name of the current function if the compiler supports
+any of \texttt{\_\_FUNCTION\_\_}, \texttt{\_\_func\_\_} or equivalent variables
+or macros or to \NULL if none of them is available.
+
+
+
+\section{Byte order macros}\label{byteordermacros}
+
+The endian-ness issues (that is the difference between big-endian and
+little-endian architectures) are important for the portable programs working
+with the external binary data (for example, data files or data coming from
+network) which is usually in some fixed, platform-independent format. The
+macros are helpful for transforming the data to the correct format.
+
+
+\membersection{wxINTXX\_SWAP\_ALWAYS}\label{intswapalways}
+
+\func{wxInt32}{wxINT32\_SWAP\_ALWAYS}{\param{wxInt32 }{value}}
+
+\func{wxUint32}{wxUINT32\_SWAP\_ALWAYS}{\param{wxUint32 }{value}}
+
+\func{wxInt16}{wxINT16\_SWAP\_ALWAYS}{\param{wxInt16 }{value}}
+
+\func{wxUint16}{wxUINT16\_SWAP\_ALWAYS}{\param{wxUint16 }{value}}
+
+These macros will swap the bytes of the {\it value} variable from little
+endian to big endian or vice versa unconditionally, i.e. independently of the
+current platform.
+
+
+\membersection{wxINTXX\_SWAP\_ON\_BE}\label{intswaponbe}
+
+\func{wxInt32}{wxINT32\_SWAP\_ON\_BE}{\param{wxInt32 }{value}}
+
+\func{wxUint32}{wxUINT32\_SWAP\_ON\_BE}{\param{wxUint32 }{value}}
+
+\func{wxInt16}{wxINT16\_SWAP\_ON\_BE}{\param{wxInt16 }{value}}
+
+\func{wxUint16}{wxUINT16\_SWAP\_ON\_BE}{\param{wxUint16 }{value}}
+
+This macro will swap the bytes of the {\it value} variable from little
+endian to big endian or vice versa if the program is compiled on a
+big-endian architecture (such as Sun work stations). If the program has
+been compiled on a little-endian architecture, the value will be unchanged.
+
+Use these macros to read data from and write data to a file that stores
+data in little-endian (for example Intel i386) format.
+
+
+\membersection{wxINTXX\_SWAP\_ON\_LE}\label{intswaponle}
+
+\func{wxInt32}{wxINT32\_SWAP\_ON\_LE}{\param{wxInt32 }{value}}
+
+\func{wxUint32}{wxUINT32\_SWAP\_ON\_LE}{\param{wxUint32 }{value}}
+
+\func{wxInt16}{wxINT16\_SWAP\_ON\_LE}{\param{wxInt16 }{value}}
+
+\func{wxUint16}{wxUINT16\_SWAP\_ON\_LE}{\param{wxUint16 }{value}}
+
+This macro will swap the bytes of the {\it value} variable from little
+endian to big endian or vice versa if the program is compiled on a
+little-endian architecture (such as Intel PCs). If the program has
+been compiled on a big-endian architecture, the value will be unchanged.
+
+Use these macros to read data from and write data to a file that stores
+data in big-endian format.
+
+
+
+\section{RTTI functions}\label{rttimacros}
+
+wxWidgets uses its own RTTI ("run-time type identification") system which
+predates the current standard C++ RTTI and so is kept for backwards
+compatibility reasons but also because it allows some things which the
+standard RTTI doesn't directly support (such as creating a class from its
+name).
+
+The standard C++ RTTI can be used in the user code without any problems and in
+general you shouldn't need to use the functions and the macros in this section
+unless you are thinking of modifying or adding any wxWidgets classes.
+
+\wxheading{See also}
+
+\helpref{RTTI overview}{runtimeclassoverview}
+
+
+\membersection{CLASSINFO}\label{classinfo}
+
+\func{wxClassInfo *}{CLASSINFO}{className}
+
+Returns a pointer to the wxClassInfo object associated with this class.
+
+\wxheading{Include files}
+
+<wx/object.h>
+
+
+\membersection{DECLARE\_ABSTRACT\_CLASS}\label{declareabstractclass}
+
+\func{}{DECLARE\_ABSTRACT\_CLASS}{className}
+
+Used inside a class declaration to declare that the class should be
+made known to the class hierarchy, but objects of this class cannot be created
+dynamically. The same as DECLARE\_CLASS.
