<wx/mediactrl.h>
+\wxheading{Library}
+
+\helpref{wxMedia}{librarieslist}
+
\wxheading{Event table macros}
\twocolwidtha{7cm}
\begin{twocollist}\itemsep=0pt
-\twocolitem{{\bf EVT\_MEDIA\_LOADED(func)}}{Sent when a media has loaded enough data that it can start playing.}
-\twocolitem{{\bf EVT\_MEDIA\_STOP(func)}}{
-Triggerred right before the media stops. You can Veto this event to prevent it from stopping, causing it to continue playing - even if it has reached that end of the media. }
-\twocolitem{{\bf EVT\_MEDIA\_FINISHED(func)}}{Sent when a media has finished playing in a \helpref{wxMediaCtrl}{wxmediactrl}. Note that if you connect to this event and don't skip it, it will override the looping behaviour of the media control.}
+\twocolitem{{\bf EVT\_MEDIA\_LOADED(id, func)}}{
+Sent when a media has loaded enough data that it can start playing.}
+\twocolitem{{\bf EVT\_MEDIA\_STOP(id, func)}}{
+Send when a media has switched to the wxMEDIASTATE\_STOPPED state.
+You may be able to Veto this event to prevent it from stopping,
+causing it to continue playing - even if it has reached that end of the media
+(note that this may not have the desired effect - if you want to loop the
+media, for example, catch the EVT\_MEDIA\_FINISHED and play there instead). }
+\twocolitem{{\bf EVT\_MEDIA\_FINISHED(id, func)}}{
+Sent when a media has finished playing in a \helpref{wxMediaCtrl}{wxmediactrl}.
+}
+\twocolitem{{\bf EVT\_MEDIA\_STATECHANGED(id, func)}}{
+Send when a media has switched its state (from any media state).
+}
+\twocolitem{{\bf EVT\_MEDIA\_PLAY(id, func)}}{
+Send when a media has switched to the wxMEDIASTATE\_PLAYING state.
+}
+\twocolitem{{\bf EVT\_MEDIA\_PAUSE(id, func)}}{
+Send when a media has switched to the wxMEDIASTATE\_PAUSED state.
+}
\end{twocollist}
\latexignore{\rtfignore{\wxheading{Members}}}
+