+
+Example:
+
+\begin{verbatim}
+class wxCommand: public wxObject
+{
+ DECLARE_ABSTRACT_CLASS(wxCommand)
+
+ private:
+ ...
+ public:
+ ...
+};
+\end{verbatim}
+
+\wxheading{Include files}
+
+<wx/object.h>
+
+
+\membersection{DECLARE\_APP}\label{declareapp}
+
+\func{}{DECLARE\_APP}{className}
+
+This is used in headers to create a forward declaration of the
+\helpref{wxGetApp}{wxgetapp} function implemented by
+\helpref{IMPLEMENT\_APP}{implementapp}. It creates the declaration
+{\tt className\& wxGetApp(void)}.
+
+Example:
+
+\begin{verbatim}
+ DECLARE_APP(MyApp)
+\end{verbatim}
+
+\wxheading{Include files}
+
+<wx/app.h>
+
+
+\membersection{DECLARE\_CLASS}\label{declareclass}
+
+\func{}{DECLARE\_CLASS}{className}
+
+Used inside a class declaration to declare that the class should be
+made known to the class hierarchy, but objects of this class cannot be created
+dynamically. The same as DECLARE\_ABSTRACT\_CLASS.
+
+\wxheading{Include files}
+
+<wx/object.h>
+
+
+\membersection{DECLARE\_DYNAMIC\_CLASS}\label{declaredynamicclass}
+
+\func{}{DECLARE\_DYNAMIC\_CLASS}{className}
+
+Used inside a class declaration to make the class known to wxWidgets RTTI
+system and also declare that the objects of this class should be dynamically
+creatable from run-time type information. Notice that this implies that the
+class should have a default constructor, if this is not the case consider using
+\helpref{DECLARE\_CLASS}{declareclass}.
+
+Example:
+
+\begin{verbatim}
+class wxFrame: public wxWindow
+{
+ DECLARE_DYNAMIC_CLASS(wxFrame)
+
+ private:
+ const wxString& frameTitle;
+ public:
+ ...
+};
+\end{verbatim}
+
+\wxheading{Include files}
+
+<wx/object.h>
+
+
+\membersection{IMPLEMENT\_ABSTRACT\_CLASS}\label{implementabstractclass}
+
+\func{}{IMPLEMENT\_ABSTRACT\_CLASS}{className, baseClassName}
+
+Used in a C++ implementation file to complete the declaration of
+a class that has run-time type information. The same as IMPLEMENT\_CLASS.
+
+Example:
+
+\begin{verbatim}
+IMPLEMENT_ABSTRACT_CLASS(wxCommand, wxObject)
+
+wxCommand::wxCommand(void)
+{
+...
+}
+\end{verbatim}
+
+\wxheading{Include files}
+
+<wx/object.h>
+
+
+\membersection{IMPLEMENT\_ABSTRACT\_CLASS2}\label{implementabstractclass2}
+
+\func{}{IMPLEMENT\_ABSTRACT\_CLASS2}{className, baseClassName1, baseClassName2}
+
+Used in a C++ implementation file to complete the declaration of
+a class that has run-time type information and two base classes. The same as IMPLEMENT\_CLASS2.
+
+\wxheading{Include files}
+
+<wx/object.h>
+
+
+\membersection{IMPLEMENT\_APP}\label{implementapp}
+
+\func{}{IMPLEMENT\_APP}{className}
+
+This is used in the application class implementation file to make the application class known to
+wxWidgets for dynamic construction. You use this instead of
+
+Old form:
+
+\begin{verbatim}
+ MyApp myApp;
+\end{verbatim}
+
+New form:
+
+\begin{verbatim}
+ IMPLEMENT_APP(MyApp)
+\end{verbatim}
+
+See also \helpref{DECLARE\_APP}{declareapp}.
+
+\wxheading{Include files}
+
+<wx/app.h>
+
+
+\membersection{IMPLEMENT\_CLASS}\label{implementclass}
+
+\func{}{IMPLEMENT\_CLASS}{className, baseClassName}
+
+Used in a C++ implementation file to complete the declaration of
+a class that has run-time type information. The same as IMPLEMENT\_ABSTRACT\_CLASS.
+
+\wxheading{Include files}
+
+<wx/object.h>
+
+
+\membersection{IMPLEMENT\_CLASS2}\label{implementclass2}
+
+\func{}{IMPLEMENT\_CLASS2}{className, baseClassName1, baseClassName2}
+
+Used in a C++ implementation file to complete the declaration of a
+class that has run-time type information and two base classes. The
+same as IMPLEMENT\_ABSTRACT\_CLASS2.
+
+\wxheading{Include files}
+
+<wx/object.h>
+
+
+\membersection{IMPLEMENT\_DYNAMIC\_CLASS}\label{implementdynamicclass}
+
+\func{}{IMPLEMENT\_DYNAMIC\_CLASS}{className, baseClassName}
+
+Used in a C++ implementation file to complete the declaration of
+a class that has run-time type information, and whose instances
+can be created dynamically.
+
+Example:
+
+\begin{verbatim}
+IMPLEMENT_DYNAMIC_CLASS(wxFrame, wxWindow)
+
+wxFrame::wxFrame(void)
+{
+...
+}
+\end{verbatim}
+
+\wxheading{Include files}
+
+<wx/object.h>
+
+
+\membersection{IMPLEMENT\_DYNAMIC\_CLASS2}\label{implementdynamicclass2}
+
+\func{}{IMPLEMENT\_DYNAMIC\_CLASS2}{className, baseClassName1, baseClassName2}
+
+Used in a C++ implementation file to complete the declaration of
+a class that has run-time type information, and whose instances
+can be created dynamically. Use this for classes derived from two
+base classes.
+
+\wxheading{Include files}
+
+<wx/object.h>
+
+
+\membersection{wxConstCast}\label{wxconstcast}
+
+\func{classname *}{wxConstCast}{ptr, classname}
+
+This macro expands into {\tt const\_cast<classname *>(ptr)} if the compiler
+supports {\it const\_cast} or into an old, C-style cast, otherwise.
+
+\wxheading{See also}
+
+\helpref{wx\_const\_cast}{wxconstcastraw}\\
+\helpref{wxDynamicCast}{wxdynamiccast}\\
+\helpref{wxStaticCast}{wxstaticcast}
+
+
+\membersection{::wxCreateDynamicObject}\label{wxcreatedynamicobject}
+
+\func{wxObject *}{wxCreateDynamicObject}{\param{const wxString\& }{className}}
+
+Creates and returns an object of the given class, if the class has been
+registered with the dynamic class system using DECLARE... and IMPLEMENT... macros.
+
+
+\membersection{WXDEBUG\_NEW}\label{debugnew}
+
+\func{}{WXDEBUG\_NEW}{arg}
+
+This is defined in debug mode to be call the redefined new operator
+with filename and line number arguments. The definition is:
+
+\begin{verbatim}
+#define WXDEBUG_NEW new(__FILE__,__LINE__)
+\end{verbatim}
+
+In non-debug mode, this is defined as the normal new operator.
+
+\wxheading{Include files}
+
+<wx/object.h>
+
+
+\membersection{wxDynamicCast}\label{wxdynamiccast}
+
+\func{classname *}{wxDynamicCast}{ptr, classname}
+
+This macro returns the pointer {\it ptr} cast to the type {\it classname *} if
+the pointer is of this type (the check is done during the run-time) or
+{\tt NULL} otherwise. Usage of this macro is preferred over obsoleted
+wxObject::IsKindOf() function.
+
+The {\it ptr} argument may be {\tt NULL}, in which case {\tt NULL} will be
+returned.
+
+Example:
+
+\begin{verbatim}
+ wxWindow *win = wxWindow::FindFocus();
+ wxTextCtrl *text = wxDynamicCast(win, wxTextCtrl);
+ if ( text )
+ {
+ // a text control has the focus...
+ }
+ else
+ {
+ // no window has the focus or it is not a text control
+ }
+\end{verbatim}
+
+\wxheading{See also}
+
+\helpref{RTTI overview}{runtimeclassoverview}\\
+\helpref{wxDynamicCastThis}{wxdynamiccastthis}\\
+\helpref{wxConstCast}{wxconstcast}\\
+\helpref{wxStaticCast}{wxstaticcast}
+
+
+\membersection{wxDynamicCastThis}\label{wxdynamiccastthis}
+
+\func{classname *}{wxDynamicCastThis}{classname}